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May 22 2019

Geez added a comment to T139480: DayZ won't launch after stable 1.03.

Hello again.
Can you please check if BattlEye is not blocked in your firewall and if your connection is without issues?
Regards,
Geez

May 22 2019, 12:50 PM · DayZ
Geez closed T139447: When moving rotated items to nearby container they unrotate as Resolved.

Hello rhinoBro.
The issue has been fixed internally and will be fixed on Steam soon.
Regards,
Geez

May 22 2019, 12:33 PM · DayZ
Geez closed T139431: [1.03] Stamina is not affected if you drag an item from the ground directly to your backpack as Resolved.

Hello everyone.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez

May 22 2019, 12:23 PM · DayZ
Geez closed T138584: Problem upgrading torch as Resolved.

Hello Liven.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez

May 22 2019, 12:22 PM · DayZ
Lex added a comment to T139636: Random Placement & Non-existing Capacity Box for Loot Vicinity .

Report it in this ticket T138280. The problem is common and reproduced in different places.

May 22 2019, 11:16 AM · DayZ
Jacob_Mango changed Severity from severity:none to severity:feature on T139645: Bindable Input Actions don't show up in the Action HUD.
May 22 2019, 10:59 AM · DayZ Modding, DayZ
Lex added a comment to T139642: In Deer Stand, Change Jacket, Existing Jacket gets trapped under floor of Deer Stand..

Report it in this ticket T139622 . The problem is reproduced in different places.

May 22 2019, 10:53 AM · DayZ
Jacob_Mango created T139645: Bindable Input Actions don't show up in the Action HUD.
May 22 2019, 10:46 AM · DayZ Modding, DayZ
Edqar added a comment to T138570: Combination Lock breaks upon a server crash.

We just managed to get our base closed in 1.03, and i can confirm that NO. Far away from fixed.
We have about 4-5 lock already bugged. And now it seems we can't even use them...

May 22 2019, 7:14 AM · DayZ
Buddha created T139642: In Deer Stand, Change Jacket, Existing Jacket gets trapped under floor of Deer Stand..
May 22 2019, 7:12 AM · DayZ
MollyMagoo created T139639: Backpack weight with glow stick attached.
May 22 2019, 5:31 AM · DayZ
grantbradberry added a comment to T139636: Random Placement & Non-existing Capacity Box for Loot Vicinity .

This is really hindering the enjoyment and the play of the game!

May 22 2019, 1:50 AM · DayZ
grantbradberry created T139636: Random Placement & Non-existing Capacity Box for Loot Vicinity .
May 22 2019, 1:48 AM · DayZ
windstride created T139634: NVG not working prolerly with the headstrap.
May 22 2019, 12:39 AM · DayZ
windstride added a comment to T139440: Cars still get ruined for no reason at all.

might have been it, but would the entire car get ruined? not only the radiator? also, the car got ruined in about five seconds after starting the engine

May 22 2019, 12:36 AM · DayZ

May 21 2019

freerider3434 added a comment to T137112: 1.0.150627 - LOOT TABLE/SWARM SPAWNING OF ITEMS.

@Geez Hi, I just want to ask for a quick update if possible. Has this been attempted to monitor or recreate internally? The problem is present 100% as of version 1.03.151507.

May 21 2019, 11:29 PM · DayZ
profquatermass added a comment to T139621: DayZ Stable - Small/Large Tenement buildings currently spawn no (or little?) loot.

Currently waste of time going in. So little loot in them. Be lucky if I find one item.

May 21 2019, 11:17 PM · DayZ
profquatermass added a comment to T139622: Dropped Items occasionally disappear or fall below the ground.

Confirm. This happens to me often when in a military tent.

May 21 2019, 11:15 PM · DayZ
MrKirby added a comment to T137856: Create spawn points of things in these buildings.

As you said some have a low spawn count. Like the Supermarket and Construction site. (The others I don't know, never found anything there). For a construction site 2 or 3 items is way to low.

May 21 2019, 11:15 PM · DayZ
profquatermass created T139633: Key mapping bug.
May 21 2019, 11:11 PM · DayZ
BrainyCabde added a comment to T137739: Huge frame spikes when opening and closing inventory tab..

It doesn't matter how many items. Can use a fresh spawn character and it does this. It's an obvious frametime spike. I'll post back later with a video of this.

May 21 2019, 10:44 PM · DayZ
arth78 added a comment to T139613: Rotate Items Bug.

I have the same issue !

May 21 2019, 10:26 PM · DayZ
arth78 updated the task description for T139632: Killing someone in "Piano house" make the body pass through wall/floor.
May 21 2019, 10:23 PM · DayZ
arth78 updated the task description for T139632: Killing someone in "Piano house" make the body pass through wall/floor.
May 21 2019, 10:22 PM · DayZ
arth78 added a comment to T139263: EXP 1.03 3812443: Drag and drop inventory mouse/obeject misalignment.

Me and my friends have the same issue.

May 21 2019, 10:20 PM · DayZ
arth78 added a comment to T139632: Killing someone in "Piano house" make the body pass through wall/floor.


The both of the guys I killed were close to this wall

May 21 2019, 10:17 PM · DayZ
arth78 created T139632: Killing someone in "Piano house" make the body pass through wall/floor.
May 21 2019, 10:16 PM · DayZ
Col_Kernel added a comment to T139430: Taking a tire off of a sedan plays the "car rolling" noise untill the tire is put back on..

Can confirm this on 1.03.151544.

May 21 2019, 9:07 PM · DayZ
TheLocalMilitia edited Additional Information on T139629: Bad zombie AI pathfinding .
May 21 2019, 6:29 PM · DayZ
TheLocalMilitia created T139629: Bad zombie AI pathfinding .
May 21 2019, 6:29 PM · DayZ
Lex added a comment to T139622: Dropped Items occasionally disappear or fall below the ground.

And there is a rare case, but it happens sometimes. The object that I throw on the floor may disappear in the texture of the floor. It is difficult to create instructions for reproducing this, but it happens sometimes. Several times I lost my equipment in different places, in barracks, in hangars, in military tents.
https://youtu.be/ZLXciULHE3w

May 21 2019, 6:09 PM · DayZ
Ghostbuster created T139628: Basebuilding : Wooden logs disappearing .
May 21 2019, 6:01 PM · DayZ
Lex added a comment to T139621: DayZ Stable - Small/Large Tenement buildings currently spawn no (or little?) loot.

I wrote reported it in this ticket T137856

May 21 2019, 5:59 PM · DayZ
AussieCleetus added a comment to T138872: Filesize limits & directory creation.

When the logs cycle and add to the file count, it will not be good enough

May 21 2019, 5:37 PM · DayZ Modding, DayZ
AXEL7 created T139627: servermod parameter, please, add in feature versions.
May 21 2019, 5:22 PM · DayZ Modding, DayZ
AXEL7 added a comment to T138872: Filesize limits & directory creation.

I believe that such restrictions should not be on the server side and on the client side for the single player mode (offline). In any case, I do not even see the reason for such restrictions, it creates additional difficulties in working on the game and its code for everyone who tries to create their modifications in any way. But if you have a need for this kind of thing, I would advise you to simply add an optional parameter to the configuration of the server and the game client that allows you to either remove such a lock or specify its size. This would solve a lot of questions and problems for both the authors of the game, as well as for the authors of modifications.

May 21 2019, 5:11 PM · DayZ Modding, DayZ
AXEL7 added a comment to T139528: Crash game in start when launched program FRAPS.

Hello AXEL7.
There is nothing we can do about the issue as the problem due to which the game crashes is not on our side, but it is an issue with the FRAPS program itself.
Regards,
Geez

May 21 2019, 5:00 PM · DayZ
g4borg added a comment to T138872: Filesize limits & directory creation.

i understand that on user side there have to be limitations, and solutions against abuse have to be found.

May 21 2019, 4:05 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T138872: Filesize limits & directory creation.

A devmode parameter will not be sufficient to resolve the max file count issue, as the general user does not set launch parameters to join servers.

May 21 2019, 3:46 PM · DayZ Modding, DayZ
Geez changed the status of T139503: Gates become invisible Walls after Server restart from New to Acknowledged.

Hello everyone.
The issue has been produced internally and scheduled for a fix.
Regards,
Geez

May 21 2019, 3:41 PM · DayZ
rVn merged T139548: Maximum files per directory exceeded into T138872: Filesize limits & directory creation.
May 21 2019, 3:34 PM · DayZ Modding, DayZ
rVn merged task T139548: Maximum files per directory exceeded into T138872: Filesize limits & directory creation.
May 21 2019, 3:33 PM · DayZ Modding, DayZ
rVn merged T139464: MakeDirectory does not work and max file number per directory is at 500 into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
rVn merged T139576: MakeDirectory don't worked into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
rVn merged task T139464: MakeDirectory does not work and max file number per directory is at 500 into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
rVn merged task T139576: MakeDirectory don't worked into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
frikazoide added a comment to T139497: Car Despawn.

Related issue: https://feedback.bistudio.com/T139586

May 21 2019, 3:22 PM · DayZ
Geez added a project to T139576: MakeDirectory don't worked: DayZ Modding.
May 21 2019, 3:08 PM · DayZ Modding, DayZ
Cravez added a comment to T139621: DayZ Stable - Small/Large Tenement buildings currently spawn no (or little?) loot.

May 21 2019, 3:06 PM · DayZ
Kiggles created T139622: Dropped Items occasionally disappear or fall below the ground.
May 21 2019, 3:06 PM · DayZ
Cravez created T139621: DayZ Stable - Small/Large Tenement buildings currently spawn no (or little?) loot.
May 21 2019, 3:05 PM · DayZ
Geez added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Thank you @Geez . Could you acknowledge this one as well? https://feedback.bistudio.com/T139503

May 21 2019, 3:02 PM · DayZ
Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Thank you @Geez . Could you acknowledge this one as well? https://feedback.bistudio.com/T139503

May 21 2019, 2:58 PM · DayZ
Lex added a comment to T139594: Gun suppressors don't appear to be working vs zombies.

It is necessary to divide the review into several parts.

  1. Suppressor can reduce the sound level of the expansion of powder gases. The suppressor is not able to reduce the sound level of the shutter mechanism and the flight of a bullet.
  2. The sound level of the shutter mechanism depends on the design of the shutter mechanism and its size. In the pistol, the sound of the shutter mechanism is quieter than in the automatic pistol or in a rifle.Therefore, the effective distance of sound masking for different types of weapons will be different.
  3. It should also be borne in mind that there is a level and sound propagation of the shutter mechanism and its distribution in open space. In a closed space, the sound of the shutter mechanism will be heard in different ways. The type of closed space in which the sound source is located will influence the amplification or absorption and propagation of sound beyond the confined space. For example, if the shooter makes a shot while inside a large iron hangar, the hangar will create an echo, amplify the sound and do not prevent the sound from spreading outside the hangar. Or if the shooter makes a shot while inside the small log house, the log house will absorb some of the sound and prevent it from spreading outside the house.
  4. Background sound and environment. Background sound, such as wind noise, rain noise, leaves rustling, and other sources; multiple sound sources also mask the sound of a shot. Environment in the form of raindrops or thick fog, can prevent the spread of sound. All these circumstances affect and change the effect of sound propagation, which affects the distance to detect the location of the sound source.
  5. By this, I would ask the question differently. Does the game have a mechanic that dynamically changes the noise level of different sound sources in the environment?
May 21 2019, 2:44 PM · DayZ
Geez closed T139245: game closes and restarts itself after attempting to join local LAN server as Resolved.
May 21 2019, 2:27 PM · DayZ
Geez closed T139584: Can't toggle headlights as Resolved.
May 21 2019, 2:26 PM · DayZ
MrKirby added a comment to T139616: Proper version match in server browser doesn't work in exp.

