In arma 2, i created a free-for-all deathmatch. NO TEAMS, 10 players. Everyone was a civilian, so to get the score counter to count kills as kills instead of negative kills or as friendly fire, i had to addRating -5000 in every players init. Then we all kill eachother, and we respawn, and we kill again. All kills count as enemy kills, thus the deathmatch works.
I ported this over to arma 3. blufor players, all with -5000 rating. the FIRST KILL works as an "enemy kill" despite the fact that every player is a blufor. the second kill, however, does not work. once he respawns, it appears the rating is reset and the next kill is a -1 so i'm back to no kills. However, when i test against just AI with nobody connected, it works properly just like it did in arma II.
This kills the deathmatch. {F18482}