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May 10 2016

AD2001 added a comment to T75457: FPS Multiplayer Sucks.

If you can't be patient, just go play BF4 and never play Arma 3 again.

May 10 2016, 7:36 AM · Arma 3
AD2001 added a comment to T75448: Headlights not working in daytime in shadows of dark buildings.

It's a modified engine... soo

May 10 2016, 7:36 AM · Arma 3
AD2001 added a comment to T75433: add shout and screaming?.

"But the idea of the your own mic being heard by the enemy is pretty cool idea."

Enemies can already hear what you say if they're close enough.

May 10 2016, 7:36 AM · Arma 3
AD2001 added a comment to T75422: Duplicate mods help/mods duplicados..

This should be on the Forums.

May 10 2016, 7:35 AM · Arma 3
AD2001 added a comment to T75409: Camp Maxwell Fixes.

This should be on the forums.

May 10 2016, 7:35 AM · Arma 3
AD2001 added a comment to T75396: Can't play Multiplayer..

"the new update (containing "multiplayer optimalization"++)"

Where did you get that?

May 10 2016, 7:35 AM · Arma 3
AD2001 added a comment to T75395: At launch see Arma 3 logo then goes to black screen and stops.

Surely they're going to help you when you have that name.

May 10 2016, 7:35 AM · Arma 3
AD2001 added a comment to T75388: Static objects from DayZ are too shiny.

Screenshot?

May 10 2016, 7:35 AM · Arma 3
AD2001 added a comment to T75381: Requirement to complete Survive campaign in order to play Adapt.

You can use the cheat to unlock the whole campaign: https://wiki.bisimulations.com/wiki/ArmA:_Cheats

May 10 2016, 7:35 AM · Arma 3
AD2001 added a comment to T75381: Requirement to complete Survive campaign in order to play Adapt.

Strange, the link worked a few a days ago.

May 10 2016, 7:35 AM · Arma 3
AD2001 added a comment to T75342: Missing front sight texture when MRCO is on MX 3GL..

Reports of this bug are being made every few days. I don't know how hard it is to fix this bug, but BIS should probably hurry up with fixing it.

May 10 2016, 7:34 AM · Arma 3
AD2001 added a comment to T75309: Uncontrolled UGV automatically returning fire.

Working as intended.

May 10 2016, 7:33 AM · Arma 3
AD2001 added a comment to T75295: More Contrast into Arma 3.

I agree that vegetation and the ground need more contrast, but everything else is fine IMO.

May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75292: AI divers can throw grenades underwater..

Duplicate of #0005996.

May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75289: Unable to rebind Countermeasure controls (aircraft).

C isn't for countermeasures, G is. Also, you can rebind all of them in the config files.

May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75266: CTD w/Error Dialog Box.

There's a big difference between a mod/addon and a mission FYI.

May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75266: CTD w/Error Dialog Box.

Have you tried verifying the game cache? Do you have any missions installed that could be causing the problem?

May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75266: CTD w/Error Dialog Box.

It says that you haven't added any mods, not missions.

May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75260: [REQ] Add a version of the HMEET with an exposed gun.

Or people who disagree.

May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75217: Soldier does not insert new grenade when reloading underbarrel grenade launcher.

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog/page20

Why don't you just look at them yourself?

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75217: Soldier does not insert new grenade when reloading underbarrel grenade launcher.

14-01-2014: "Added several safety checks to prevent unnecessary AI calculations"

15-01-2014: "Merged and used some optimization of collision detections from DayZ"

Nope, can't see any optimization.

14-01-2014: "Fixed: Crash caused by wrong vertex data in specific objects"

15-01-2014: "Mk20 rifle has correct zeroing steps of iron sights"

16-01-2014: "Fixed: 3rd person mortar view
Fixed: MLRS not shooting at given position
Fix for low skill AI turret gunners shooting at impossible-to-hit targets
Fixed: Possible issues with cinema border function being called badly"

17-01-2014: "Swimming soldiers stop levitating / swimming on land
Fixed: Creation of duplicate post process effect handles after saved game is loaded"

Nope, they didn't fix any bugs, either.

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75217: Soldier does not insert new grenade when reloading underbarrel grenade launcher.

"Oh, those BIS guys are idiots! They try to fix crashes and improve performance when they could be giving us eye candy. Shame on them!"

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75215: 15 satchel charges cannot destroy 1 small tree.

I don't know, but apparently they reduced the damage of satchels AND demo charges because of that ticket.

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75215: 15 satchel charges cannot destroy 1 small tree.

I remember knocking down trees with a single claymore while the game was still in alpha, so they probably changed something.

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75215: 15 satchel charges cannot destroy 1 small tree.

http://feedback.arma3.com/view.php?id=14849

It's vryoffbtdrummr's fault.

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75211: Headgear blocking scope on Zafir.

Strange, I thought helmets weren't even rendered in first person.

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75211: Headgear blocking scope on Zafir.

Could NVGs be causing it?

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75207: give us back our lamps and base lights in the editor.

They removed them because there were issue with overlapping dynamic lights.

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75198: Major FPS drop from single-player to multiplayer.

Was it the same mission in multiplayer and singleplayer? What were the server specs? How many people were in the server?

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75196: Crashing UAV Greyhawk causes friendly AI to shoot UAV Pilot as a team killer..

Why are you reporting this again?

May 10 2016, 7:30 AM · Arma 3
AD2001 added a comment to T75184: Mission 13 "Camp Maxwell" still does not work!.

Are you on the dev build? Can you give us the number of the original ticket?

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75174: Some peoples Arma 3 have their game stopped working. We on server sees: Steam ticket check failed..

It's not really good protection. It kicks a lot of clients from certain servers, whether they actually have the game on Steam or not.

This could be an issue with Steam, though.

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75170: Game Crashes on main menu with Overwolf overlay activated..

Overlord? Are you sure you installed the correct program? :P

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75160: Support AMD Mantle.

FFS, at least learn how to spell it properly.

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75160: Support AMD Mantle.

Except for people using Intel and/or Nvidia.

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75154: ERROR Config.bin/CfgMagazines.DefaultREDManAllSignal.

Upload the mission here.

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75152: Hard to aim ground targets with ATGM in Attack Choppers.

The Mi-48 has ATGMs and unguided rockets. The ATGMs can lock-on onto vehicles, but the rockets can't. I don't see an issue here.

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75152: Hard to aim ground targets with ATGM in Attack Choppers.

What tutorial are you talking about? What helicopter is it?

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75152: Hard to aim ground targets with ATGM in Attack Choppers.

Are you serious? Did you expect the helicopter controls to be the same as those in Battlefield?

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75143: Accuracy of fire in sitting and standing identical.

I suppose by "sitting" you mean crouching, correct?

May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75143: Accuracy of fire in sitting and standing identical.

Is this about accuracy or recoil? Where is sitting in that video?

May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75115: No real winter environment with SNOW.

It's already possible: http://forums.bistudio.com/showthread.php?109702-VBS2-Discussion-thread-the-one-and-only/page83

May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75111: Thermal Vision.
  • add infantry/sniper rifle optic with Night Vision only

Try "optic_NVS".

  • add some kind of command or parameter to disable Thermal Vision capabilities on optics and titan launchers
  • a command that when it is applied to the unit (AI or player), that unit is not able to switch to Thermal Vision anymore

Agreed, but make a separate ticket.

  • There is a similar problem with drones (darter, greyhawk, stomper, static autonomous mg/gl, etc). If I disable Thermal Vision on these (with disableTIEquipment command) I no longer have access to Night Vision capability.

Agreed, but make a separate ticket.

May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75111: Thermal Vision.

Read the How to guide (http://feedback.arma3.com/how-to-user.html.html). It says to report one issue/request per ticket only.

May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75104: Any IR beacon can be seen with any NVGoggles.

"NV goggles can't see different colors"

http://marinesmagazine.dodlive.mil/2012/03/12/color-nvgs/

May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75102: Copied vehicles From Arma 2.

What's the point of this ticket?

May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75101: Unable To Choose Character.

And moveInCommander.

May 10 2016, 7:28 AM · Arma 3
AD2001 added a comment to T75094: VBS3 snow in ARMA 3.

@FeralCircus

The VBS3 snow isn't built into the weather system. It's scripted and it's only available for certain versions of the game (the Swedish version, I believe).

May 10 2016, 7:27 AM · Arma 3
AD2001 added a comment to T75094: VBS3 snow in ARMA 3.

Because it's already possible. Did you even read the comments here?

