Arma3Launcher_Exception_20250323T201745.txt15 KBDownload
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Mar 24 2025
Mar 24 2025
Mar 23 2025
Mar 23 2025
I have done a clean install of Windows 11 Pro and reinstalled Steam and Arma 3with no other programs installed or running. I get the same result and same error message. Please help!
Mar 22 2025
Mar 22 2025
In T167438#2384358, @Ron4Swat wrote:I did some more testing on a new dedicated server installation on a different system and could reproduce the issue there with just vanilla Arma3.
After some testing it seems i found the culprit in the server config file.
The entry
class Missions { class ARMA3 { template = "MP_COOP_m02.Stratis"; difficulty = "Regular"; }; };created the problem. When removing it from the config file it solves the problem.
This configuration is there for ages, but did not create any issues until more recently.
Mar 21 2025
Mar 21 2025
- I'd leave Fired and FiredMan untouched for backwards compatibility
- getShotParents and objectParent working with lasers could be a good idea if laser entity stores this stuff
- I'd make it easy and just do a global MEH, something like LaserCreated and ensured Deleted works with laser entity, so you can track when its deleted
Mar 20 2025
Mar 20 2025
Additional optional parameter, useFuseDistance, choose whether to apply the projectile's config arming distance or not
Problemo. As usual backwards compat bites back.
Missions tend to spawn Missiles/Rockets/Bombs to cause explosions, by spawning them directly inside the target, expecting it to explode immediately (because it hit something).
For example YAAB benchmark is broken by this, it spawns R_60mm_HE rockets and Bo_GBU12_LGB bombs, both of which have a fuseDistance of 50. So after this change, they just don' t explode anymore.
Leopard20 added a comment to T190030: High Command: "setGroupIconParams" only works momentarily. However it works without the High Command module loaded. But its under "High Command" in documentation?.
However it works without the High Command module loaded
Update: game now starts when I disabled profiling
This issue is still a problem. I cannot speak in multiplayer. The issue has persisted for years now.
Mar 19 2025
Mar 19 2025
This is file for crash when mods are turned off
bendy303 renamed T190030: High Command: "setGroupIconParams" only works momentarily. However it works without the High Command module loaded. But its under "High Command" in documentation? from High Command: "setGroupIconParams" only works momentarily to High Command: "setGroupIconParams" only works momentarily. However it works without the High Command module loaded. But its under "High Command" in documentation?.
Mar 18 2025
Mar 18 2025
2.20 and next prof
dedmen changed the status of T190141: Fired event reports wrong projectile on remote entities from New to Feedback.
Mar 17 2025
Mar 17 2025
Mar 16 2025
Mar 16 2025
Leopard20 updated the task description for T190014: GetInCargo action index is not the same as cargo index.
Mar 15 2025
Mar 15 2025
Not exactly sure, but the issue is either with extDB3 directly or with callExtension, as return value suggests some issues with getting the data. As there are no slow callExtension warnings in log, i guess its extDB3 issue so in that case Ticket could get closed.
Mar 14 2025
Mar 14 2025
Leopard20 updated the task description for T190014: GetInCargo action index is not the same as cargo index.
Leopard20 updated the task description for T190014: GetInCargo action index is not the same as cargo index.
Mar 12 2025
Mar 12 2025
It was thank you I don’t have a new anought graphic card
• RandallCorwin added a comment to T189927: what is this code 0xc000001D status illegal instruction.
Mar 11 2025
Mar 11 2025
dedmen changed the status of T187064: ui2t sometimes fails to render multiple displays from New to Feedback.
Should be fixed on profiling branch. There was an error in sorting textures which meant it marked some textures as not being visible on screen
Mar 10 2025
Mar 10 2025
I am running fullscreen window mode already.
Happened today again, moments after alt-tab with a diffrent modpack.
I guess its likely that it is gpu drivers since 9070 just came out. Idk if there can be anything done about it
ArmaReport_Log_20250310T210944_Puotek.zip34 MBDownload
dedmen changed the status of T188760: CTD Stack Overflow - loadConfig mission.sqm from New to Feedback.
Fixed profiling v26, Arma 2.20
Oh, thanks, no, this is regarding ArmA Reforger. The task tag needs to be edited (by someone...).
Thank you for noticing!
Indeed specifically binarized files.
Just binarizing this
class AddonsMetaData { class List { class Item0 { }; }; };
does repro the issue.
In T188703#2768554, @tartan wrote:Jerry Cans are present in the base game. They can be spawned at an Ammunition Supply or from a Fuel Truck.
