The road piece is not connected to other road pieces, so they are ignored for the "is there a road on this position" check....
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May 23 2020
Oh wow what did you find here :D
Thank you, I could not understand what was happening in the video card driver. Although not the latest version, it works. I tried to update DirectX
Now I will install version 442.74 I will try with it
Yes, I have an outdated driver, but when I try to download a new one, it gives me an error on the site. and the program says that I have the latest driver version
11:50:14 Dimensions in class jdg_mk29_restricted should be an array of size 2.
11:50:14 Error: EntityAI SubSkeleton index was not initialized properly (repeated 0x in the last 60sec)
11:50:14 name: JDG_carrier_deck_1, shape: jdg_carrier\res\carrier_1.p3d, index: -1, matrices: 0
11:50:14 Dimensions in class ttt_rim116_restricted should be an array of size 2.
11:50:14 Dimensions in class ttt_phalanx_restricted should be an array of size 2.
Arsenal "arsenalOpened" event called after arsenal opened
Uhm yes. The name is "Opened" in past-tense not "Open"
Your RHS is outdated btw.
There are no actual crashdumps in there so I cannot see what causes the crash.
There are lots of very weird network errors, can you try to reproduce it without mods and attach a report of that here?
-malloc=jemalloc_bi_x64
Please remove that and try the default memory allocator instead.
17:15:03 ErrorMessage: Too many virtual memory blocks requested
17:15:03 Application terminated intentionally
2:44:32 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
2:44:33 Cannot create shader Unknown, error 887a0005
2:44:33 DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
2:44:33 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
2:44:33 ErrorMessage: DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
2:44:33 Application terminated intentionally
ErrorMessage: DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
May 22 2020
I tested the dev change, it seems a lot better now but I did notice that the gunners are still oddly resistant to RGN grenades. This isn't very consistent but when throwing grenades at M2s surrounded by other similar units, the M2s would survive sometimes where other units would consistently die. This seems to happen more often for the low M2s for some reason.
This event handler is designed to fire after the event. Perhaps you could try to store backpack reference in a mission variable instead of on player as player may be replaced with dummy when arsenal is opened
Still reproducible in
Launcher version: 1.5.146373
Game version: 1.98.146373
Branch: main / beta branch not specified
May 21 2020
I also get a popping noise. Only in the left channel. Happens when I'm in the editor after a couple minutes. 100% of the time it will pop when I click out of Arma and back in, and only when Livonia is open in the editor. Sometimes it pops while staying in the editor (on Livonia) whenever I click on something, like change unit faction, or select an object. I never get this noise with any other map open.
Perfect!
Could you please try this addon that I attached to this message if it helps?
we dont have a linux server running anymore, so no quick test possible :(
May 20 2020
Yay!