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Addition of 'mission accomplished' effect changes trigger behavior.
Closed, ResolvedPublic

Description

End mission trigger behaves differently when the "END1" call BIS_fnc_endMission; is implemented in the init file.

Details

Legacy ID
3420128834
Severity
Feature
Resolution
Not A Bug
Reproducibility
Always
Category
Editor
Steps To Reproduce

create 20 BLUFOR. create trigger END1 with condition "west countSide thislist <= 10". Attack their position until there are only 10 left, the mission will then end.

Run the same scenareo with "END1" call BIS_fnc_endMission; in the init file. The trigger will happen automatically and the mission will end whilst there are still 20 BLUFOR left.

Event Timeline

Masterpwny edited Additional Information. (Show Details)
Masterpwny set Category to Editor.
Masterpwny set Reproducibility to Always.
Masterpwny set Severity to Feature.
Masterpwny set Resolution to Not A Bug.
Masterpwny set Legacy ID to 3420128834.May 7 2016, 12:42 PM

BIS_fnc_endMission calls mission end with closing shot effects, it does not define effects for a trigger ending.

See http://community.bistudio.com/wiki/BIS_fnc_endMission for more info.

Mass close.