I started a new game about a week ago, after v2.0 was released. I am experiencing this issue as well; from a new player perspective, this seems to be a big problem when I'm playing the single player scenario (Old Man). Radios started duplicating inside the Home of the player and the ambient radio sound growing larger for each additional radio spawned. I now have reached ~15 to 20 radios on and around the little coffee table in front of the couch (all radios turned off in all vehicles). I have not found an in game work around for this yet and this bug is still problematic for me and possibly many other players as well. It is not game breaking at this time but a very obtrusive game play experience. Take a look at my screen shot:
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Nov 4 2020
You missed the solution of using profiling branch which has everything fixed.
kju didn't mean the old post from 2013, but the lastest posts in the thread with the changelog
Don't want to do this. Serverside only could be a thing I guess. But no clientside
Hi, a year later I have another idea. What if the game could read specific config entries, upon which it could decide scheduler's time frame? It solves the problem of exposing this functionality to SQF and cheaters.
How toxic, thanks for the video
Nov 3 2020
Won't be fixed.
After the 2.00 update.
Turrets can be placed next to a building, and after destroying this building, they become unkillable.
Nov 2 2020
fixed in 2.00
@BIS_fnc_KK I think it's related to: T153368
But please do not revert that change. If it's possible, fix this one.
It's nice to have this lock all inventories though so don't go "fixing" that :P
Not a bug/issue
Not a bug/issue
Memory corruption via -showScriptErrors
Backpack is complicated.
You place a backpack in 3DEN yes, but on mission start its deleted/moved into a weapon holder. And you would need to call the script on the weapon holder but not the backpack.
Can't repro on 2.01 dev branch, nor 2.01 internal
Nov 1 2020
Can confirm.
The 2.0 linux server release continues to report that #include "\a3\functions_f\Params\paramWeather.hpp" is missing for malden defense.
Oct 31 2020
Updated the main description because anybody who read it (but not the "Additional Information" section) would be unaware of how to find a temporary solution. Probably should have changed this on the last update but didn't consider it.
Oct 30 2020
without fail at least one of them gets the order but doesn't follow it.
Also on the same mission, I've reached where the Delta Squad is supposed to be but there's nothing there at all
Resolved
@LSValmont It was added yesterday
https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Suppressed
Please note, that it ONLY happens when in a mission. Running the script from the debug console in 3den only returns the error once.
This is basically a duplicate of my slightly older suggestion, so gonna be an a-hole and bump it here if we'd get both of these events 😛
https://feedback.bistudio.com/T151695
Can confirm in 2.00.146773