I guess this explains the "headglitch" problem that bugs so much (Battlefield 4 had their headglitch problem fixed some time ago).
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Aug 28 2016
up
up
Issue persists in dev build 1.65.138105
This is a known bug developers are currently working on a fix, don't keep your hopes up
Aug 27 2016
FOUND IT! in the file BISProfile.json, if the value for "tag" contains special characters (in my case i used open/close parenthesis and forward slashes in my clan tag from UNITs (https://units.arma3.com/unit/secret)) and i caused a crash so i changed the settings on my unit to use an underscore as the only special character and then changed it in the BISProfile.json file and it no longer crashes!
Come on Bohemia, it's been two years... Would this not be a quick change of a few lines of code to the asset?
i thought it worked but then the next time i opened the game it got the exact same error. the attachment above is from the release candidate 164 (Arma3Update164RC) which means if this goes live, my game will be bricked.
Well, no one to fix that?
This was happening to me using 960M GPU but now it's gone. Someone using GTX750 ti could check if it's fixed for them too?
Open Props Section -> Supplies -> Storage (4 Pods)
Or CSAT -> Storage (2 Pods)
As I mentioned was this tested in multiplayer framework on our dedicated server.
Hi, thanks for checking in :)
Aug 26 2016
Hello,
sorry for the inconvenience. As far as we know this issue is caused by the Windows update KB3078601. You can either uninstall the update or wait for Microsoft to release a fixed version of the update. https://support.microsoft.com/en-us/help/12373/windows-update-faq
For some reason it will not let me upload the mdmp file
Help me.
I updated driver and chipset for Intel graphics. Did not solve the problem. Installed new Video card (EVGA 740) and game is now running without crashing. My FPS went from 20 to 50.
On version 1.62 there is no such problem.
Yes, I changed control of management for 70% of keys, repetitions of actions and keys isn't present. All management in the field of arrows (up, in a bottom, to the left, in the right). MOD isn't present.
It is strange, but appeared only on version Dev. I will check everything on new DEV later.
Any development on this?. I still cannot update my Workshop addon.
Thank you.
In T120074#1505328, @BISWizard wrote:Hello,
the logs shows that some of the preset files are corrupted and can't be processed. Could you please upload them too, I'd like to see how they are corrupted and whether it can be repaired or not.
running any mods? If so, does it happen in vanilla?
this topic can be closed, I guess :-)
Thank you,I'm not in the city limits and within 3 days I will report helped or not
When wait for fixes? Take the time to fix it.
When wait for fixes? Take the time to fix it.
It is me again. If it is possible, please create only one issue per ticket. The developers and users (like me) will be very grateful and it is easier to keep track of the issues.
thank you for the feedback.
In T80081#1066536, @Laxemann wrote:A serious question (not wanting to provoke):
What makes it hard to fix this?
Is the animation itself flawed and would require new mocaping?
Issue seems to be resolved. Ticket can be closed. Thank you!
does same situation occur with any other vehicles? Does it happen in editor or you need to have some mission or sp session running?
frames do not have to be captured during the crash but during the low FPS so you don't have to wait for the crash.
Or did I get it worng and you get the crash when you try to capture the fram?
thank you for the feedback.
Hello,
one or more files that are part of Microsoft .NET Framework and that Launcher needs to run are is corrupted on your computer. Please re-install the latest version of .NET Framework to repair the files: https://www.microsoft.com/en-us/download/details.aspx?id=53345
Hello,
the logs shows that some of the preset files are corrupted and can't be processed. Could you please upload them too, I'd like to see how they are corrupted and whether it can be repaired or not.
It always happens to me!
Aug 25 2016
Ok, I have used the devbuild to see if all my presets are there, but there is no difference in what appears, it's the same presets I had before.
Must be a problem unique to me?I don't know.
In T120074#1505251, @BISWizard wrote:Hello,
thank you for reporting the issue. I believe that we've already fixed the issue, and the fix is available on our Development branch: https://forums.bistudio.com/topic/140837-development-branch-changelog/page-42#entry3075108Could you please upload the logs to some file-sharing service and post the link here? I'd like to check whether it is the same issue or another one.
I can reproduce it too
Hello,
thank you for reporting the issue. I believe that we've already fixed the issue, and the fix is available on our Development branch: https://forums.bistudio.com/topic/140837-development-branch-changelog/page-42#entry3075108
profiling or development build?? Cannot find profiling.exe...
Yes it does but you dont understand it..
It creates a point at (0,2,0) based on the modelToWorld position.
Then you asign an action like "Start engine" on that point.
When you start to fly that point move away.
Well, I obviously cannot check what you are saying, as script you provided does nothing as it is.
Im gonna explain it again.
But if in the script you change it to these:
I am not sure how to use your repro, it seems out of context. However I have found this in the thread you linked: