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Murcielago
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User Since
May 8 2013, 9:31 PM (350 w, 3 d)

Recent Activity

May 10 2016

Murcielago edited Steps To Reproduce on T75071: Creating the FIRST AI by script freezes the game for some time..
May 10 2016, 7:27 AM · Arma 3
Murcielago edited Steps To Reproduce on T74338: Pier Objects Visible In PAROS. The objects have different location depending on machine. WITH IMAGE INCLUDED.
May 10 2016, 7:09 AM · Arma 3
Murcielago edited Steps To Reproduce on T74041: 3 Huge pier objects in the middle of Paros city..
May 10 2016, 6:57 AM · Arma 3
Murcielago added a comment to T74040: 3 Huge pier objects in the middle of Paros city..

My bad!

May 10 2016, 6:57 AM · Arma 3
Murcielago added a comment to T74040: 3 Huge pier objects in the middle of Paros city..

my bad!

May 10 2016, 6:57 AM · Arma 3
Murcielago edited Steps To Reproduce on T74040: 3 Huge pier objects in the middle of Paros city..
May 10 2016, 6:57 AM · Arma 3
Murcielago edited Steps To Reproduce on T67239: Terrain grid parameter split in two: Grass quality and Terrain quality.
May 10 2016, 3:11 AM · Arma 3
Murcielago edited Steps To Reproduce on T67238: Game's image continuity is not 100% right..
May 10 2016, 3:11 AM · Arma 3
Murcielago added a comment to T67145: The machine gun MX SW has only single fire mode..

My bad again...

I found the issue. The MX SW machine gun works with single fire mode if you add the silencer to it.

The are no problems when you remove the silencer.

Thanks for your time.

May 10 2016, 3:08 AM · Arma 3
Murcielago added a comment to T67145: The machine gun MX SW has only single fire mode..

I realized that this issue have been fixed.

My bad!

May 10 2016, 3:08 AM · Arma 3
Murcielago edited Steps To Reproduce on T67145: The machine gun MX SW has only single fire mode..
May 10 2016, 3:08 AM · Arma 3
Murcielago edited Steps To Reproduce on T67144: Respawn event handler does not work 100%.
May 10 2016, 3:08 AM · Arma 3
Murcielago added a comment to T66944: Add option to allow teamkill without getting a negative score.

You can but there are problems with it.

I think is a great idea to allow team kill to create for example a DM template.

May 10 2016, 3:01 AM · Arma 3
Murcielago edited Steps To Reproduce on T66882: Invisible building/objects.
May 10 2016, 2:58 AM · Arma 3
Murcielago edited Steps To Reproduce on T66880: No soft transition for the animation after healing yourself..
May 10 2016, 2:58 AM · Arma 3
Murcielago edited Steps To Reproduce on T66879: Object markers missing and some markers have the wrong size..
May 10 2016, 2:58 AM · Arma 3
Murcielago edited Steps To Reproduce on T66878: flickering shadows for character backpack, NV goggles, vest....
May 10 2016, 2:58 AM · Arma 3
Murcielago added a comment to T66494: When playing on Internet very hard objects are damaged/destroyed by unknown cause.

This still happening and I guess is due to a some kind of issue with the network code as this issue never shows up when you play alone.

May 10 2016, 2:43 AM · Arma 3
Murcielago edited Steps To Reproduce on T66494: When playing on Internet very hard objects are damaged/destroyed by unknown cause.
May 10 2016, 2:43 AM · Arma 3
Murcielago edited Steps To Reproduce on T66493: Strange score behaviour when server machine kills units..
May 10 2016, 2:43 AM · Arma 3
Murcielago added a comment to T66493: Strange score behaviour when server machine kills units..

I recently created a death match mission (http://www.armaholic.com/page.php?id=20702) and I can see that the score issue for DM missions still there even when I broadcasted the negative rating to the server.

Yesterday a mission user received even a negative score when the mission did not use the negative score feature that I added to the mission. I kill my avatar to verify it and after the respawn my score did not change unlike the score for that player.

By the way the mission save feature was totally disabled so the mission was not using previous settings.

May 10 2016, 2:43 AM · Arma 3
Murcielago edited Steps To Reproduce on T66491: An explosive created via script has different score behaviour depending of it runs on a server or client..
May 10 2016, 2:43 AM · Arma 3
Murcielago added a comment to T66491: An explosive created via script has different score behaviour depending of it runs on a server or client..

I'm sorry!

It was my fault.

Dear moderator, please close this record, I found the issue (I missed a line where I add a point to the player)

May 10 2016, 2:43 AM · Arma 3
Murcielago added a comment to T66490: Pistols are too good!.

dovafox, that may happen with old version. With the current version I can easily kill someone far away with one shot. A colleague of mine thinks the same an he is a soldier in real life and he trains people. I do not say that the bullet will not kill you but you can not have more accuracy with a pistol than with an assault rifle.

May 10 2016, 2:43 AM · Arma 3
Murcielago edited Steps To Reproduce on T66490: Pistols are too good!.
May 10 2016, 2:43 AM · Arma 3
Murcielago edited Steps To Reproduce on T66489: AI capable to trough objects..
May 10 2016, 2:43 AM · Arma 3
Murcielago edited Steps To Reproduce on T66487: Grenades are capable to hit hidden objects..
May 10 2016, 2:43 AM · Arma 3
Murcielago added a comment to T66473: BLUE Special Weapons box ammunition wrong calibre or rifle is wrong..

Yes mate there is something wrong with this weapon. Here http://browser.six-projects.net/cfg_weapons/classlist?version=67 it says that it should use 7.62 rounds but it works with 6.5 rounds like the other MX weapons.

May 10 2016, 2:42 AM · Arma 3
Murcielago added a comment to T64537: addRating -5000 is no longer persistent after respawns, it seems. Change from arma 2 behavior..

I saw same issue in my DM mission too. Sometimes scores go up and down, only down... Can it be a consequence of hacking? As I have no problem when I test my mission with AI and I have that problem sometimes with players after a connection issue (Red link)

May 10 2016, 1:28 AM · Arma 3

May 9 2016

Murcielago added a comment to T61369: Realistic Wounding System.

Take a look to my videos:
http://www.youtube.com/watch?v=Rl3Zf4Aj8XA
http://www.youtube.com/watch?v=4Gxf-4MFZrk

It is possible to have a realistic damage system even with bullet proof vests. I did a little analysis to Arma 3 engine... And I can do something amazing as they include bleeding variable and different types of vest!

If they do not do it.. I will do it!

Murcielago

May 9 2016, 11:01 PM · Arma 3