BIS_fnc_missileLaunchPositionFix function contains next lines:
// Workaround for missing modelToWorldASL scripting command _logic = "Logic" createVehicleLocal [0,0,0]; _logic attachTo [_vehicle,_localPosition]; _globalPosition = visiblePositionASL _logic; deleteVehicle _logic;
But now there are modelToWorldVisualWorld and, i guess, modelToWorldWorld commands, that returns ASL position.
Looks like workaround may be removed now:
_globalPosition = _vehicle modelToWorldVisualWorld _localPosition;