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Buildings destroyable via PhysX.
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Right now all structures can have 2 or 3 states (either OK/destroyed or OK/damaged/destroyed). That would be enough for eraly 2000s but now when Arma 3 has PhysX it's shame it's not used for something more than ragdoll.

The idea of the request is shown in the video:

I understand that realization of this feature can require recreation/modification of all existing structures (and a little bit naive because), but simple adding physx-destroyed-buildings in game engine will be enough (I suppose the community will handle all the rest).

Apart from looking good this also makes gameplay different:

  1. Make wall-breaching possible;
  2. Make creating keyholes possible for urban warfare.


Legacy ID
Have Not Tried

Event Timeline

Val edited Steps To Reproduce. (Show Details)Dec 18 2013, 9:25 PM
Val edited Additional Information. (Show Details)
Val set Category to Visual-Structures.
Val set Reproducibility to Have Not Tried.
Val set Severity to None.
Val set Resolution to Open.
Val set Legacy ID to 2416780952.May 7 2016, 5:38 PM
AD2001 added a subscriber: AD2001.May 7 2016, 5:38 PM

Oh my God, nobody ever thought of this!

Val added a subscriber: Val.May 7 2016, 5:38 PM
Val added a comment.Dec 18 2013, 10:26 PM

Ok, then give me a link to the report.

So, as I see you want this feature never to be implemented and stick to ancient style of buildings destruction.

izaiak added a subscriber: izaiak.May 7 2016, 5:38 PM

Do somethings BI use the tool that you have implemented into the game !!

You said "game is using physX" OKKKK : USE PHYSX NOW !!!!!!!!!

"3D realistic clouds" : OK ! Use more realistic weather with several kind of clouds.

The list goes on...

Bi use tool which you have implemetend into the game ! Thanks !


There are your links.