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May 10 2016

Moricky added a comment to T70767: Error message when switching camera params.

Fixed in release version.

May 10 2016, 5:24 AM · Arma 3
Moricky added a comment to T70600: Inverse scrolling for the map editor.

We reversed the zooming controls to be consistent with widely known on-line maps by Google, Bing and others. I understand that it can be initially confusing, but there should be no problem with getting used to it.

May 10 2016, 5:18 AM · Arma 3
Moricky added a comment to T70572: The module for assign callsign works, but in the MP slot selection screen, new callsigns dont show up.

This problem is connected to core multiplayer structure and to fix it, a more serious revision would be required. I'm afraid it's not within scope of this project to do anything about it; however, we'd definitely want to resolve it in the future.

May 10 2016, 5:17 AM · Arma 3
Moricky added a comment to T70498: Error using Respawn Templates.

Fixed it this this morning, sorry for not marking it as resolved before.

May 10 2016, 5:15 AM · Arma 3
Moricky added a comment to T70482: Vehicle respawn module explosion bug..

Will be fixed in the next dev build update.

May 10 2016, 5:14 AM · Arma 3
Moricky added a comment to T70453: Undefined variable in expression: _colorpreset, A3\functions_f\GUI\fn_displayColorGet.sqf, line 63.

Fixed in the next dev build.

May 10 2016, 5:13 AM · Arma 3
Moricky added a comment to T70452: Error Undefined variable in expression: _placeableaddons, A3\functions_f\Curator\fn_curatorAddPlaceableAddons.sqf.

Should be fixed now

May 10 2016, 5:13 AM · Arma 3
Moricky added a comment to T70439: TeamSwitch interface - disable it when only one unit is playable.

Switching to other units after death should now be possible again.

May 10 2016, 5:12 AM · Arma 3
Moricky added a comment to T70278: Sector Module Issues.
  1. The sectors are not held when there are no allied troops present

Fixed

  1. The "Sector Captured" boxes do not display correctly, only the background (no text) shows

Caused by issue in task notifications, fixed.

  1. I did once get a Generic Error in Expression on line 26 on a related BIS function sqf, however I cannot reproduce this nor remember which exact one it was.

Should be fixed as well

May 10 2016, 5:06 AM · Arma 3
Moricky added a comment to T70233: Defend Kamino mission: GREENFOR team has wrong caliber magazines for pistols.

Fixed some time ago

May 10 2016, 5:05 AM · Arma 3
Moricky added a comment to T69905: BlueFor Has Prevailed.

The subtitle relates to status between competing defenders - BLUFOR and Independent. When BLUFOR prevailed, it means they had higher score than Independent (although both failed to win the mission itself).

Did BLUFOR have higher score in the end?

May 10 2016, 4:52 AM · Arma 3
Moricky added a comment to T69869: Animation viewer errors in latest dev build 0.73 107682.

Should be fixed in the next dev build.

May 10 2016, 4:51 AM · Arma 3
Moricky added a comment to T69844: [Request] Description Header class gamemode expansion..

Number of available game types is limited intentionally to prevent inventing new, highly customized modes. That would go against what types are for, and that is easy and understandable categorization for players.

List of available types was recently updated, the new options might suit your mission better than the old types (which remained unchanged since 2001):
http://community.bistudio.com/wiki/Multiplayer_Game_Types

May 10 2016, 4:50 AM · Arma 3
Moricky added a comment to T69772: V.A.S. and Domination Missions do not work.

preInit functions were accidentally executed using spawn, not call. This lead to delay in more extensive functions.

Script loading order is now:

  1. Functions with 'recompile' param set to 1 are recompiled
  2. Functions with 'preInit' param set to 1 are called
  3. Wait until mission is initialized
  4. If the machine is client, it waits until server init was finished
  5. Multiplayer framework is initialized
  6. Modules are initialized (running their own scripts, functions just wait until those scripts are done)
  7. Mission scripts "initServer.sqf", "initPlayerServer.sqf" and "initPlayerLocal.sqf" are spawned
  8. Functions with 'postInit' param set to 1 are called

The changes should appear in the next dev branch

May 10 2016, 4:47 AM · Arma 3
Moricky added a comment to T69631: Add scripting command to get the name of a player.

http://community.bistudio.com/wiki/profileName ;)

May 10 2016, 4:42 AM · Arma 3
Moricky added a comment to T69560: BIS_fnc_MP doesn't execute on given player ID..