May 10 2016, 7:27 AM · Arma 3
AD2001 added a comment to T75094: VBS3 snow in ARMA 3.

FFS, ProGamer, just close this ticket.

May 10 2016, 7:27 AM · Arma 3
AD2001 added a comment to T75094: VBS3 snow in ARMA 3.

This is already possible:

http://forums.bistudio.com/showthread.php?109702-VBS2-Discussion-thread-the-one-and-only/page83

May 10 2016, 7:27 AM · Arma 3
AD2001 added a comment to T75030: Beeping is extraordinarily, non existent in real life..

Except there's not red triangle on higher difficulties.

May 10 2016, 7:26 AM · Arma 3
AD2001 added a comment to T75030: Beeping is extraordinarily, non existent in real life..

"i do believe BIS already disabled friendly fire one mines"

When?

May 10 2016, 7:26 AM · Arma 3
AD2001 added a comment to T75030: Beeping is extraordinarily, non existent in real life..

I don't think the beeping should exist at all.

May 10 2016, 7:26 AM · Arma 3
AD2001 added a comment to T75030: Beeping is extraordinarily, non existent in real life..

Do people actually run up to tanks and place charges next to them in real life?

May 10 2016, 7:26 AM · Arma 3
AD2001 added a comment to T75026: No ambient sound in multiplayer.

Can you reproduce this in any multiplayer mission or just in SaMatra's Wasteland?

May 10 2016, 7:26 AM · Arma 3
AD2001 added a comment to T75020: Factions Vehicles Suggestions.

Mi-8 for the CSAT? Really? Isn't that thing like 40 years old already?

Also, why does everyone think the AAF have to have air superiority fighters and attack helicopters? Their whole country isn't even 300 km2!

May 10 2016, 7:25 AM · Arma 3
AD2001 added a comment to T75020: Factions Vehicles Suggestions.

Oh, yeah, some of that info is outdated because it's from an older ticket.

IMO AAF shouldn't have any attack helicopters or specialized dogfighting aircraft because they're just a small island country and they already have MBTs. I agree that they should get some artillery and an AA vehicle, though.

CSAT should probably get an MLRS, too.

May 10 2016, 7:25 AM · Arma 3
AD2001 added a comment to T75020: Factions Vehicles Suggestions.

*sigh* How many times do I have to prove people claiming that everything is "balanced" wrong?

Let's compare all the vehicles, shall we?

Quadbike - Yeah, the same as it's always been.
MRAPs - Some are faster, some are smaller, some have commanders, some don't. I don't see the point of more differences.
APCs (wheeled) - The AAF one has missiles and a 30 mm cannon, the NATO one has a 40 mm and a 6.5 coax and the CSAT one has 2 less wheels (not like it makes a huge difference, though it's easier to disable it with small arms) and a 40 mm cannon with less ammo and without the APFSDS-T rounds.
IFVs (tracked) - The NATO one has very thin armour, while the CSAT one has better armour AND ATGMs. All other weapons are the same.
MBTs - They both have a 120 mm cannon, but the NATO one can carry 6 people in the back, while the CSAT one is smaller and more agile (or is it?).
Attack helicopters - The CSAT one is a flying tank, it has 8 ATGMs, 38 rockets and a 30 mm autocannon. In addition to that, it can carry 8 people in the back. The NATO one is very fragile, has only a 20 mm (pretty much useless the way it is now), 24 DAGRs (which are, AFAIK, supposed to be as powerful as the DARs on the AH-9s, but they can still take out APCs in one hit) and 4 ASRAAMs. It is faster and more agile, though.
Light transport/attack helis - Only NATO has them.
Medium transport helis - The PO-30 and the UH-80 belong in this category. The UH-80 is bigger and has just two miniguns, while the PO-30 has either no armament or 12 DAGRs and a 6.5 minigun.
Heavy transport helicopters - Only AAF has them (at the moment?).
Jets - Only AAF has them, at the moment.
Armed boats - The NATO and AAF have a 40 mm GMG and a 6.5 minigun, while the CSAT one has a 40 mm and a .50 cal HMG.
Uunarmed boats - The same for every faction, I don't see a point in them being different.
AA and arty vehicles - Okay, they're completely the same, just mounted on a different chassis. NATO does have an MLRS, though.

Now, the weapons:
Main service rifles - NATO and CSAT are pretty much the same, though since CSAT rifle uses a bulpup design, it has a higher muzzle velocity. AAF and FIA use a 5.56 NATO rifles, which are weaker than the NATO and CSAT ones.
DMRs - NATO uses a variant of the main service rifle, which has a uses 6.5, while CSAT uses a 7.62 rifle. AAF also uses a 7.62, but with bigger magazines, than the CSAT one.
Carbines - Both use variants of the main rifle.
LMGs - NATO uses a variant of the main rifle, while CSAT uses a 7.62 rifle, with bigger magazines, but a slightly slower rate of fire than the NATO one. AAF uses a 6.5 caliber LMG with bigger mags than the NATO one and around the same RoF.
Sniper rifles - NATO uses a .408 rifle with 7 round mags, while CSAT and AAF use a .50 cal Russian rifle with 5 round mags. All of them are, obviously, bolt-action.
Launchers - NATO uses a guided launcher that can lock-on onto ground vehicles, while CSAT and AAF use unguided RPGs.
Pistols - NATO and CSAT pistols are completely the same, but how different were they in Arma 2? AAF uses a 1911 variant.
Heavy pistols - NATO uses an 11 round .45 ACP semi-auto pistol, while CSAT has a .45 ACP 6 round revolver.
Heavy AA and AT launcher - OK, you got me.

This is everything I can remember at the moment, tell me if I forgot anything.

May 10 2016, 7:25 AM · Arma 3
AD2001 added a comment to T75020: Factions Vehicles Suggestions.

Are you stupid or just trolling?

May 10 2016, 7:25 AM · Arma 3
AD2001 added a comment to T75016: When i pick up MK200 machinegun my game crash.

What mission were you playing and did you have any mods installed?

May 10 2016, 7:25 AM · Arma 3
AD2001 added a comment to T75009: Unable to use DMS and LRPS scopes.

Do you have any mods installed?

May 10 2016, 7:25 AM · Arma 3
AD2001 added a comment to T75006: UAV control.

You don't need a GPS to use UAVs.

May 10 2016, 7:25 AM · Arma 3
AD2001 added a comment to T75005: How about adding equipable in pistol or extra slot flashlight, grenade launcher and chemlight?.

Pleas report only one issue/request per ticket.

May 10 2016, 7:25 AM · Arma 3
AD2001 added a comment to T75000: Various weapons have the same exact display name..

This just doesn't work with the new attachment system. If you remove, for example, an RCO from an "MX 6.5mm RCO", the MX will still have the same name, even though it doesn't have an RCO.

May 10 2016, 7:25 AM · Arma 3
AD2001 added a comment to T74997: Tank gunners.

Is this a feature request or a bug?

May 10 2016, 7:25 AM · Arma 3
AD2001 added a comment to T74979: Buildings destroyable via PhysX..

Oh my God, nobody ever thought of this!

May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74979: Buildings destroyable via PhysX..

#0010745
#0011163

There are your links.

May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74976: impossible to connect or do an internet server.

I didn't mean to harsh, I was just referring to the meme thingy.

http://www.youtube.com/watch?v=m_mDTLphIVY

Anyway, I think this is a duplicate of #0016618.

May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74976: impossible to connect or do an internet server.

English, motherfucker, do you speak it?

May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74969: Broken Damage system (all of the sudden).

Found it. Duplicate of #0016542.

May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74969: Broken Damage system (all of the sudden).

Already reported. Can't find the ticket, though.

May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74967: Sounds are heard through UAV controls.

What exactly is the point of the screenshot?

May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74966: You can drive for miles with engine off.

Well, it is 2035...

May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74956: Windows and realism.

Unable to reproduce. I can destroy windows without any issues.

May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74948: Recoil is missing.

Unable to reproduce.

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74945: Game freezes after a mission..

Do you have any mods installed?

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74937: AAF Buzzard jet (AA Version) has wrong camo pattern.

Okay, it is a missing feature, but it wasn't promised, so you shouldn't have exepected it.

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74937: AAF Buzzard jet (AA Version) has wrong camo pattern.

Yes, it is, but you can't say it's missing feature if it's wrong camo.

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74937: AAF Buzzard jet (AA Version) has wrong camo pattern.

Yes, it is. They're working on it.

