Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Feb 27 2023

SaMatra added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

Example:

_group addEventHandler ["UnitKilled", {
	params ["_group", "_unit"];
	if(units _group findIf {alive _x} < 0) then {
		// Everyone is dead
	};
}];
Feb 27 2023, 10:02 AM · Arma 3
SaMatra added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

Samatra, there is already a killed EH.

This is about an event handler only firing when all units in a group are dead.. Needed for AI groups in Co-op missions for example.

Currently you have to constantly iterate over all units of a group to check if all units are down.

So virtually like the empty group EH which only fires when all units in a group are deleted.

Feb 27 2023, 9:56 AM · Arma 3
Xeno added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

Samatra, there is already a killed EH.

Feb 27 2023, 9:19 AM · Arma 3
SaMatra added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

I'd suggest "UnitKilled" event handler instead. There you can check if everyone is dead as well doing something on individual unit death.

Feb 27 2023, 7:36 AM · Arma 3
Ilyushkius moved T166550: Voice protocol of INDFOR Asian factions. from Internal QA to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Hello, now I noticed that this problem has been generally fixed and now Koreans, Laotians and South Vietnamese use "MUTE". I don’t know if the creation of this topic played any role in this, but nevertheless, thanks for the work done.
But, an important nuance. I have noticed that when assigning a fighter from the above factions as a "player", he will use the standard voice protocol with American English. The problem is observed only with these factions. OPFOR factions do not experience this problem.

Feb 27 2023, 4:57 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

Cant tell what is scripted and what is vanilla on that video. Can you make an Eden repro showing the problem?

Feb 27 2023, 3:50 AM · Arma 3
BIS_fnc_KK changed the status of T165080: Side panel gps map icons rotating incorrectly from New to Need More Info.
Feb 27 2023, 2:56 AM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

Cant tell what is scripted and what is vanilla on that video. Can you make an Eden repro showing the problem?

Feb 27 2023, 2:52 AM · Arma 3
BIS_fnc_KK added a comment to T170663: 0xc0000005 - STATUS-ACCESS-VIOLATION.

0xC0000005 - ACCESS_VIOLATION
Can also be STATUS_ACCESS_VIOLATION.

Feb 27 2023, 2:13 AM · Arma 3

Feb 26 2023

sharkraptorz created T170663: 0xc0000005 - STATUS-ACCESS-VIOLATION.
Feb 26 2023, 10:28 PM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

It cannot be just fixed as it may break missions where people used workarounds

Feb 26 2023, 5:56 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

It cannot be just fixed as it may break missions where people used workarounds. It has to be a new map control or something

Feb 26 2023, 5:52 PM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.
Feb 26 2023, 5:46 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

is this the same issue? https://feedback.bistudio.com/T169976

Feb 26 2023, 5:27 PM · Arma 3
Xeno changed Category from category:general to category:featurerequest on T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.
Feb 26 2023, 3:00 PM · Arma 3
Xeno created T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.
Feb 26 2023, 2:58 PM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

I think that drawEllipse/drawRectangle shapes not being rotated along with the map is a bug. These are map shapes, no display shapes and their coordinates and dimensions should be relative to the map. I'll have a fix in the mission but this should be addressed on engine level if you ask me.

Feb 26 2023, 12:56 PM · Arma 3
PivSov created T170653: Collateral Damage Objective in Salient Force.
Feb 26 2023, 3:30 AM · Arma 3
plz_no_ital created T170650: Status_access_violation .
Feb 26 2023, 12:16 AM · Arma 3

Feb 25 2023

Leopard20 created T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
Feb 25 2023, 7:21 PM · Arma 3
domycouses added a comment to T170625: In Game Microphone is not working.
Feb 25 2023, 11:42 AM · Arma 3

Feb 24 2023

BIS_fnc_KK claimed T170616: [Feature Request] onCommitted Control Event Handler.
Feb 24 2023, 7:35 PM · Arma 3
BIS_fnc_KK changed the status of T170425: unitIsUAV returns false for UAV units from New to Feedback.
Feb 24 2023, 7:01 PM · Arma 3
BIS_fnc_KK added a comment to T170425: unitIsUAV returns false for UAV units.

also true if unit is UAV pilot(gunner) or remote controlling one

Feb 24 2023, 7:01 PM · Arma 3
BIS_fnc_KK changed the status of T170618: [Feature Request] Allow playSoundUI to be stopped from New to Feedback.
Feb 24 2023, 3:33 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

https://community.bistudio.com/wiki/soundParams
https://community.bistudio.com/wiki/stopSound

