The title says it all...
setPlayerRespawnTime is not working, the respawnDelay from description.ext is not being overwritten.
I used this command in the past, so I'm quite sure.
The title says it all...
setPlayerRespawnTime is not working, the respawnDelay from description.ext is not being overwritten.
I used this command in the past, so I'm quite sure.
Description.ext:
respawnDelay = 60;
Init.sqf:
setPlayerRespawnTime 5;
Respawn time will be 60 seconds.
I works for me, I created a mission where respawn time increases each time you die (tested it on dedicated server and hosted server). I attached the missions in this case: http://feedback.arma3.com/view.php?id=5187
Hmm I will try again. Thanks for letting me know. I'm using a lobby parameter to simply set respawn time. Maybe just some delay into the mission needed (i.e. sleep 1)?
In ArmA 2 it always worked.
Okay... I was right. This does indeed work:
sleep 1;
setPlayerRespawnTime 5;
};
Command is not broken, just changed it's behavior since ArmA 2...
Ticket can be closed/removed.