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Player's AI member CANNOT get in as passenger twice in a row if player is NOT the APC/IFV driver
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Description

As Mechanized Infantry using AI in the player's group, where the AI would play the role of the infantry that boards and disembarks the IFV/APC multiple times, if the player is in Gunner or Commander position, ask the infantry to get in the vehicle without move the vehicle since its spawn, the infantry will get in. But as the vehicle moves the infantry is not able to get in anymore, staying "stuck" in a specific point out of the vehicle's rear.

The only way to make the AI get in the vehicle after the vehicle changes its position is for the Player to change their seat to the driver one OR ask those units stuck to "STOP" and then immediately get in the vehicle.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
22h2 / OS build 19045.5247
Category
AI Control / Commanding
Steps To Reproduce

Those steps are described in detail and organized in the BIS forum link in "Additional Information".
Here is the permalink of the example using only Arma 3 v2.18 in Virtual Reality map:
mission.sqm (2kb)

Additional Information

Event Timeline

thy_ created this task.Mon, Jan 6, 5:44 PM
thy_ edited Steps To Reproduce. (Show Details)Mon, Jan 6, 5:49 PM
thy_ added a comment.Mon, Jan 6, 6:13 PM

To confirm the unexpected behavior, this code by pierremgi in my post:

[] spawn {
  while {true} do {
    uisleep 0.2;
    hintSilent str getUnitState bob
  }
};

Description that the code shows:
where bob is #4 or #5 in your own test. getUnitState.
The normal hint sequence: WAIT, (PLANNED for a very short time), BUSY, CARGO
The failed sequence is WAIT, (PLANNED for a very short time), then BUSY, OK, BUSY, OK.... blinking