When units kill eachother in a deathmatch mission:
Description.ext -> AIkills=1;
Every unit Init. Code -> This Addrating ((- Rating This) - 100000);
The score behaves different!
AI kills AI -> +1
Client kills AI -> +1
(Server unit) kills AI -> +1
Client kills (server unit) -> +1
(Server unit) kills client -> -1
Why when the server unit kills a player it gets -1 point?