In your example, what's in _id variable?

May 10 2016, 4:40 AM · Arma 3
Moricky added a comment to T69560: BIS_fnc_MP doesn't execute on given player ID..

I suggest to ask in the official forum (http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-BETA-MISSION-EDITING-amp-SCRIPTING), maybe somebody encountered the same scripting problem you have before.

Closing here, BIS_fnc_MP works as intended.

May 10 2016, 4:40 AM · Arma 3
Moricky added a comment to T69549: Markers created on DS are not synced to JIP players.

Markers should be already synced, programmers recently fixed the problem. I quickly tested it in the Dev build and creating a marker on hosted server will indeed sync it to all JIPped clients.

Does the problem occur when you host a mission? On dedicated server? Are you creating the marker on server or on client? If you were trying it the default build, could you please check it in the Dev one?

May 10 2016, 4:40 AM · Arma 3
Moricky added a comment to T69518: getHit.

http://community.bistudio.com/wiki/getHitPointDamage

May 10 2016, 4:37 AM · Arma 3
Moricky added a comment to T69502: *Request* Function to establish number of empty/available cargo places in Vehicles.

Good job finding the command. When searching for commands, I recommend to always go first to the complete list of them: http://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3

May 10 2016, 4:37 AM · Arma 3
Moricky added a comment to T69281: After destroying the lighthouse I received a error.

Fixed in dev build.

May 10 2016, 4:29 AM · Arma 3
Moricky added a comment to T68923: Error message on death.

Duplicate of 10922

May 10 2016, 4:13 AM · Arma 3
Moricky added a comment to T68802: side command problematic with greenfor units.

'Guer' is not a scripting command and it has never been. Therefore it's no surprise it does not return anything. See list of Arma 3 commands, wou won't find it there: http://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3

'Resistance' and 'Independent' are only valid commands returning the green side.

May 10 2016, 4:09 AM · Arma 3
Moricky added a comment to T68756: Words clipping on in-game U.I..

Please verify all magazine name lengths as well.

May 10 2016, 4:07 AM · Arma 3
Moricky added a comment to T68684: Server will "Mission Failed" for no reason.

Hotfixed in today's dev branch. Could you please verify, I'm not 100% sure about the current solution.

May 10 2016, 4:04 AM · Arma 3
Moricky added a comment to T68684: Server will "Mission Failed" for no reason.

I could send you either the files pertaining to just respawn or the PBO without the server security files.

No need, I downloaded SaMatra's Wasteland and will investigate the problem on it. Thanks for the offer.

BTW: To explain the problem - In Beta, we added automatic mission end when all players dies in a mission with limited respawn slots (GROUP or SIDE respawn). However, it seems it's being triggered also in missions with BASE respawns, which is incorrect.

May 10 2016, 4:04 AM · Arma 3
Moricky added a comment to T68684: Server will "Mission Failed" for no reason.

And would you know in which missions it was happening?

May 10 2016, 4:04 AM · Arma 3
Moricky added a comment to T68684: Server will "Mission Failed" for no reason.

It's a problem in newly added respawn system. Could you please tell me in what mission(s) it's happening, so I can debug it?

May 10 2016, 4:04 AM · Arma 3
Moricky added a comment to T68150: Mode - Defense[beta] causes game to crash/hang..

Crashing is fixed.

As for setting it up - see the module description (click on "Show info" when editing the module) and unpacked Defend Kamino mission.

More info coming soon.

May 10 2016, 3:44 AM · Arma 3
Moricky added a comment to T67798: Dummy initJIPcompatible.sqf is missing in a3\functions_f\scripts - causing on screen error messages with A2/OA BI missions.

Will be fixed in today's dev build.

May 10 2016, 3:32 AM · Arma 3
Moricky added a comment to T67327: BIS_fnc_MP not executing functions on Headless Client.

Already fixed in default Beta build

May 10 2016, 3:15 AM · Arma 3
Moricky added a comment to T67243: BIS_fnc_showNotification no longer displays text.

I'm afraid your code is incorrect:
["TaskSucceeded", ["Job done"]] call BIS_fnc_showNotification;

Notification shows the task title as returned by taskDescription command (http://community.bistudio.com/wiki/taskDescription). However, the title is 2nd param in the returned param, not the 1st.

