AH-64D Apache mod dev here, agreed this would be great! I am currently in the process of moving our mod across to this, and the 50 values is definitely a tight squeeze for us too - we aren't able to move all of the parts of the pages across to the new method because of this and are working on a hybrid approach, and multiplexing the different MPD pages so we can reuse values.
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Arma 3 Activity
Sep 14 2021
game keeps crashing cant get it to work no matter what i do.
Sep 13 2021
plz help cant figure out how to fix
Sep 12 2021
I’ve passed your ticket to our config person let’s see what they say
If set last value in envelope[]={}; config entry less or equal to 1 it will not climb. But there is still "bump" at 125% maxSpeed. It will descend but rate will be less than at 120% maxSpeed. Also speed display will not turn red.
Hi, Ive just tried with katiba in mp and sp, no problem, firemode stays full auto when getting out. Could you post detailed steps how to repro the bug please?
Indeed, at small downward angle after max speed reached the UAV starts rising. Interesting bug but it is burred deep in physics simulation so not fixable at this time.
I wanted to add that standing on top of rock objects in particular seems to really tank FPS.
Sep 11 2021
If you read my original post, I have tried everything under the sun aside from a full system restore..
Thank you for your report, we'll look on it.
my game crashes on startup
Seems to me that these are working fine, thanks once again :)
Your game display resolution might be misconfigured
Sep 10 2021
rev 148193
I've just found one more tunnel in the hills, and on that one I observe the same behavior on the south entrance (Grid ref 109-100)
Sep 9 2021
Can I get some eyes on this crash report so somebody can tell me what keeps giving me this error?
Sep 8 2021
I just checked this and it does seem things disappear but this is only applicable on the top layer of the tunnel complex.
So that is going to be a fun one to debug.
in description.ext instead
I should also mention: drum magazines for the Thompson series can only be loaded from the side. They don't go in from the bottom like stick magazines do.
Sep 7 2021
Thank you for your report, we'll look on it.
try RscEdit instead of ctrlEdit
Changing the KeyDown EH to a KeyUp EH sovles the problem of having to use spawn, call can be used instead. Focus is still lost though.
Problem with that is that the KeyDown EH fires before the change is applied, i.e. the text is not up-to-date. So you type "rahim" and it will search for "rahi".
Linux + SOG map + Domination
Ay yai yai! You SPAWN search script on each key push and you dont even wait until it is finished! You can have millions of search scripts running at the same time without any order. try ["search", _this] call SELF;
rev 148170
maxLoad, setMaxLoad rev. 148169
Observe is not enough, I need to reproduce it in debugging environment.
And so far that step has always broken reproducibility. I think its maybe some file corruption issue, that fixes itself if you change mod or build version
Sep 6 2021
Shameless bump and further counter argument: CBA playerEvent doesn't work for the AI because playerEvent.
Same goes for the weaponSwitch event request: https://feedback.bistudio.com/T151696
This is an exciting opportunity to squash that bug. :)
ya, same issue on my end. i hope for a fix to the howitzer textures, i have some composition ideas.