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When playing on Internet very hard objects are damaged/destroyed by unknown cause
Closed, ResolvedPublic


Walls and other objects that are very difficult to destroy it on the editor are easily destroy on Internet. I even try to protect them with:

{_x EnableSimulation False; _x AllowDamage False;} ForEach (NearestObjects [Centre,["Static"],300]);

But walls and other objects are destroyed by a non recognized source. I guess the destruction can be due to defected bullets or due to rag doll collisions. I manage to see how a dead AI corpse hit a group of boxes and boxes were destroyed by the collision.


Legacy ID
Steps To Reproduce

Gameplay in a small area with AI.

Additional Information

It seams that this issue is related to the communication with clients as I normally do not see this issue when I test the DM mission alone.

Always it happens when other players connect to the server.

Event Timeline

Murcielago edited Additional Information. (Show Details)
Murcielago set Category to Engine.
Murcielago set Reproducibility to Always.
Murcielago set Severity to None.
Murcielago set Resolution to Duplicate.
Murcielago set Legacy ID to 3093419091.May 7 2016, 2:01 PM
Murcielago added a subscriber: Murcielago.

This still happening and I guess is due to a some kind of issue with the network code as this issue never shows up when you play alone.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:01 PM

Duplicate ticket.