I'm pretty sure it does work but it doesnt match the full build number, it's been like this forever tbh

1.03.xxxx it doesn't match the X part

May 21 2019, 1:49 PM · DayZ
Lex added a comment to T139508: Punching sound triggered when crouch walking with VSS..

This sound is similar to how a blade slices through the air. Slow and fast steps, squatting, reproduce this sound.

May 21 2019, 1:22 PM · DayZ
Geez changed the status of T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear from New to Acknowledged.

Hello Zombie_Fodder.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez

May 21 2019, 1:05 PM · DayZ
Allantheking added a comment to T139616: Proper version match in server browser doesn't work in exp.

I'm pretty sure it does work but it doesnt match the full build number, it's been like this forever tbh

May 21 2019, 12:42 PM · DayZ
MrKirby created T139616: Proper version match in server browser doesn't work in exp.
May 21 2019, 11:44 AM · DayZ
nelis1846 added a comment to T139581: character hair hiding system not applied upon relog.

@archamedes i mentioned that.

May 21 2019, 10:51 AM · DayZ
maier.maxi94 created T139615: Two player cant simultaneously use a campfire to grill food on a Stick .
May 21 2019, 10:44 AM · DayZ
anonymous.gr added a comment to T139480: DayZ won't launch after stable 1.03.

Hello anonymous.gr and Deranged.
If you switch to the experimental version now, does the issue still occur?
Regards,
Geez

May 21 2019, 10:42 AM · DayZ
Geez added a comment to T139528: Crash game in start when launched program FRAPS.

Hello AXEL7.
There is nothing we can do about the issue as the problem due to which the game crashes is not on our side, but it is an issue with the FRAPS program itself.
Regards,
Geez

May 21 2019, 10:40 AM · DayZ
Ted1590 created T139614: VSD has missing audio when chambering.
May 21 2019, 7:29 AM · DayZ
skellygaming23 changed Severity from severity:feature to severity:minor on T139613: Rotate Items Bug.
May 21 2019, 6:28 AM · DayZ
skellygaming23 created T139613: Rotate Items Bug.
May 21 2019, 6:25 AM · DayZ
Ted1590 added a comment to T139592: Wearing the NBC hood prevents NVGs from turning on.

Update 2: Correction, all hat-type items will prevent the NVGs from activating, except of course the tactical helmet with NVGs mounted.

May 21 2019, 5:52 AM · DayZ
TheLocalMilitia created T139612: Player visual / animation glitches.
May 21 2019, 5:39 AM · DayZ
TheLocalMilitia added a comment to T139290: Increase the radius for where you can see objects in the TAB screen.

Still an issue as of 1.03..

May 21 2019, 5:32 AM · DayZ
TheLocalMilitia created T139611: Increase of server crashes across the board since latest patch went live.
May 21 2019, 5:30 AM · DayZ
TheLocalMilitia created T139610: Numerous sound effects have been removed, such as dropping items and filling canteens with water..
May 21 2019, 5:27 AM · DayZ
TheLocalMilitia created T139609: Players cannot drop vehicle doors by pressing "G".
May 21 2019, 5:25 AM · DayZ
TheLocalMilitia created T139608: Placing items in front of a door will prevent that door from being opened / closed.
May 21 2019, 5:22 AM · DayZ
Caldred_X created T139606: Dropped Items from hands may appear half underground.
May 21 2019, 3:51 AM · DayZ
snipkikker created T139605: Hair Glitch.
May 21 2019, 3:30 AM · DayZ
blackburn renamed T139604: strafing ( walking left or right) has no footspes sound , when you holding barrel from strafing ( walking left or right) has no sound, when you holding barrel to strafing ( walking left or right) has no footspes sound , when you holding barrel.
May 21 2019, 3:22 AM · DayZ
blackburn renamed T139604: strafing ( walking left or right) has no footspes sound , when you holding barrel from no sound from strafe footsteps, when u have a barrel in hands to strafing ( walking left or right) has no sound, when you holding barrel.
May 21 2019, 3:21 AM · DayZ
blackburn created T139604: strafing ( walking left or right) has no footspes sound , when you holding barrel.
May 21 2019, 3:21 AM · DayZ
ParanoiaLP added a comment to T139557: Magazine glitch.

Shit that sucks. Where did you find the VSS? A heli crash? It's a hard to get weapon and it glitches once you get it. That is actually really bad.

May 21 2019, 3:15 AM · DayZ
Ted1590 changed Severity from severity:trivial to severity:tweak on T139603: Wood planks stacking problem.
May 21 2019, 2:59 AM · DayZ
Ted1590 created T139603: Wood planks stacking problem.
May 21 2019, 2:39 AM · DayZ
archamedes added a comment to T139581: character hair hiding system not applied upon relog.

take it off and put it back on usually fixes it

May 21 2019, 2:31 AM · DayZ
Ted1590 created T139601: Cutting planks is glitchy.
May 21 2019, 2:17 AM · DayZ
Ted1590 created T139598: Car doors cannot be put into hands or dropped without manually dragging it from the inventory ui.
May 21 2019, 1:42 AM · DayZ
Ted1590 added a comment to T139592: Wearing the NBC hood prevents NVGs from turning on.

Update: This bug appears to effect all helmets, upon further inspection.

May 21 2019, 1:27 AM · DayZ
Ted1590 created T139597: Combat Gas Mask clips with certain optics.
May 21 2019, 1:10 AM · DayZ
iKintas created T139596: Building Bugs.
May 21 2019, 1:05 AM · DayZ
Ted1590 created T139595: Radiators do not store water.
May 21 2019, 1:01 AM · DayZ
Ted1590 created T139594: Gun suppressors don't appear to be working vs zombies.
May 21 2019, 12:55 AM · DayZ
Ted1590 created T139593: Protector case prevents aiming down sights.
May 21 2019, 12:49 AM · DayZ
Ted1590 created T139592: Wearing the NBC hood prevents NVGs from turning on.
May 21 2019, 12:45 AM · DayZ
Ted1590 created T139591: Swapping equipment turns off NVGs.
May 21 2019, 12:43 AM · DayZ
Caldred_X added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

I'm seeing this also, I have a private server just to try out new features, and the car positions seem to be messed up. I had a couple spawns where the car was sitting on its roof upside down, and some where the car was sitting about half on a pile of debris or on another static car, and many of the parts were ruined (even though untouched by other players). And the cars I've got running there is no longer an option to turn on headlights. Also you cannot remove parts like battery, radiator, sparkplug, headlight bulbs properly, you have to walk around the car at random spots and hope that you get the option to remove the part, it does not seem to have anything to do with being in proximity of the part you're trying to remove.

May 21 2019, 12:14 AM · DayZ

May 20 2019

Remoz created T139590: Open gates are impassable and Combination Locks stucks on the gate when unlocked.
May 20 2019, 11:27 PM · DayZ
DrDeSync created T139589: Wearing NBC Hood with NVGs disables Night Vision.
May 20 2019, 9:56 PM · DayZ
Sylvester_Stalin created T139587: PSO 1-1 bug.
May 20 2019, 9:06 PM · DayZ
Zombie_Fodder created T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.
May 20 2019, 9:01 PM · DayZ
Zombie_Fodder added a comment to T139503: Gates become invisible Walls after Server restart.

Still assigned to: none

May 20 2019, 8:53 PM · DayZ