even in your first video you can see how awful the grass and trees look when you turn on plant smoothing
eyes hurt from such graphics - there is no such thing on nvidia and everything is perfect there
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Sep 22 2021
Still an issue in 1.14 experimental as seen in TRMZ's stream twice. One of the clips:
https://clips.twitch.tv/EndearingEnjoyableCocoaBibleThump-ERUUl4U4s3ASWjbk
In T160893#2236757, @Hawk7 wrote:Yes, but none of them directly influence this function
In T160463#2236873, @JerryK wrote:Issue has been acknowledged, they are looking into it.
Hopefully GPU market settles too, so I can finally upgrade my RX580 for something newer.
Issue has been acknowledged, they are looking into it.
In T160463#2234643, @finntux wrote:Below is two videos recorded at the same spot.
- only clean install of 20.4.2 driver was done between videos
- I've tested several versions after 20.4.2
- fps drops on both but not as badly with older driver
- GPU and power usage drops a lot more with newer driver
- GPU frequency also drops to ~1100Mhz with newer driver but I guess recording keeps it up in the video
- not server related, happens on any server
- happens around big cities when looking to certain direction, never in forests
Hardware: Ryzen 5 3600 CPU MSI Mortar B550 motherboard MSI RX 5600 XT graphics card 16 GB 3600MHz RAM20.4.2
21.9.1
20.4.2 is so old that it no longer works on my rx 5700 xt, so I can forget about 20.4.2
I also opened support ticket to AMD. Let's see if I get any meaningful answer.
Hello Arkensor.
The feature will be added in the next 1.14 update.
Regards,
Geez
I made similar test I posted earlier. This time I was looking at a big base in cherno and with 21.9.1 fps dipped as low as 20-25 (unplayable) whereas 20.4.2 gave me 50-60 (tolerable). When looking at the other direction fps was 80-90 on both.
Sep 21 2021
Yes, but none of them directly influence this function
20.4.2 is the best driver so far for DayZ on 5700 series drivers. I too have installed and uninstalled many drivers and hands down 20.4.2 is the most playable in DayZ. GPU usage is still all over the place and FPS, but it is the most playable. From what I read, AMD has said that this is a DayZ issue and not a driver issue. Since the new 6000 series GPUs have the same issue, I am believing AMD.
@Geez It seems any mod with recipes or scripts hits the limit, e.g. CarCover (just recipes), eAI (just ai scripts), MuchStuffPack (mainly recipes), etc. So what is the actual limit that's being hit? What can mods do different to avoid this limit or can it be raised? Many mods are getting close to hitting the limit with just 2 or 3 mods, are we just not going to mod any more? that's 90% of the reason folks play.
@Geez
sorry if my voice isn't loud in the videos, but i was saying the amount of FPS i was getting.
Are you using any mods on your server?
помогите решить проблему
Here is a video to show you more clearly
Further to this, the window on the double pedestrian doors to the front of this building is the same:
https://www.youtube.com/watch?v=opte-OizMf4
I know what issue he is speaking of:
For the " FPS limit while not focused" does changing the "Update in background" option in game menu change anything?
Hello Chickenlover88.
Do you mean that you have re-binded some action to the middle mouse button and it still retains its original function? Have you made sure you have unbound the eye zoom function first? (The default middle mouse button action).
i wish they would have posted here about it too :D just tested it and it seems to work well so far
Hello hulla.
How exactly are you preparing the meat? If you are using cooking pot or pan then you have to add lard or water in order for the meat to not burn.
Regards,
Geez
Hello everyone.
There have been changes done to this for the next update.
Hello again.
We have fixed this problem internally and the fix will appear in the next update.
Regards,
Geez
@komer ... except they just added that to class Object ...
Sep 20 2021
So much time has passed, and the developers cannot add at least some useful function, the models edit which ones or create updates, where they changed 1 line of localization.
for all the time have not added 1 useful function.
Still no news?
I do have a clip of a stutter that my friends also got at the same time, should I create a different ticket for that or post it under here?
Thank you for the report Sacktreter.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Thank you for the report Keglen.
This is a known issue that is scheduled for a fix.
Regards,
Geez
@pvsbuilders get out of here spam bot
Sep 19 2021
@Jacob_Mango For the " FPS limit while not focused" does changing the "Update in background" option in game menu change anything?
Any feedback on this? There is a great number of mods who's developers create single mods, but don't allow repacking, which transforms the game into something entirely different. Obviously would be great if the mod developers would allow this (or even rename their mods to something smaller), but that's going to be like wrangling cats.
Also, a way to remove (or change) the FPS limit while not focused on the game. Currently, it is set to 19fps.
Might I add that in 1.14 it seems to be fine and dandy the times I killed a chick
Sep 18 2021
How is this still a problem? I was just considering coming back and literally the one thing I thought to myself was "I sure hope they fixed it so that people are all hearing the same things as each other"
The problem is with already deployed Bear Traps, sorry for not clarifying that. If you try to ruin it by shooting it or whatever means there is, the trap remains active (will ensnare you) even when ruined.
Sep 17 2021
1.13 stable + 1.14 exp still not fixed.
Hello @Geez,
I have tried doing what you suggested and it did help me a lot. Game runs around 70-100fps at all times now. Thank you very much for the help!
Thank you for the follow up, Geez!
@Geez after testing all day i think it's something related to bases nearby?
Hi,
Thanks for getting back to me. It only happens on 1 specific server I am admin on.
I tried 2 other Namalsk Servers with similar Namalsk mods and I got into them fine.
All of our mods are pretty much the same on the other 3 other servers (non Namalsk) we run, which I can get into. My other admins can get in the problem server just fine.
Server Mods:
FS (English translation)
FS
GDZ-Animalheads
ST_Weapons
Helicopter Mod
SchanaModParty
OV_Allinone
HeatedBuildings
BuildingMegaModPack
AlienMoon
Snafu_Weapons
Central European Asset Pack
WindstiderClothing
Kj-TFBeingOutpost-Namalsk
Dex Storage Stuff
DMNS Vehicles Redux
SchanaModGlobalChat
IRP Land Rover Defender 110
Remastered Arma Weapon Pack
Namalsk Survival
VPPAdminTools
Namalsk Island
Codelock
BasebuildingPlus
VanillaPlusPlusMap
Modular Vest System
Forever_Lights_and_Campfires
MuchStuffPack
Munghards Itempack
Squad MSF-C
Dads Frameworks
BulletStacksPlusPlus
Ear Plugs
UsefulSuppressors
Unlimited Stamina
Server Information Panel
Namalsk_Overhaul
BuilderItems
Community Framework
Sep 16 2021
i mean its abusable but roger that
@Geez i mean same issue on Linux 1.14 update 3, can you confirm it ?
I got this response from BattlEye
Hello Geez 185 bullet I find that too little! I think it should be increased ... you are not wearing out a weapon firing 185 bullets! and then when you use an M4 or an AK which have magazines 30 see 60 or 75 you can imagine that suddenly 185 bullets ca go quickly so the weapon wears out too quickly! or why develop an independent firearm maintenance skill on each but it is a worn or pristine apart stats!
No worries, its a lot better than having nothing at all. Appreciate the help Geez, you're killing it man <3
Thank you for your feedback MikeDocherty.
Currently there are no plans to change the animation unfortunately.
Regards,
Geez
Hello MikeDocherty and thank you for your feedback.
This is not a bug and works as designed.
Regards,
Geez
Hello mayron996.
In third person view, this works as indication of working filter. For that reason we do not plan to remove the effect in third person view.
Regards,
Geez
Hello Sap.
This problem should no longer occur.
Regards,
Geez
Thank you for the Suggestion DrDeSync.
We will take a look at what can be done.
Regards,
Geez
Thank you for the report windstride.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello designful.
Can you please describe the problem in further detail? As our testing confirmed the traps cannot be deployed any more once ruined.
Regards,
Geez
Thank you for the report DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report raxto.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello CosmoDayZ.
This is not a bug but design choice.
Regards,
Geez
Thank you for the report MOMOSK.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez