Playable AI gets stuck on it's respawn position and is unable to move after getting killed inside vehicle cargo. Encountered this while playing on an official Escape server and on a BECTI mission as well. When an AI gets killed inside the cargo of a vehicle it is unable to move after respawn (it can turn around, change stance and shoot enemies). The Escape mission doesn't have debug console enabled, but on the BECTI mission i was able to check what's happening, and it looks like the AI still believes it's in the cargo of a vehicle after respawning (getUnitState returns "CARGO"). unassignVehicle or MoveOut doesn't help, but (when debug console is available) moving the AI into a vehicle with moveInAny (or similar commands), then ordering it to get out fixes the problem. Non-scripting fix is to park a vehicle to a position, from where the AI is able to jump in instantly and order it to get in (but is not ideal when getting shot by 20+ enemies lol). I believe any mission that has playable AI is affected by this issue.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- AI Pathfinding / Motion
Steps To Reproduce
Start up an official Escape mission in MP (or join a server).
Be the leader of the group.
Order the group to board the starter truck (or any other vehicle that has enough cargo space).
Run into some enemies and get the members killed inside the vehicle.
(I did this, but might be irrelevant) Order the team to disembark.
Wait for them to respawn.
That's it, (most of) the AI members are now unable to move.