And the jet in the picture has a hexagonal camo, which means it was planned to be used by CSAT before the release.

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74922: 2 voices simultaneously say "Move to grid 051138" at start of mission.

Try removing all mods and report if you can still reproduce the issue. Otherwise close the ticket.

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74918: 20mm Gatling Cannon on the Buzzard jet is extremely under-powered and unrealistic.

How about comparing it to the L-159's actual info?

http://en.wikipedia.org/wiki/Aero_L-159_Alca#Specifications_.28L-159A.29

http://www.zvi.cz/en/products/20-mm-gun-pod-plamen.html

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74912: Smoke goes through walls.

Duplicate of #0002325.

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74911: Dying from destroyed buildings when near, in MP.

Which mission? Which buildings specifically?

May 10 2016, 7:23 AM · Arma 3
AD2001 added a comment to T74901: Unrealistic Weapon damage.

Or, just return the old damage system.

May 10 2016, 7:22 AM · Arma 3
AD2001 added a comment to T74899: MBT-52 crew bug.

For the love of God, why do you update the ticket so much!?

May 10 2016, 7:22 AM · Arma 3
AD2001 added a comment to T74896: Once again the player is ice skating.

Confirmed.

Maybe it means they'll bring snow and freezing lakes to Arma 3. ;)

May 10 2016, 7:22 AM · Arma 3
AD2001 added a comment to T74876: Add TUSK variant of Slammer.

Are you referring to the up-armored variant?

May 10 2016, 7:22 AM · Arma 3
AD2001 added a comment to T74876: Add TUSK variant of Slammer.

http://forums.bistudio.com/showthread.php?132745-Is-Arma-3-authentic/page111&p=2570363#post2570363

Ask zGuba.

May 10 2016, 7:22 AM · Arma 3
AD2001 added a comment to T74869: freeze in the tree.

You're not really supposed to jump there.

May 10 2016, 7:22 AM · Arma 3
AD2001 added a comment to T74862: The destruction of cranes still doesn´t look satisfying..

Could you make a video of how the current destruction looks like and explain what would be "satisfying" for you?

May 10 2016, 7:21 AM · Arma 3
AD2001 added a comment to T74839: Suggestion: introduce limping animation when shot in leg(s).

Duplicate of #0001362.

May 10 2016, 7:21 AM · Arma 3
AD2001 added a comment to T74794: Accessing inventory while in a vehicle.

There's a really good game that I think is just for you, it's called Battlefield 4.

Delete your feedback tracker account and go play it now!

May 10 2016, 7:20 AM · Arma 3
AD2001 added a comment to T74794: Accessing inventory while in a vehicle.

The reviving is a 3rd party script, BIS didn't make it, so they're not responsible for it.

Also, Arma 3 is a simulator, if you don't want realism, then don't play it.

May 10 2016, 7:20 AM · Arma 3
AD2001 added a comment to T74794: Accessing inventory while in a vehicle.

You can already access the inventory as a passenger. You shouldn't be able to access it as a gunner, driver or commander.

May 10 2016, 7:20 AM · Arma 3
AD2001 added a comment to T74764: Dead bodies can block AI path movement.

Are you using any AI mods?

May 10 2016, 7:19 AM · Arma 3
AD2001 added a comment to T74753: Add a machine gun for the commander of the Slammer and Trophy.

Why don't you close it then?

May 10 2016, 7:19 AM · Arma 3
AD2001 added a comment to T74742: TOH and Driving Physic back into the game!.

Read the description of the video.

"EDIT: Rumors are that ARMA 3 Alpha has not incorporated TOH flight models so the information contained in this video may not be accurate concerning that point"

May 10 2016, 7:18 AM · Arma 3
AD2001 added a comment to T74715: Desperate need of more MGs (machine guns) added to the stock.

FFS, people, why do you keep mentioning balancing?

Do you like ProGamer coming here and explaining how Arma doesn't need artificial balancing and how he and the other elitists don't want artificial balancing?

And when someone puts up a reasonable argument on a ticket he posted about "all the factions being the same", he just closes the ticket without a response.

May 10 2016, 7:18 AM · Arma 3
AD2001 added a comment to T74715: Desperate need of more MGs (machine guns) added to the stock.

I don't care about balancing, not one little bit.

ProGamer, on the other hand, does...

May 10 2016, 7:18 AM · Arma 3