Feb 24 2023, 3:33 PM · Arma 3
mushroom416 created T170631: Sync error 0x0000Dead - Unknown (cannot get past the menu screen as it crashes due to a sync error).
Feb 24 2023, 3:13 AM · Arma 3
bluehunter577 renamed T170625: In Game Microphone is not working from Microphone is not working to In Game Microphone is not working.
Feb 24 2023, 2:43 AM · Arma 3
bluehunter577 edited Additional Information on T170625: In Game Microphone is not working.
Feb 24 2023, 2:42 AM · Arma 3
bluehunter577 edited Additional Information on T170625: In Game Microphone is not working.
Feb 24 2023, 2:42 AM · Arma 3
killerswin2 added a comment to T169481: <classname> canSlingLoad <classname>.

any chance for canVehicleCargo?

Feb 24 2023, 1:40 AM · Arma 3

Feb 23 2023

bluehunter577 created T170625: In Game Microphone is not working.
Feb 23 2023, 10:53 PM · Arma 3
kju-PvPscene created T170624: [Feature Request] needRearm (somewhat similar to needService but for infantry).
Feb 23 2023, 9:29 PM · Arma 3
BIS_fnc_KK claimed T170618: [Feature Request] Allow playSoundUI to be stopped.
Feb 23 2023, 5:52 PM · Arma 3
MarianoKim added a comment to T170613: 'Unload Incapacitated' Action does not fire GetOut Eventhandlers created on the vehicle.
Feb 23 2023, 3:42 PM · Arma 3
kju-PvPscene created T170618: [Feature Request] Allow playSoundUI to be stopped.
Feb 23 2023, 2:51 PM · Arma 3
POLPOX created T170616: [Feature Request] onCommitted Control Event Handler.
Feb 23 2023, 2:41 PM · Arma 3
kju-PvPscene created T170615: [Feature Request] createVehicleLocal with newer "createVehicle array" syntax .
Feb 23 2023, 2:36 PM · Arma 3
BIS_fnc_KK claimed T170613: 'Unload Incapacitated' Action does not fire GetOut Eventhandlers created on the vehicle.
Feb 23 2023, 1:23 PM · Arma 3
KercKasha created T170613: 'Unload Incapacitated' Action does not fire GetOut Eventhandlers created on the vehicle.
Feb 23 2023, 12:01 PM · Arma 3
Mildred21Brown added a comment to T170174: CSLA vehicles don't allow lateral head movement.
Feb 23 2023, 7:58 AM · Arma 3 Creator DLC - CSLA Iron Curtain
MikeAxel created T170610: Game keeps crashing.
Feb 23 2023, 5:53 AM · Arma 3
cagehi added a comment to T170521: Drones map icons on the map.
Feb 23 2023, 4:48 AM · Arma 3
taylorgodiva added a comment to T170521: Drones map icons on the map.
Feb 23 2023, 3:35 AM · Arma 3

Feb 22 2023

mark_wood added a comment to T170533: Arma 3 failure to start.
Feb 22 2023, 6:44 PM · Arma 3
Gazzarc added a comment to T170533: Arma 3 failure to start.

Feb 22 2023, 7:29 AM · Arma 3
Gazzarc added a comment to T170533: Arma 3 failure to start.

Feb 22 2023, 7:28 AM · Arma 3
despairingkris added a comment to T170533: Arma 3 failure to start.
Feb 22 2023, 2:30 AM · Arma 3

Feb 21 2023

Maitreeserial added a comment to T170477: Game crashes when trying to launch.
Feb 21 2023, 4:44 PM · Arma 3
odds added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

I have a workaround for crates. I use a trigger to assign ownership of the crate to a nearby player. I'm not sure if this reproduces johnb43's workaround, by changing locality. Here's the snippet of code in the trigger: {crate setOwner owner _x} forEach thislist;

Feb 21 2023, 3:39 PM · Arma 3
JohnieCarpenter added a comment to T170544: getLighting working incorrectly.
Feb 21 2023, 12:00 PM · Arma 3

Feb 20 2023

Leopard20 added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

resort to hacky approaches like storing indexes as position Z coordinate

You can just store them as hashmaps now

Feb 20 2023, 6:48 PM · Arma 3
MaxP added a comment to T170544: getLighting working incorrectly.
If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.

Not at all. In my case it will return values from 1 to 0. 1 for raw values from 3 to 0, and 0 for values from 150 and higher. There will be no jumps in return values at all. Take a closer look at the example above.
But it doesn't matter at all, it is just a use case. I guess I gave that as an example for nothing :)

Feb 20 2023, 6:30 PM · Arma 3
BIS_fnc_KK added a comment to T170544: getLighting working incorrectly.

Because you use hard limits. If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.

Feb 20 2023, 6:16 PM · Arma 3
MaxP added a comment to T170544: getLighting working incorrectly.

max and min would create hard limit that would seem like a jump

No, it is not supposed there could be such jumps. I tested in a sequence of thousands iterations, and linearconversion works perfectly on both dedicated and local machines, the result is absolutely predictable for specified values.
But let's forget about the linearConversion. The main question - why the getLighting param jumps?

Feb 20 2023, 4:22 PM · Arma 3
BIS_fnc_KK added a comment to T170544: getLighting working incorrectly.

max and min would create hard limit that would seem like a jump, this is why you have linearConversion that does interpolation smoothly. Get rid of max and min and you wont see instant jumps to 0

Feb 20 2023, 3:57 PM · Arma 3
BIS_fnc_KK changed the status of T170535: inAreaArray variant to return indexes: inAreaArrayIndexes from New to Feedback.
Feb 20 2023, 3:40 PM · Arma 3
BIS_fnc_KK added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

rev 150318 https://community.bistudio.com/wiki/inAreaArrayIndexes

Feb 20 2023, 3:40 PM · Arma 3
MaxP added a comment to T170544: getLighting working incorrectly.

as wiki shows second element can go up to 28526.2, if you limit it to 166 it is expected it will seem as instant jump

Feb 20 2023, 3:10 PM · Arma 3
BIS_fnc_KK added a comment to T170544: getLighting working incorrectly.

as wiki shows second element can go up to 28526.2, if you limit it to 166 it is expected it will seem as instant jump

Feb 20 2023, 1:30 PM · Arma 3
BIS_fnc_KK closed T127825: Terrain objects is <NULL-object> in EpeContact* events handlers as Resolved.
Feb 20 2023, 1:20 PM · Arma 3
BIS_fnc_KK added a comment to T127825: Terrain objects is <NULL-object> in EpeContact* events handlers.

won’t fix

Feb 20 2023, 1:19 PM · Arma 3
IronDowman added a comment to T170480: An option to allow swapping seats with "live" dead players.
Feb 20 2023, 1:17 PM · Arma 3
Tradinggamestrong added a comment to T170544: getLighting working incorrectly.
Feb 20 2023, 11:16 AM · Arma 3
kju-PvPscene added a comment to T127825: Terrain objects is <NULL-object> in EpeContact* events handlers.

Indeed would be very handy. Unfortunately if I remember correctly KillzoneKid said tricky/"impossible" - might due to terrain streaming, some objects not having classes, etc.

Feb 20 2023, 10:34 AM · Arma 3
falagor added a comment to T152754: [Land_File_F] Russian translation error.

Thanks, will look into it.

Feb 20 2023, 9:40 AM · Arma 3
MisfitMortem changed Category from category:visualenvironment to category:terrainprocessor on T170548: Inaccuracy of Khe Sanh Hill Placements and Height.
Feb 20 2023, 9:12 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
MisfitMortem created T170548: Inaccuracy of Khe Sanh Hill Placements and Height.
Feb 20 2023, 9:09 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
EusebioHuang added a comment to T170544: getLighting working incorrectly.
Feb 20 2023, 7:28 AM · Arma 3
MaxP edited Steps To Reproduce on T170544: getLighting working incorrectly.
Feb 20 2023, 2:52 AM · Arma 3
MaxP created T170544: getLighting working incorrectly.
Feb 20 2023, 2:48 AM · Arma 3
TRAGER added a comment to T152754: [Land_File_F] Russian translation error.

Oh all translations are wrong for this object! Can you review this? I prepared translations taken from WIKI titles for this tool
here is .xml file with rationale links I think it will help to make a more professional translation on all Arma 3 languages

Feb 20 2023, 1:32 AM · Arma 3

Feb 19 2023

keel added a comment to T127825: Terrain objects is <NULL-object> in EpeContact* events handlers.

"_object2" not null would be awesome.
Many features can come from this.

Feb 19 2023, 8:11 PM · Arma 3
BIS_fnc_KK claimed T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.
Feb 19 2023, 4:57 PM · Arma 3
SaMatra renamed T170535: inAreaArray variant to return indexes: inAreaArrayIndexes from inAreaArrayIndexes to inAreaArray variant to return indexes: inAreaArrayIndexes.
Feb 19 2023, 2:27 PM · Arma 3
SaMatra created T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.
Feb 19 2023, 2:26 PM · Arma 3
Gazzarc created T170533: Arma 3 failure to start.
Feb 19 2023, 12:01 PM · Arma 3

Feb 18 2023

h- added a comment to T169619: [Feature Request] expand CfgSoundSets class -> playTrigger.

shameless bump...

Feb 18 2023, 11:06 PM · Arma 3
Nerexis created T170521: Drones map icons on the map.
Feb 18 2023, 7:16 PM · Arma 3
POLPOX added a comment to T170490: bis_fnc_customGPSvideo not working.

Pretty sure the function will not work since it is made for A2:PMC and just carried on without checking anything. There're several functions that won't work because of that.

Feb 18 2023, 2:19 PM · Arma 3

Feb 17 2023

TomatoThomas created T170490: bis_fnc_customGPSvideo not working.
Feb 17 2023, 8:51 PM · Arma 3
SaMatra updated the task description for T170480: An option to allow swapping seats with "live" dead players.
Feb 17 2023, 4:58 PM · Arma 3
SaMatra created T170480: An option to allow swapping seats with "live" dead players.
Feb 17 2023, 4:54 PM · Arma 3
sameli changed Category from category:launcher to category:gamestartup on T170477: Game crashes when trying to launch.
Feb 17 2023, 3:32 PM · Arma 3
sameli created T170477: Game crashes when trying to launch.
Feb 17 2023, 3:31 PM · Arma 3
David_Fox added a comment to T160919: [mod] Arma 3 Status Access and unsupported format pallette 8.

there are my mdmp ==> https://filetransfer.io/data-package/0VyN7iJy#link

Feb 17 2023, 1:56 PM · Arma 3
David_Fox added a comment to T160919: [mod] Arma 3 Status Access and unsupported format pallette 8.

do you solve this problem ? i have same since 2 month and i dont find a way to resolve this...

Feb 17 2023, 1:49 PM · Arma 3
falagor closed T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations as Resolved.

A very good report, thank you very much! We will fix it in the next update.

Feb 17 2023, 12:04 PM · Arma 3
falagor closed T169935: Uncloalized objectTextureCustom attributes as Resolved.

Thanks a lot, we will fix this. :)

Feb 17 2023, 10:34 AM · Arma 3

Feb 16 2023

BIS_fnc_KK claimed T170425: unitIsUAV returns false for UAV units.
Feb 16 2023, 12:42 PM · Arma 3
h- added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

That new enableAudioFeature seems to be working fine. 👍

Feb 16 2023, 11:05 AM · Arma 3
SaMatra created T170431: ARRAY createHashMapFromArray CODE.
Feb 16 2023, 11:02 AM · Arma 3
gc8 edited Steps To Reproduce on T170428: Vehicles have maximum distance for moving.
Feb 16 2023, 10:00 AM · Arma 3
gc8 edited Steps To Reproduce on T170428: Vehicles have maximum distance for moving.
Feb 16 2023, 9:48 AM · Arma 3
gc8 edited Steps To Reproduce on T170428: Vehicles have maximum distance for moving.
Feb 16 2023, 9:47 AM · Arma 3
gc8 edited Additional Information on T170428: Vehicles have maximum distance for moving.
Feb 16 2023, 9:46 AM · Arma 3
gc8 created T170428: Vehicles have maximum distance for moving.
Feb 16 2023, 9:45 AM · Arma 3
NeilZar added a comment to T170238: Scripting command to set curator selection.

Implemented in rev. 150311
Wiki will be updated with syntax for setCuratorSelected and addCuratorSelected.

Feb 16 2023, 9:09 AM · Arma 3
SaMatra created T170425: unitIsUAV returns false for UAV units.
Feb 16 2023, 7:45 AM · Arma 3
SuicideKing created T170421: AI-driven Tracked Amphibious Vehicles Get Stuck in Rivers.
Feb 16 2023, 5:15 AM · Arma 3