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addRating -5000 is no longer persistent after respawns, it seems. Change from arma 2 behavior.
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Description

In arma 2, i created a free-for-all deathmatch. NO TEAMS, 10 players. Everyone was a civilian, so to get the score counter to count kills as kills instead of negative kills or as friendly fire, i had to addRating -5000 in every players init. Then we all kill eachother, and we respawn, and we kill again. All kills count as enemy kills, thus the deathmatch works.

I ported this over to arma 3. blufor players, all with -5000 rating. the FIRST KILL works as an "enemy kill" despite the fact that every player is a blufor. the second kill, however, does not work. once he respawns, it appears the rating is reset and the next kill is a -1 so i'm back to no kills. However, when i test against just AI with nobody connected, it works properly just like it did in arma II.

This kills the deathmatch. {F18482}

Details

Legacy ID
1272272626
Severity
Major
Resolution
Open
Reproducibility
Always
Category
Editor
Steps To Reproduce

see attached file--- there is a Chenarus Deathmatch, for arma 2, which uses addRating in the init and is persistent after respawn when you play against another real person in the DM.

then there is the Agia Marina Stratis Deathmatch...that one is for arma3, obviously, and is an exact re-creation of the deathmatch. play with another player in MP, and you'll see that your first kill is positive, but your second is negative. the rating is only making them an enemy until after they die.

Additional Information

Note: it works properly when i play against AI blufors in this deathmatch. it only breaks when AI is disabled and i'm playing actual multiplayer with real people connected as the blufors.

Event Timeline

podank99 edited Steps To Reproduce. (Show Details)Mar 27 2013, 5:47 AM
podank99 edited Additional Information. (Show Details)
podank99 set Category to Editor.
podank99 set Reproducibility to Always.
podank99 set Severity to Major.
podank99 set Resolution to Open.
podank99 set Legacy ID to 1272272626.May 7 2016, 1:11 PM

I saw same issue in my DM mission too. Sometimes scores go up and down, only down... Can it be a consequence of hacking? As I have no problem when I test my mission with AI and I have that problem sometimes with players after a connection issue (Red link)

Nothing changed with ratings set in init fields, respawning preservers the negative value as intended.
Unable to reproduce, the attached Podank_AgiaMarinaDM_Small mission works fine.

MadDogX added a subscriber: MadDogX.May 7 2016, 1:11 PM

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.