as the content of this ticket unfortunately is outside of the scope of the CDLC (the wall is a vanilla object), we have to close this ticket.
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May 31 2023
Apr 28 2023
Apr 25 2023
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Mar 30 2023
Mar 27 2023
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Hey Moach,
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
When I tried it, my frames were in the 70s at all times.
This might me related to your hardware or your video settings.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
This ticket is a duplicate of https://feedback.bistudio.com/T170800 .
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your issue and what you experienced is intended behaviour.
You need approx. 40 seconds ingame to empty a 2000 round magazine which leads to approx 3000rpm and hence within the 2000 to 6000 rpm the M134 is able to deliver.
And when you hit enemies, the normal Arma bleed effect is applied.
Hence we will close this ticket.
Hey MisfitMortem,
Jan 28 2023
as written above this is a non-issue and hence I will close this ticket.
Jan 25 2023
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Also, could you please test it at Pleiku Airbase and let me know where you test?
This where I test and I don't have any issue.
So that issue might not be related to the UH but to the ground you are testing on.
Hey Moach,
Jan 11 2023
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your issue and what you experienced is intended behaviour.
Unfortunately there are technical limitations.
Hence we will close this ticket.
we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
as the content of this ticket unfortunately is outside of the scope of the CDLC, we have to close this ticket.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
We've picked up your issue and the fix has been implemented in the latest S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
We've picked up your issue and the fix has been implemented in the latest S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
this seems to be an issue related to Mike Force, not the content in itself.
If this issue still persists, please open a ticket on the Mike Force GitHub which you can find here:
https://github.com/Savage-Game-Design/Mike-Force/issues
as the content of this ticket unfortunately is outside of the scope of the CDLC, we have to close this ticket.
this seems to be an issue related to Mike Force, not the content in itself.
If this issue still persists, please open a ticket on the Mike Force GitHub which you can find here:
https://github.com/Savage-Game-Design/Mike-Force/issues
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your issue and what you experienced is intended behaviour.
As the grenades themselves have no damage but the damage is applied via particles, to the AI it technically is smoke.
Hence we will close this ticket.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
as the content of this ticket unfortunately is outside of the scope of the CDLC, we have to close this ticket.
Jan 10 2023
as the content of this ticket unfortunately is outside of the scope of the CDLC, we have to close this ticket.
It is the same with Vanilla statics and AI.
we are happy to see that you were able to resolve your issue, so we will close this ticket.
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
this seems to be an issue related to Mike Force, not the content in itself.
If this issue still persists, please open a ticket on the Mike Force GitHub which you can find here:
https://github.com/Savage-Game-Design/Mike-Force/issues
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Video no longer available - hence unclear
Please supply new clip.
Jul 23 2022
Can't be replicated.
Both M60s are firing but due to a engine limitation it's not possible to have duplex tracers on a machinegun turret on a helicopter (UNLESS we make them as gunpods, which means no gas fx and no shellejection fx which are more important for these guns than say the external swivelmount m134s).
Jul 13 2022
Please note that these weapons have a melee mode as well.
So when no ammunition is visible, you are in that mode and can hit with the buttstock.
This is as designed. :)
Nevertheless, thank you for your ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Please note that we are not in the position to fix issues with mods by 3rd parties.
Hence we unfortunately can not do anything about that.
Please contact the mod creators regarding that.
Thank you very much for your understanding.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.