To mimic this behavior, push your text to the 2nd place:
["TaskSucceeded", ["", "Job done"]] call BIS_fnc_showNotification;

Note: I recommend to use task functions (BIS_fnc_taskCreate and others in 'Tasks' category of the Functions viewer) or task modules which handle notifications automatically.

May 10 2016, 3:12 AM · Arma 3
Moricky added a comment to T67196: Function Viewer should respect "scope" in cfgFunctions.

The intention of Functions Library is to make all functions available for everyone, similar to how scripting commands are openly ready to use.

If you have a function which doesn't work independently, mention it in the header, ideally explaining what else has to be running in order for the function to work. Or, in extreme cases, you can remove it from the functions library and compile it separately.

May 10 2016, 3:10 AM · Arma 3
Moricky added a comment to T67181: overviewPicture given in description.ext not found.

Please add support for loading images from the local directory.

May 10 2016, 3:09 AM · Restricted Project, Arma 3
Moricky added a comment to T67153: Firmode display hard to see in sky.

If you wish to change the color, go to Options > Game > Colors and adjust the "Active Elements" color yourself ;)

May 10 2016, 3:08 AM · Arma 3
Moricky added a comment to T67138: Communications Menu - BIS_fnc_AddCommMenuItem - show notification parameter.

executing stuff, not necessarily a support.

I'm afraid that using Supports menu for something else than supports is not intended behavior. If you want to execute a code, use a radio activated trigger.

May 10 2016, 3:08 AM · Arma 3
Moricky added a comment to T67120: How to switch of script errors?.

I'm sorry, but only way how to get rid of scripting errors is to fix them, hiding them is not a policy we'd like to promote.

  • If the error is present in an official content, create a new issue in this tracker and mention basic reproduction steps leading to the error (which mission, how to play it, etc.)
  • If the problem is in your own mission, it's your responsibility to locate and fix it. The text should help you locate which part of code is broken.
  • If the error occurs in community content, its author is to blame. Contact him and let him know about it. Mission author is mentioned in the loading screen; additionally, server admin(s) might provide further details.

I assume this is your case, but I'm afraid there's no other way than to fix the bug.

May 10 2016, 3:07 AM · Arma 3
Moricky added a comment to T66860: Script Error.

I'm afraid dragging is not part of the basic game and the mission was probably running some custom scripts. I'm afraid you'll have to contact its author and let him/her know about the issue.

May 10 2016, 2:58 AM · Arma 3
Moricky added a comment to T66757: copyToClipboard - Command doesn't work in MP on Clients..

Disabled for security reasons.

Note added to community wiki (http://community.bistudio.com/wiki/copyToClipboard)

May 10 2016, 2:54 AM · Arma 3
Moricky added a comment to T66743: Duplicate tactical menu item Engage (3,7) - "No target" replaces "Scan Horizon" [Build: 0.57.105210].

Fixed in default Beta build

May 10 2016, 2:53 AM · Arma 3
Moricky added a comment to T66738: Custom Menus no longer working since latest patch?.

Communication menu is now handled differently, please follow these instructions:
http://community.bistudio.com/wiki/Arma_3_Communication_Menu

May 10 2016, 2:53 AM · Arma 3
Moricky added a comment to T66690: Stuck on 'Wait for Host' or 'Receiving Data' forever and never get in-game. Only on some maps and I can't figure out how to fix.

Should be fixed in today's DEV build.

May 10 2016, 2:52 AM · Arma 3
Moricky added a comment to T66551: Script Camera.sqf not found.

camera.sqs restored for the backward compatibility.

Please call the camera using following method, as the .sqs script is likely to be removed again in the future:

player call BIS_fnc_cameraOld;

May 10 2016, 2:46 AM · Arma 3
Moricky added a comment to T66547: "Script pauseOnload.sqf not found" when ESC is hit during mission play in editor.

Script calling removed, the error should no longer be present.

May 10 2016, 2:45 AM · Arma 3
Moricky added a comment to T66395: typo in bis_fnc_mp.

Already fixed in the default Beta build

May 10 2016, 2:40 AM · Arma 3
Moricky added a comment to T66146: Error in expression <3\ui_f\scripts\initDisplay.sqf".

Solved itself (the best kind of issue)

May 10 2016, 2:29 AM · Arma 3
Moricky added a comment to T66146: Error in expression <3\ui_f\scripts\initDisplay.sqf".

