In T190364#2788419, @BIS_fnc_KK wrote:Players being locked in lobby
works for me, there is a few seconds delay before you can select role
Debriefing remains on screen after mission restart
works fine as well, no debriefing screen for me
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May 9 2025
May 9 2025
May 8 2025
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May 5 2025
May 4 2025
May 4 2025
May 2 2025
May 2 2025
SaMatra added a comment to T190364: remoteExec JIP calls are dropped after mission restart done with #server command.
In T123355#2801333, @LSValmont wrote:KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?PS: Are holdactions also compiled before every execution? Because holdaction seem very resource intensive with larger code
Flaber updated the task description for T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
Flaber edited Steps To Reproduce on T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
May 1 2025
May 1 2025
R3vo updated the task description for T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
Bromine added a comment to T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
This is happening for me on both profiling and standard branch
Apr 30 2025
Apr 30 2025
Groove_C renamed T143981: Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering to switch via CTRL+F from Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering via CTRL+F to Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering to switch via CTRL+F.
Groove_C renamed T143987: AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering to switch via CTRL+F. from AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering via CTRL+F. to AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering to switch via CTRL+F..
Groove_C renamed T143984: BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Groove_C renamed T143988: AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Groove_C renamed T143989: FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Groove_C renamed T148491: List of helicopters/jets where it's impossible to get out when under specific armor fire, due to get out animation restarting non stop, because of specific damage per second from List of helicopters/planes where it's impossible to get out when under armor fire, due to get out animation and DPS (damage per seconde) to the player to List of helicopters/jets where it's impossible to get out when under specific armor fire, due to get out animation restarting non stop, because of specific damage per second.
Groove_C renamed T148411: List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat from List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat to List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat.
Groove_C renamed T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted from Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted to Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted.
Tested addAction conditions with this code:
conditionFunc = {call{call{call{ call {captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}}; for "_i" from 1 to 1000 do { //player addAction ["Title", {}, nil, 2, true, true, "", "call{call{call{call{captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}"]; player addAction ["Title", {}, nil, 2, true, true, "", "call conditionFunc"]; };
Frame rate of 220 without either, 102 with the separate function and 93 with the string. Not sure whether that's compilation overhead or just the code locality costs of running 1000 different functions. The main takeaway would be "don't add 1000 addActions to the player".
KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?
Apr 29 2025
Apr 29 2025
Ollietank added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.
Game loads fine with & without mods, when BattleEye is unchecked/turned off
Ollietank added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.
ArmaReport_Log_20250429T062433_Ollie.zip178 KBDownload
Collected the ARMA details & report (when required)
Apr 26 2025
Apr 26 2025
just tested with latest dev version, mission complete. recommend close ticket. on side note, it was a bit slower (not significant enough to warrant any fix as this may be a symptom of "efficiency" that caused the bug in the first place). thank you!
Apr 25 2025
Apr 25 2025
TRAGER added a comment to T191409: no projectile explosions after version 2.18.152783 new PROFILING.
19-03-2025 Fixed: Missiles did not consider their fuseDistance setting - T189277
Ezcoo_ added a comment to T159403: Increase the custom radio channel limit for the "radioChannelCreate" command.
Yes please! Significantly higher number of supported custom channels would allow many cool things to be done, like complex phone systems or organizing comms efficiently in vanilla.
Apr 24 2025
Apr 24 2025
holgerhollebolle added a comment to T123930: enableDynamicSimulation not working when passed Object.
This is a big issue for my spawning system. enableDynamicSimulation does not work for Vehicles. When you enable Dynamicsimulation for vehicles in the editor it works. But using enableDynamicSimulation on spawned vehicles does not work.
Apr 23 2025
Apr 23 2025
Apr 22 2025
Apr 22 2025
fragmeister57 added a comment to T185482: arma3_x64.exe crashes with STATUS_ILLEGAL_INSTRUCTION when loading the main menu after 2.18 update.
Any idea of when is 2.20 going to be released? I heard it was expected for February, and here we are in April...
TRAGER added a comment to T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted.
related T191278
This is still an issue after 9 years..... and it's vanilla. By using only ZEUS EXTENDED mod, jumping in T-100, and having AI as Commander and Gunner. Go manually into commander slot, use almost all ammo, switch back to driver/gunner. Spawn some enemy AI, and after commander uses all of it's ammo, he constantly wants to reload gunner's weapon. I'm very surprised this wasn't reported over those 9 years again. I might go submit new ticket, unless someone from this thread reads this.
Apr 21 2025
Apr 21 2025
Apr 20 2025
Apr 20 2025
Apr 19 2025
Apr 19 2025
TRAGER added a comment to T190093: [Bug] Ifrit GMG and HMG variant glass allows bullets through with no collision.
related report from 2018 T127513
Apr 15 2025
Apr 15 2025
Apr 14 2025
Apr 14 2025
dedmen changed the status of T163827: [Feature Request] A couple of new ppEffects from New to Feedback.
DOF parameters [scale, focusDIstance, blur coefficient]
Sharpness parameters [scale]
Fisheye parameters [aperture, scale1, scale2] (aperture is between 0-180)
Solved in https://feedback.bistudio.com/T163827
Apr 13 2025
Apr 13 2025
It looks like your Arma 3 server is crashing randomly due to something pointing at BEServer.dll, based on the fault address in your server.rpt. This usually relates to either:
Apr 12 2025
Apr 12 2025
i would like to use playerSide as client side, while in a session and not when a player is connecting.
FUBAR88 merged task T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands into Restricted Maniphest Task.
FUBAR88 added a comment to T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .
See video
FUBAR88 updated the task description for T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .
FUBAR88 updated subscribers of T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .
@Geez not sure if this issue was reported before
Apr 11 2025
Apr 11 2025
Working perfectly in profiling branch, thank you
// Would have to stop pylon commands from working within here to prevent recursion
Apr 10 2025
Apr 10 2025
Kohjin added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.
Done in 2.20 152788
Thanks a lot!
Leopard20 updated the task description for T190844: [Feature Request] localize command with specific language.
swissMAG added a comment to T190250: (AFM) Deleted Passengers by ZEUS won't reduce the overall weight of the airframe.
Hi dedmen.
Thanks for acknoledgement and reply.
Have a great day.
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