Revision: 150630
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
May 16 2023
Thanks, this will suffice.
The problem here is that driver and gunner are added at much later stage, and are not available when WeaponAssembled fired. I will add UAVCrewCreated Mission EH which would fire after the crew is added so one can get the weappon, the units and group as soon as they are available
Happens as soon as the pilot of the VTOL isn't group leader.
Happens as soon as the pilot of the VTOL isn't group leader.
May 15 2023
The only mention of this is the report file is:
Recording audio device initialization failed.
May 14 2023
Revision: 150628
May 13 2023
Discovered there seems to be some kind of conflict between a weapon's recoil and the recoil of its fire modes. See additional details.
The update containing the SlotItemChanged EH has not come to the main branch of the game yet. It's still on dev branch, and will be for some time. You are receiving that error because the EH does not exist in the version of the game you have installed.
Same. Environment sound is buzzing in the left channel. Appeared as if after installing a sound card Creative Sound BlasterX G6.
May 12 2023
Guys, does "SlotItemChanged" EH work? When i try to add it, i recieve the error "unknown enum value".
May 11 2023
Flares are useless (launcher)
May 10 2023
hmm, wasn't there made a mistake in the intensity value while Arma 3 development?
current 2.13 dev branch, take a look at:
CfgLights → FlareLight → intensity=10000000
and compare with walue in
CfgAmmo → FlareBase → intensity=10000
CfgAmmo → Flare_82mm_AMOS_White → intensity=10000
This ticket needs a revival, flares sucked for almost 10 years now!
May 9 2023
May 8 2023
No, often requested in the past.
Script error == everything explode and nothing is safe anymore
May 7 2023
This can be closed, user found out their windows install was corrupted causing these issues.
May 6 2023
No worldWorld to model sounds more correct
Probably should be called worldToModelWorld instead
May 4 2023
ye m2 offroad turret doesn't have visionMode too, there is no such problem on an offroad as a static turret
May 3 2023
seems found a problem
Compared to Ghost Hawk turret, static M2 has optics = 1;, maybe its the cause? Couldn't find this parameter description in https://community.bistudio.com/wiki/Turret_Config_Reference
Tested FIXED on
May 2 2023
In T171754#2438892, @dedmen wrote:Ok didn't realize this change didn't go to dev-branch yet so you cannot have tested this.
I just checkedwill now return "<NULL-config>" instead of empty string. I suggest to revert it.
No that's wrong, I don't see how you got to that as there was no mention about changing configName
We changed the string representation of configNull, we did not change what configName returns.
str config and configName config are very different things.
Ok didn't realize this change didn't go to dev-branch yet so you cannot have tested this.
I just checked
configName should still keep returning empty string. Thats different thing.
str configNull should chage
configName configNull should not
Just realized that we shouldn't make str configNull return anything but empty string for backwards compatibility reasons. Personally I use configName CONFIG as a way to check if class exists AND return its config letter casing. Pretty sure I'm not the only one. Since
(configFile >> "CfgWeapons" >> "asd") isEqualTo configNull
is true,
configName (configFile >> "CfgWeapons" >> "asd")
will now return "<NULL-config>" instead of empty string. I suggest to revert it.
May 1 2023
configHierarchy before
[bin\config.bin,bin\config.bin/CfgGlasses,bin\config.bin/CfgGlasses/G_Sport_Blackyellow]
[]
Hmm... Thanks. I think this info should be added to wiki.
In T171609#2438269, @dedmen wrote:For performance reasons also, unsimulated objects probably shouldn't animate
Adding showNVGTurrets could be useful too, there is only showNVGGunner right now.
For performance reasons also, unsimulated objects probably shouldn't animate
"RFVibra264"
I don't know what it is, but its something you have installed, its not part of our game.
A quick google shows other people that have the exact same crash (0x1681 vs at 10001681)
Maybe "Company: Padix Co., Ltd. Game Controlpanel Extender" helps you in finding what the cause is
That function apparently expects to be called in "unscheduled" code
That's a good question. I don't know what that error is and you didn't provide enough context.
Where does that error come from, any more details?