When does this happen? You mention respawn - if it happens when player is respawning, please mention in what mission it's happening or what kind of respawn is used.

May 10 2016, 2:29 AM · Arma 3
Moricky added a comment to T66116: Functions viewer shows incorrect tag of non BIS functions.

Recently redesigned Functions viewer should solve this issue.

May 10 2016, 2:28 AM · Arma 3
Moricky added a comment to T66020: Warning Message: Cannot open object a3\missions_pmc\gnewsX.p3d.

Obsolete models are no longer used by BIS_fnc_sandstorm

May 10 2016, 2:24 AM · Arma 3
Moricky added a comment to T65569: Scripting: forEach-command malfunction..

I'm afraid it never worked that way.

{_x=false} forEach [var1, var2, var3, var4, var5, var6, var7,...]

The array doesn't contain variable references, but their values. For engine, it may look like

{_x=false} forEach [true, true, false, true, false, true, true,...]

An you cannot use false=false statement.

The solution is simple. Create an array containing variable names as strings:
{
missionNameSpace setVariable [_x,false];
} forEach ["var1", "var2", "var3", "var4", "var5", "var6", "var7",...]

May 10 2016, 2:04 AM · Arma 3
Moricky added a comment to T65527: There should be new pp-effects for further ability to modify colors.

but it could be expanded

Expanded how? What do you miss in the current color corrections?
I'm afraid your message is rather unclear.

May 10 2016, 2:03 AM · Arma 3
Moricky added a comment to T65113: Restore gear on respawn function.

We're planning the similar functionality for official MP missions, will make sure it's made into a function.

May 10 2016, 1:48 AM · Arma 3
Moricky added a comment to T64996: BIS_fnc_MP does not execute on DS.

I'm afraid your script is incorrect. Variable "RE" is declared only on server, but you're trying to call it also on client where it's not present.

Following solution should work correctly:
[{hint "This text should be shown to every player on the DS!";},"BIS_fnc_spawn",true,true] spawn BIS_fnc_MP;

However, I strongly recommend not to send code over network and rather store it in a script, which you would then call remotely using following expression:
["myScript.sqf","BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;

P.S. There's actually error message displayed, but you cannot see it by default. Go to Functions Viewer and click on "Show Errors" button in bottom right corner to have errors shown on screen.

May 10 2016, 1:44 AM · Arma 3
Moricky added a comment to T64965: Boolean equaling is not working.

But still, is it intentional to == not work like this

It is, Deadfast's example is the only way how to ask for boolean state.

May 10 2016, 1:43 AM · Arma 3
Moricky added a comment to T64662: BIS_fnc_infoText error sound counter not found.

Sound removed in the DEV branch. Will be later replaced by a new one.

May 10 2016, 1:32 AM · Arma 3
Moricky added a comment to T64591: Debriefing text does not show up in debriefing window.

As mentioned, debriefings are now handled differently, with the new way being explained in http://community.bistudio.com/wiki/Debriefing

May 10 2016, 1:30 AM · Arma 3
Moricky added a comment to T64537: addRating -5000 is no longer persistent after respawns, it seems. Change from arma 2 behavior..

Nothing changed with ratings set in init fields, respawning preservers the negative value as intended.
Unable to reproduce, the attached Podank_AgiaMarinaDM_Small mission works fine.

May 10 2016, 1:28 AM · Arma 3
Moricky added a comment to T63764: Allow dialogs to be used as a Render to Texture (picture in picture) source..

We actually investigated this during Take On Helicopters development, and we found out it's not possible without overhauling large part of the engine. I'm afraid that user interface and 3D rendering are completely separate and cannot be easily combined.

May 10 2016, 12:56 AM · Arma 3
Moricky added a comment to T63624: respawn marker for water vehicles.

Respawn systems are being revised, I'll make sure this is taken into consideration.

May 10 2016, 12:49 AM · Arma 3
Moricky added a comment to T63624: respawn marker for water vehicles.

Newly introduced module "Vehicle Respawn" and "RespawnPosition" in "Multiplayer" category might be what you're searching for. They give you ability to create a respawn position only for naval vehicles (i.e., boats and submarines) and then mark them as respawnable.

May 10 2016, 12:49 AM · Arma 3
Moricky added a comment to T63387: Addition of 'mission accomplished' effect changes trigger behavior..

