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Nov 17 2023

SpookyNoodle created T177227: 3rd person aircraft camera.
Nov 17 2023, 4:34 AM · Arma 3

Nov 16 2023

nightmareklown72 created T177221: my game is crashing and failing to import mods.
Nov 16 2023, 8:27 PM · Arma 3
BIS_fnc_KK claimed T177167: playSound3D doesn't work over network if path starts with leading slash.
Nov 16 2023, 4:58 PM · Arma 3

Nov 15 2023

SaMatra created T177167: playSound3D doesn't work over network if path starts with leading slash.
Nov 15 2023, 6:34 AM · Arma 3

Nov 14 2023

ampersand38 created T177121: Code donation attachToSelectionRelative.
Nov 14 2023, 4:54 AM · Arma 3

Nov 13 2023

Geez edited projects for T175162: Report log, added: Arma 3; removed Arma Reforger.
Nov 13 2023, 4:25 PM · Arma 3
veteran29 closed T171518: Feature request - Add `customWaypointDirection` animation source as Resolved.

Works

Nov 13 2023, 12:50 PM · Arma 3
optimaequipments09 added a comment to T177053: Arma 3 Dedicated Server Fatal Crash.
Nov 13 2023, 11:44 AM · Arma 3
optimaequipments09 added a comment to T177053: Arma 3 Dedicated Server Fatal Crash.
Nov 13 2023, 11:43 AM · Arma 3
Locenka added a comment to T173832: Game won't launch 0x0000DEAD - Unkown.
Nov 13 2023, 5:16 AM · Arma 3

Nov 12 2023

dramacoolxo added a comment to T160776: F4s air-to-air locking capability seems wrong [UPDATE BETA].
Nov 12 2023, 4:22 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dramacoolxo added a comment to T160776: F4s air-to-air locking capability seems wrong [UPDATE BETA].
Nov 12 2023, 4:15 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
POLPOX added a comment to T174010: [Feature Request] Getters for situations regarded to controlling units.

Oh yeah, I literally forgot that, yeah that would "fix" this too.

Nov 12 2023, 8:46 AM · Arma 3
SaMatra added a comment to T174010: [Feature Request] Getters for situations regarded to controlling units.

https://community.bistudio.com/wiki/remoteControlled
https://community.bistudio.com/wiki/isRemoteControlling
This was recently added too

Nov 12 2023, 8:03 AM · Arma 3
POLPOX added a comment to T174010: [Feature Request] Getters for situations regarded to controlling units.

focusOn that is introduced in 2.15 solved this ticket partially, but I'd like to see more commands for such things.

Nov 12 2023, 7:34 AM · Arma 3
TRAGER added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

Undamaged model inside ruins has been fixed in game engine rev. 151158, no need to remoteExec setDamage and setHitPointDamage see https://feedback.bistudio.com/T176730

Nov 12 2023, 7:07 AM · Restricted Project, Arma 3
SaMatra added a comment to T172144: Fuel usage coefficient.

Sync issue has already been fixed. Will look into the saving issue

I hope command doesn't broadcast and its just synced in generic update message. Personally I'd preferred if it wasn't synced at all, but I'm fine with either.

Nov 12 2023, 4:04 AM · Arma 3
DouglasMacLeod edited Steps To Reproduce on T177053: Arma 3 Dedicated Server Fatal Crash.
Nov 12 2023, 2:27 AM · Arma 3
DouglasMacLeod created T177053: Arma 3 Dedicated Server Fatal Crash.
Nov 12 2023, 2:26 AM · Arma 3
BIS_fnc_KK added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

looks like the parameter exists, it is called

Nov 12 2023, 1:07 AM · Arma 3
Leopard20 added a comment to T172144: Fuel usage coefficient.

Sync issue has already been fixed. Will look into the saving issue

Nov 12 2023, 12:38 AM · Arma 3

Nov 11 2023

BIS_fnc_KK changed the status of T177038: ButtonClick no longer handles ESC menu closing from New to Feedback.
Nov 11 2023, 10:26 PM · Arma 3
BIS_fnc_KK added a comment to T177038: ButtonClick no longer handles ESC menu closing.

