Mh... Interesting..
Hotfixed in next dev/profiling branch update (profiling branch update is planned for tomorrow)
Can you retest on profiling v5 whether its fixed?
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May 1 2023
I have seen this error before, its a crash in XAudio2, it was reported to microsoft 2 years ago and they said they'll fix it.
Seems like they didn't...
I don't see how this can happen because of profiling branch, there are no changes anywhere near audio code. I'd assume its just random luck that you're hitting the crashes
Why? Because you're just lazy or something, how many players do you have from Ukraine? I think there are more than a dozen, Poland is smaller than Ukraine and has its own localization, but we can't have one? It's not very nice of you, as with developers
Something seems to be very wrong with your windows installation.
But I can't tell you how to fix it besides reinstalling windows.
I'd say a command to get all ladders in building, which returns array of start/end positions in model coordinates
And one command that returns building entity and ladder index and position on ladder in percent
(You can then calculate position in meters or entity position by getting that buildings ladders and grabbing by index
In T171966#2438098, @dedmen wrote:Due to the way of how this works, this is VERY unlikely.
The color is usually stored in the texture, pre-calculated when it is converted to PAA.
For UIToTexture the CPU doesn't even have access to texture, so we would have to calculate the average color on the GPU.
I'm quite sure this won't happen
Go to audio options and press the refresh button.
Due to the way of how this works, this is VERY unlikely.
The color is usually stored in the texture, pre-calculated when it is converted to PAA.
For UIToTexture the CPU doesn't even have access to texture, so we would have to calculate the average color on the GPU.
I'm quite sure this won't happen
Please upload your RPT file, as described here as crashdump files https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Still happening in Version: 2.12.150430.
next dev, default value stays at 0
Duplicate of T171918
Apr 30 2023
Not sure how to add the tag for Arma 3 Global Mobilization. Wouldn't let me.
Yea I already made a "fix" for it. player setAnimSpeedCoef (1 + (linearConversion [0.1,1,damage player,0,0.1935,true])); Also I need to change the animationspeed everytime the player gets damaged, so its not really ideal. Also the animationspeed needs to get changed on all clients otherwise it could look weird to other players
You probably can mitigate the effect with setAnimSpeedCoef but its a hack fix rather than controlling engine behaviour.
In T171953#2436725, @Leopard20 wrote:Getter2 is not needed. You only need to know which ladder.
All of them can be combined in one command:getLadder playerreturns:
[object, "ladderCfgName", progress]
Since ladders are just an array inside CfgVehicles definition, it should a Number instead instead of config name. But overall I guess that having all in one command should be fine.
[ENTITY, INDEX, POSITION] = getLadder UNIT;
Alternative names: getUnitLadder, getLadderState, getUnitLadderState
we figured this is probably due PX simulation keep running when a player is close
Apr 29 2023
I'm having trouble playing Arma 3 online, whenever I access the on{F2978501}line mode all the servers appear with red crosses.
Apr 28 2023
ЧТО ДЕЛАТЬ ЕСЛИ ПРОПАЛТ ЗВУК
Getter2 is not needed. You only need to know which ladder.
All of them can be combined in one command:
getLadder player
returns:
[object, "ladderCfgName", progress]
Bład BattleEye
as the content of this ticket unfortunately is outside of the scope of the CDLC (the wall is a vanilla object), we have to close this ticket.
Update your motherboards chipset.
I seem to have narrowed the issue down and have not had an issue since. It seems that I needed to update my motherboards chipset (B550-A PRO). Hopefully this helps anyone else who is having this issue in the future.
Sorry for the late reply, but I finally got around to trying this out. I tried these values.
Apr 27 2023
oyunu çalıştırdığımda bu hata karşıma çıktı.
Good day!
Apr 26 2023
The range is -pi to pi
I don't want to spam new anim sources. Any idea for a default that would work?
That feels weird to me, I'd just keep it the same for customWaypointDirection?
I think we should just take driver as a priority, it will be better from a gameplay perspective. The waypointDirection approach feels weird and is most likely a remnant of something old.
One weird thing.
waypointDirection takes the codriver first, and if codriver is empty, then takes the driver.
That feels weird to me, I'd just keep it the same for customWaypointDirection?
Apr 25 2023
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
The in-game part needs to wait for next DLC update to be released.
Yeah, Steam Workshop has now a tag for the map. Now it is just missing the ingame ability to tag it. Thanks!
Change has been made in the backend; please check it is available for you.
Well, the problem seems to be in a3\weapons_f_orange\ammo\data\leaflet_dirt_nohq.paa
I changed the path to this texture in the original leaflet_old_super.rvmat file In class Stage1 to any other and it works the problem doesn't present more
Apr 24 2023
Apr 23 2023
I looked it up and in order make eden support this feature new attribute needs to be added and then it needs to be synced with the rest of attributes and add ui priority box and then localize and and... Basically too much work. So chances are it wont be done so you just have to make sure you use this command in mission, i.e. after allMapMarkers is populated
oh no, I don't know how I can get this kind of problem without creating a new class in Eden's config i.e. without creating a mod
Ok, but for the future please explain why do you need this or that change with concrete examples to avoid situations like this. tweaked Revision: 150527
In T170425#2433944, @BIS_fnc_KK wrote:not units controlling UAVs
UAV AI is the one controlling UAV, what you asked in the first place was inconsistent with the command name but useful for a quick check, otherwise you could have done all this via config look up.