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Headless Clients on Tanoa and Livonia lose connection to their logic entities on accounts without DLC licenses after mission init.
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Description

Title. Executing isPlayer on the Headless Client unit returns false, but unit still exists on map.

Doesn't happen on modded maps or non-DLC requiring vanilla maps (Altis, Stratis, Malden).

Happens even on missions with nothing except a player slot and headless client slots.

Reproducible on 2.04 stable and profiling branches. Haven't tested on dev.

Bug doesn't happen on Steam accounts that do own the DLC, only those that don't.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Server
Steps To Reproduce

1 - Run attached mission file on dedicated server.
2 - Connect 1 headless client.
3 - Execute isPlayer hc in debug console.

Additional Information

Mission file for testing: https://drive.google.com/file/d/1QS1pHggpVZErcLih-WXiLc9KQBTYEjFU/view?usp=sharing
RPTs executing said mission with autoinit parameter: https://drive.google.com/drive/folders/17R2GbzatEElmDtNSxffI7sewKNiTzfdG?usp=sharing

HCs still have connection to entities while in briefing screen and lobby, bug only happens after proper mission init.

Event Timeline

GhostIsSpooky renamed this task from Headless Clients on Tanoa and Livonia lose connection to their player units after mission init. to Headless Clients on Tanoa and Livonia lose connection to their logic entities after mission init..Sep 23 2021, 5:58 PM
GhostIsSpooky edited Additional Information. (Show Details)
GhostIsSpooky updated the task description. (Show Details)

Updated mission file to also post isPlayer status of hc to rpt.

GhostIsSpooky renamed this task from Headless Clients on Tanoa and Livonia lose connection to their logic entities after mission init. to Headless Clients on Tanoa and Livonia lose connection to their logic entities on accounts without DLC licenses after mission init..Sep 23 2021, 10:13 PM
GhostIsSpooky updated the task description. (Show Details)