Should be fixed in Revision: 151148

Nov 11 2023, 10:26 PM · Arma 3
BIS_fnc_KK claimed T177038: ButtonClick no longer handles ESC menu closing.
Nov 11 2023, 5:44 PM · Arma 3
VWWrath created T177041: Static Shantao/Nasty Boat Without Armaments..
Nov 11 2023, 4:38 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
SaMatra created T177038: ButtonClick no longer handles ESC menu closing.
Nov 11 2023, 3:12 PM · Arma 3
TRAGER created T177019: Building ruin model not creating when 'allowDamage' executed on the server.
Nov 11 2023, 8:36 AM · Arma 3
veteran29 created T177010: Submunition of `shotShell` is duplicated.
Nov 11 2023, 12:07 AM · Arma 3

Nov 10 2023

darknightx33x added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

I'm very confused. The ontimer and before destroy already have _this with position https://community.bistudio.com/wiki/ParticleArray. Please provide more info and repro example

Nov 10 2023, 9:54 PM · Arma 3
darknightx33x added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

@BIS_fnc_KK I think they mean config one doesn't support vector dir/up like scripted ones
https://community.bistudio.com/wiki/Arma_3:_Particle_Effects

Leopard is correct. I'm referring to the config one he linked to. It does not have a documented vector dir/up ability like the particle array you are think of.

Nov 10 2023, 9:29 PM · Arma 3
BIS_fnc_KK added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

tested with setdamagejip_repro.Stratis, the mission is so old it had to be converted. Everything works on my end.

Nov 10 2023, 8:48 PM · Arma 3
BIS_fnc_KK changed the status of T75188: Damage on static objects doesn't transfer to JIP players from Assigned to Feedback.
Nov 10 2023, 8:48 PM · Arma 3
BIS_fnc_KK changed the status of T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script from New to Need More Info.
Nov 10 2023, 8:10 PM · Arma 3
BIS_fnc_KK added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

I'm very confused. The ontimer and before destroy already have _this with position https://community.bistudio.com/wiki/ParticleArray. Please provide more info and repro example

Nov 10 2023, 8:10 PM · Arma 3
Leopard20 added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

@BIS_fnc_KK I think they mean config one doesn't support vector dir/up like scripted ones
https://community.bistudio.com/wiki/Arma_3:_Particle_Effects

Nov 10 2023, 7:20 PM · Arma 3
BIS_fnc_KK added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

are you saying this tweak is not working? https://feedback.bistudio.com/T151354

Nov 10 2023, 5:33 PM · Arma 3
BIS_fnc_KK claimed T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.
Nov 10 2023, 5:30 PM · Arma 3
LouMontana closed T117600: skipTime sometimes leads to massive fog 1.63.136741 as Resolved.
Nov 10 2023, 4:31 PM · Arma 3
LouMontana closed T122701: Possibility to fire any guided missiles to any vehicle as Resolved.
Nov 10 2023, 4:30 PM · Arma 3
LouMontana closed T120271: Everything in the main campaign says its all premium content and must buy Apex as Resolved.
Nov 10 2023, 4:21 PM · Arma 3
darknightx33x created T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.
Nov 10 2023, 3:44 PM · Arma 3
BIS_fnc_KK changed the status of T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem from Need More Info to Feedback.
Nov 10 2023, 3:43 PM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.
  1. should be fixed in Revision: 151146
Nov 10 2023, 3:43 PM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

Yes, I removed -autoinit from server start params and now am able to reproduce it

Nov 10 2023, 12:05 PM · Arma 3
EarlineWright created T176977: The Rise of Male Voice Over Talent: Trends and Insights.
Nov 10 2023, 12:01 PM · Arma 3 Creator DLC - Global Mobilization
LouMontana closed Restricted Maniphest Task, a subtask of T163771: Enemy AI, will always know the location of the player who put the explosive/mine., as Resolved.
Nov 10 2023, 11:36 AM · Arma 3
TRAGER added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

Do you think this is why I can’t repro?