BIS_fnc_endMission calls mission end with closing shot effects, it does not define effects for a trigger ending.

See http://community.bistudio.com/wiki/BIS_fnc_endMission for more info.

May 10 2016, 12:39 AM · Arma 3
Moricky added a comment to T63263: Order of CFGMarkers.

Markers filtered, only hand-drawn markers are now available (the same as in Arma 2).

Black dot is now default marker.

May 10 2016, 12:35 AM · Arma 3
Moricky added a comment to T62940: Port scripting commands from VBS.

The commands already exist:
http://community.bistudio.com/wiki/markerDir
http://community.bistudio.com/wiki/setMarkerDir
http://community.bistudio.com/wiki/setMarkerDirLocal
http://community.bistudio.com/wiki/isPlayer

We don't want to simply port everything from VBS, as many functions wouldn't make sense in Arma. If you have any specific requests, please create a request for every each of them with explaining why you want them.

May 10 2016, 12:20 AM · Arma 3
Moricky added a comment to T62511: "Set Task Destination" module inconsistencies.

The issue was that "Set destination" module was called before "Create" one, and its effect was replaced. The modules are now executed in the correct order - first "Create", then "Set" variants (e.g., destination, description, ...).

Additionally, it's possible to set destination and state right in the "Create" module.

May 10 2016, 12:04 AM · Arma 3

May 9 2016

Moricky added a comment to T62404: setPlayerRespawnTime is not working.

The command works as intended.

May 9 2016, 11:59 PM · Arma 3
Moricky added a comment to T61413: playableUnits returns empty array in SP.

Intended behavior, use switchableUnits in singleplayer:
http://community.bistudio.com/wiki/switchableUnits

Combine them together to make sure returned array is both SP and MP combaptible:
(switchableUnits + playableUnits)

May 9 2016, 11:05 PM · Arma 3
Moricky added a comment to T61398: Respawn Confirmation Box.

Confirmation box now appears upon clicking on "RESPAWN" button.

May 9 2016, 11:05 PM · Arma 3
Moricky added a comment to T60939: Built-in tasking modules do not sync tasks to jip clients.

Players who JIP won't receive module synchronization, and are therefore invisible for the module.

However, "Create Task" module options were expanded to allow adding the task not only to synced units or their groups, but also to sides of synced units or even to all playable units.

So if you sync the module with any BLUFOR unit (and ideally not player, to make sure the unit is always there), the task will be added to all BLUFOR players.

The same option is available in the function BIS_fnc_taskCreate and in the core task function, BIS_fnc_setTask.

May 9 2016, 10:35 PM · Arma 3
Moricky added a comment to T60684: Functions Viewer cannot load descriptions.

Descriptions were completely removed in the latest Functions Viewer redesign. Function headers are now the primary source of descriptions.

May 9 2016, 9:54 PM · Arma 3
Moricky added a comment to T60174: Camera in editor.

there are scripts to do it but they usually cause more problems than they help

Not when yu know how to use them. I'm afraid the trigger/waypoint camera effects are not going to be restored and scripted solution is the only way.

May 9 2016, 9:30 PM · Arma 3
Moricky added a comment to T59280: [Feature request] Allow users to change UI colors (accessibility for the color blind).

Side colors can now be customized in OPTIONS > GAME > COLORS > Map

While we have no plans to change the defaults (with 5 available sides, I'm afraid there are always 2 which are very similar, either for colorblind or for players with unaffected vision), the new options should at least give you ability to tailor the colors for yourself.

May 9 2016, 6:49 PM · Arma 3
Moricky added a comment to T59280: [Feature request] Allow users to change UI colors (accessibility for the color blind).

Could you please confirm if waypoint color remains unchanged even after the game restart? There's supposed to be a prompt message advising you to restart, but it's missing due to a bug (which we're fixing now ;)

May 9 2016, 6:49 PM · Arma 3
Moricky added a comment to T58853: GPS appears in middle of the screen.

Fixed in beta thanks to the customizable HUD layout

May 9 2016, 4:04 PM · Arma 3
Moricky added a comment to T58853: GPS appears in middle of the screen.

Interface layout settings as introduced in Take On Helicopters are going to be accessible soon, and GPS will be part of it.

May 9 2016, 4:04 PM · Arma 3