Jerry Cans are present in the base game. They can be spawned at an Ammunition Supply or from a Fuel Truck.
No, there is a fuel station in the compound in Montignac. It is a little East of where the Command Tent is usually on a standard map.
dedmen added a comment to T188802: IgnoreTarget leads to hard freeze/CTD if ignored unit is in or enters a vehicle. .
place blufor survivor and name "ted"
place greenfor survivor and name bill
place empty ATV
Press play (player is in first placed unit, so ted)
run ignoreTarget script.
Get into driver of the ATV, no crash or freeze.
Drive the ATV and run bill over, no crash.
When I asked for repro I did not expect a 6mb mission.sqm with tons of missing mods.
In T188705#2768463, @dedmen wrote:Montignac? Some modded terrain?
Well let me clarify. I lost my campaign saves long long ago. As I said this problem has persisted for at least 2 years and I've reinstalled the game and done the Steam verify files many times. This nuked all my campaign saves. As for the saves I tried the other day they were for Scenario maps since all I can do is play short scenarios since I couldn't load saves.
dedmen changed the status of T188692: Procedural UI to texture display identifiers sometimes becomes inaccessible from New to Feedback.
Fixed on profiling branch and dev and 2.20
The base game has no jerry cans?
dedmen changed the status of T188704: Player becomes unable to fuel cans or vehicles from New to Need More Info.
You must be talking about some mod, the base game does not have fuel cans?
dedmen changed the status of T188705: Montignac Fuel Station pump rate low from New to Need More Info.
Montignac? Some modded terrain?
dedmen closed T189012: inAreaArrayIndexes in dev/profiling stops taking indexes as input as Resolved.
Please upload log files.
- There is something very wrong with "mfr_dogs" mod.
- It just says the graphics card disconnected, most likely a driver bug or crash.
Run profiling binary, and profile the game with captureFrame and see where the slowdown is.
It's Arma, not ArmA.
dedmen changed the status of T189277: Missile fuseDistance config property has no effect from New to Feedback.
Bit of a problem is that you'd still expect the missile to hit and do damage, like a bullet does, without exploding.
For that we try to simulate it, like we do with UGL grenades. That is based on the projectile's mass, which for missiles is quite large.
So you can now one-shot kill people by shooting them in the chest with a vorona missile :D
Mar 9 2025
Mar 9 2025
Mar 7 2025
Mar 7 2025
dedmen changed the status of T189309: "currentZeroing" Command Does Not Work With Laser Rangefinders from New to Feedback.
Fixed in 2.20
Well my game clearly doesn't care. "1 files failed to validate and will be reacquired." which is the classic Steam issue that translates to "Everything was fine."
Everyone has the Old man assets, no matter if they own apex or not.
They are in the "Expansion" folder. Verify you game files in steam.
If you want support, you gotta buy the game.
refresh entry is only used for full-screen mode selection.
If you play fullscreen windowed (Which I would recommend) it does not apply.
Mar 6 2025
Mar 6 2025
Update: Also tested LXC's and its the same issue. If it runs natively on the same server with a Debian operating system, it works perfectly.
TRAGER added a comment to T184104: (T-100) MBT_02_Engine_RPM0/1/2/3_INT_SoundSet, Soundset/Soundshadow classes are not exist..
Sounds _Engine_RPM_ are very important - they set the main audibility of the tank engine in space. At the moment from the tank during the movement comes only the sound of its turbine, they are quiet but the main problem is that their distribution occurs in the rear sphere of the tank and for the most part are additional SFX
BIS_fnc_KK changed the status of T71322: Handheld Laser designator laser point hangs on static terrain features from New to Feedback.
BIS_fnc_KK added a comment to T71322: Handheld Laser designator laser point hangs on static terrain features.
Revision: 152708
BIS_fnc_KK set Ref Ticket to AIII-56807 on T71322: Handheld Laser designator laser point hangs on static terrain features.
BIS_fnc_KK changed the status of T188547: Laser designator target vertical position is inconsistent for targets in/near water from New to Feedback.
BIS_fnc_KK added a comment to T188547: Laser designator target vertical position is inconsistent for targets in/near water.
Revision: 152707
sadovan renamed T189542: Crash when starting the game. Please Help! from Crash when starting the game to Crash when starting the game. Please Help!.
• KansasRegencares added a comment to T188231: game crashing when loading logo (bohemia interactive).
it is programmed in the engine to destroy second rotor if first is destroyed, I will look at config to see if it actually gonna make any difference
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