Nov 10 2023, 11:27 AM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

So the 1st client has to be the one that starts dedicated server? My dedicated starts on its own so every player joining is JIP. Do you think this is why I can’t repro?

Nov 10 2023, 11:21 AM · Arma 3
SaMatra added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

Seems to be related to my ticket again @ T172490 something isn't propagating scripted damage right over the network.

Nov 10 2023, 9:57 AM · Arma 3
TRAGER added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

@BIS_fnc_KK did you try to reJoin on server? Seems JIP can't get this bug, only who was in 'before mission start' stage or smth. Check this YT video https://youtu.be/zXYsIWcPdYM
First time missions start (from briefing to gameplay)


ESC → Abort → Continue (re-join or join-in-progress)
no bug then

Nov 10 2023, 9:43 AM · Arma 3
TRAGER added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

Reproed with new DEV rev. 151133


There is a .pbo version of repro mission, drop it into MPMissions, launch dedicated server and 1 client on DEV branch, start game. Cannot see any changes or fixes here

Nov 10 2023, 9:20 AM · Arma 3
Parker3808 created T176964: Server Restart made everyone spawn in the same location.
Nov 10 2023, 3:44 AM
MaxP edited Steps To Reproduce on T176958: Weird paramters passed to some event handlers.
Nov 10 2023, 3:05 AM · Arma 3
MaxP edited Steps To Reproduce on T176958: Weird paramters passed to some event handlers.
Nov 10 2023, 1:49 AM · Arma 3
MaxP edited Steps To Reproduce on T176958: Weird paramters passed to some event handlers.
Nov 10 2023, 1:30 AM · Arma 3
MaxP created T176958: Weird paramters passed to some event handlers.
Nov 10 2023, 1:28 AM · Arma 3
darkguru8 added a comment to T176303: Eventhandler for setVariable on object.

BUMP

Nov 10 2023, 1:20 AM · Arma 3

Nov 9 2023

reny622 created T176952: BUG.
Nov 9 2023, 9:47 PM · Arma 3
TRAGER added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

I tested this mission on the prof branch 151142 (with 1. fix)

Nov 9 2023, 8:51 PM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

Nov 9 2023, 8:50 PM · Arma 3
BIS_fnc_KK changed the status of T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem from New to Need More Info.
Nov 9 2023, 8:45 PM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

I have tried your mission, I started dedicated server with it, then joined it with one client, all houses were destroyed. What am I doing wrong? Have you tried this on the latest dev? Maybe the fix that I did to the 1. fixed the 2. as well? Please report back

Nov 9 2023, 8:45 PM · Arma 3
Slowpokevg closed T160776: F4s air-to-air locking capability seems wrong [UPDATE BETA] as Resolved.
Nov 9 2023, 12:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T160628: truck-mounted AA turrets missing hiddenSelectionsTextures as Resolved.
Nov 9 2023, 11:43 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T160595: M101 105mm textures not set up correctly. as Resolved.
Nov 9 2023, 11:16 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T160430: static artillery & anti-tank guns' hiddenSelectionsTextures not working as Resolved.
Nov 9 2023, 11:12 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T160099: MG vest has less load space than normal Rifleman vest as Resolved.
Nov 9 2023, 11:12 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T160067: Broken Lod on Sandbags as Resolved.
Nov 9 2023, 11:10 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T160066: Objects falling through the world as Resolved.
Nov 9 2023, 11:10 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T160633: RC branch weapons feedback as Resolved.
Nov 9 2023, 11:09 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T161808: AI can not use F-4 gunpods properly as Resolved.
Nov 9 2023, 11:04 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T161802: Ranging number is off on all statics. as Resolved.
Nov 9 2023, 11:03 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T161801: Top Mounted DShKM on only the Type 63 can't be ranged. as Resolved.
Nov 9 2023, 11:02 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
TRAGER added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

there is repro mission to showcase the 2.

