My friends and I are having the same issue and it is preventing progression in the game, the only work around we've had so far is to restart our sever and pray no sites are in the water.
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Sep 26 2021
Sep 25 2021
If this only happens with CBA A3 installed the please report this issue to the CBA team.
Sep 24 2021
Sep 23 2021
Updated mission file to also post isPlayer status of hc to rpt.
Sep 22 2021
I have had random crashes of the Eden Editor over the past month or so. I filed the necessary details and report files via "Feedback". I am awaiting an analysis. Thanks.
Sep 21 2021
In T160642#2236735, @SlumDoc wrote:Dont know where you got the info that drum mags load from the side but they certainly do not.
They also do fire from an open bolt when using a drum
Dont know where you got the info that drum mags load from the side but they certainly do not.
Тот же прикол )
Sep 20 2021
Thanks, we will look into this in one of the future updates.
Thanks, we will look into this in one of the future updates.
Thanks, we will look into this in one of the future updates.
Thanks, we will look into this in one of the future updates.
Thanks, we will look into this in one of the future updates.
would be handy indeed
@Tenshi sorry for the late response.
Hi Explodygoboom,
Sep 19 2021
What exactly is the issue you are having?
Please provide more information such as log files or screenshots of the message you recieved. Otherwise there is no way we can help you.
At least in the real Commando version, the bipod is only removable, not deployable, as it is a clamp bipod, similar to the M16 bipod.
In T155018#2235848, @NikkoJT wrote:I believe this was introduced with Contact. My impression is that the cause is the physics hitbox of the wreck model being extended well below the visual model and clipping into the ground - you can also find the wrecks appearing to float in some circumstances.
it says this everytime STATUS_ACCESS_VIOLATION.
hi it is doing the same to me and i have tried all recommended steps but still with same error
o and im new to this game so i cant even continue the campaign
Sep 18 2021
I believe this was introduced with Contact. My impression is that the cause is the physics hitbox of the wreck model being extended well below the visual model and clipping into the ground - you can also find the wrecks appearing to float in some circumstances.
Bug still exists in the latest version
This is caused by the following line:
Sep 17 2021
I'm really sorry you are not happy with the fix we applied in 2.04, I haven't seen any complains except yours, so this was unexpected. I have re-downloaded 2.02 to compare, and while it is true, when optics are brought up, the movement is artificially restricted to stay within the screen boarders, this was the culprit for initial issue of unusable deadzone. At the moment the free swing is constant between all types of optics and sights, meaning, if you find 2 objects at a distance deadzone apart, the range of the barrel free movement before your body starts turning will be identical whether it is no sights, iron sights, optics or zoom in any of the above. This makes it consistent and usable. in 2.02 optics and zoom movement was limited to the screen borders, so if you would point your weapon at an object at the edge of deadzone and then zoom or bring up the optics, your aim would jump towards the screen center and you end up aiming not where you were pointing. After 2.04 you actually are aiming where you pointed.
This was fixed in 1.84. (With a citation of this very ticket! https://dev.arma3.com/post/spotrep-00081)
Sep 16 2021
but there was no reason as everyone is free to adjust it to their liking
As intended. You can move deadzone slider to about half. I could have forced lowered it more so that the sights would never leave screen, but there was no reason as everyone is free to adjust it to their liking
Sep 15 2021
Should be fixed since rev 148197
Cannot repro
Sep 14 2021
fixed in rev 148195