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currentVisionMode returning night vision mode incorrectly for autonomous vehicles
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Description

Whilst in turret/gunner mode on a terminal connected autonomous vehicle, when switching to night vision mode 'currentVisionMode' returns 0 (normal vision) instead of 1 (night vision).

Normal vision mode (0) returns correctly as 0.
Night vision mode (1) returns incorrectly as 0.
Thermal vision mode(s) (2) returns correctly as 2.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Operating System Version
Enterprise
Category
UAV (Unmanned Aerial Vehicle)
Steps To Reproduce

Place a playable unit within EDEN, equip a remote terminal.
Place a UAV or UGV.
Connect terminal to UAV/UGV.
Connect to turret/gunner mode within UAV/UGV.
Place in debug menu 'currentVisionMode player'.
Switch vision modes, checking debug menu return value of 'currentVisionMode player' each time.

Additional Information

Found the bug due to switching draw3D color profiles based upon currentVisionMode return value, noticed that whilst in night vision mode and connected to a UAV/UGV turret/gunner position the color scheme did not change as intended.

Whilst NOT connected to a UAV/UGV, currentVisionMode returns proper values.

Event Timeline

soulkobk created this task.Dec 10 2017, 4:16 AM
Wulf changed the task status from New to Reviewed.Dec 11 2017, 3:06 PM
Wulf added a subscriber: Wulf.

Hello.

Thank you for the report. We will have a look at this issue and fix it as soon as possible.

@Wulf , additionally, it will always return 0 when not in the UAV's turret controls.

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Sep 10 2021, 3:54 PM
BIS_fnc_KK changed the task status from Reviewed to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.