  • green house's logic exec: if (isServer) then {[nearestBuilding position this] findIf {_x setDamage [1,false]}}; (server execution, before mission start, terrain building - not Eden Editor) BUG!
  • red house's logic exec: if (isServer) then {this spawn {waitUntil { time > 0 };[nearestBuilding position _this] findIf {_x setDamage [1,false]}}}; (same but after mission start) no bug!
  • blue house's logic exec: [nearestBuilding position this] findIf {_x setDamage [1,false]} (global execution, before mission start, terrain building not Eden Editor) BUG!
  • turn 180 deg!
  • green, red houses have same code exec (depend color) but this is a Eden Editor placed objects, seems no bug if it's not a terrain object
Nov 9 2023, 9:10 AM · Arma 3
BIS_fnc_KK changed the status of T176785: Eden Editor - player attribute reset after changing unit type and undoing from New to Feedback.
Nov 9 2023, 12:46 AM · Arma 3
BIS_fnc_KK added a comment to T176785: Eden Editor - player attribute reset after changing unit type and undoing.

Should be fixed in Revision: 151144

Nov 9 2023, 12:46 AM · Arma 3
BIS_fnc_KK claimed T176785: Eden Editor - player attribute reset after changing unit type and undoing.
Nov 9 2023, 12:32 AM · Arma 3
BIS_fnc_KK closed T176809: playSound3D not respecting speed of sound as Resolved.
Nov 9 2023, 12:29 AM · Arma 3

Nov 8 2023

johnb43 added a comment to T176809: playSound3D not respecting speed of sound.

I can confirm this has been fixed in profiling branch 2.14.151142.

Nov 8 2023, 9:18 PM · Arma 3
Sentry-TG updated the task description for T176526: VisualSensor Component.
Nov 8 2023, 5:57 PM · Arma 3
Sentry-TG edited Steps To Reproduce on T176526: VisualSensor Component.
Nov 8 2023, 5:50 PM · Arma 3
Slowpokevg closed T158314: Temple gate object has black spots at low LODs as Resolved.
Nov 8 2023, 2:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158333: Missing stringtable entries as Resolved.
Nov 8 2023, 2:05 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158335: Wrong item types as Resolved.
Nov 8 2023, 2:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158370: Mike Force Improper Vehicle Respawn Locations as Resolved.
Nov 8 2023, 1:24 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158385: Loading and unloading the mod changes the UI color scheme as Resolved.
Nov 8 2023, 1:22 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158309: Land_vn_tovarna1 strange and low-quality textures as Resolved.
Nov 8 2023, 1:11 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158302: Many Vietnam structure objects are duplicates of vanilla objects as Resolved.
Nov 8 2023, 1:11 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158301: SOG ghost tree as Resolved.
Nov 8 2023, 1:10 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159921: SOG unable to apply CBA settings in the editor as Resolved.
Nov 8 2023, 1:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158393: F4 RIO Can't Get Out as Resolved.
Nov 8 2023, 12:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158400: Nasty main gun has a CCIP point as Resolved.
Nov 8 2023, 12:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158402: Mine M49A1 Flares stick in the air. as Resolved.
Nov 8 2023, 12:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158407: Change the reload animation of the TT-34 and the PM. as Resolved.
Nov 8 2023, 12:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158435: Objectives to destroy are either stuck under the water or in the ground in the water as Resolved.
Nov 8 2023, 12:53 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158438: Mosin ranging, a subtask of T158699: Mis-aligned sights on weapons and zeroing issues., as Resolved.
Nov 8 2023, 12:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158438: Mosin ranging as Resolved.
Nov 8 2023, 12:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158439: Supply Crates - Slingload flipping. as Resolved.
Nov 8 2023, 12:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158452: Cam Lao Nam terrain glitch as Resolved.
Nov 8 2023, 12:48 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158454: Type 63 Amphibious Issue as Resolved.
Nov 8 2023, 12:47 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire