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Dec 14 2022
Dec 12 2022
knock Knock :)
It still doesn't work on PC
m_Video.LoadVideo( "Path\\To\\Video.mp4", 0 );
m_Video.Play( VideoCommand.PLAY );
Dec 9 2022
Dec 8 2022
We believe and wait )
Thank you for your feedback JasonTaylorFY.
We are going to take a look at what can be done :).
Regards,
Geez
Dec 7 2022
Also, while you are waiting for the fix, the devs have found a workaround for this until the fix is deployed.
Hello everyone.
This has been resolved internally and a fix will appear with the 1.20 update.
Regards,
Geez
Dec 5 2022
I'm pretty sure that vanilla functions use calllater as well, so the best fix you can apply is to use a modified version of the game executable, similar how cheaters edit things in games and try to fix the issue yourself or rewrite all the functions including vanilla which have calllater in them.
Other than the Timer and CallLater, is there another way to do this? or is a fix from Enfusion for the CallLater issue the best resolution for this?
Dec 1 2022
I tried the Timer class in the past to replace callLater but it is a lot lot more ressource consumming.
In T156746#2385202, @Hunterz wrote:Timer and CallLater have pros and cons. Switching to Timer is just workaround. Personally preferring fix already very good described issue.
Nov 30 2022
Timer and CallLater have pros and cons. Switching to Timer is just workaround. Personally preferring fix already very good described issue.
I'm hearing that John, Deer Isle is unmotivated to do this, so that might not be an option
Hi, friends! I see that this bug has gathered quite a bit of attention lately, due to it affecting Deer Isle vault doors and the suit printer on Namalsk.
Hello everyone.
The problem has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
In T151279#2143641, @tjensen wrote:Is the GetTime() value stored internally as a 32-bit float? That could explain the issue, since 32-bit floats have only 24 bits of mantissa and therefore integer values above 16777216 can lose precision when converted to 32-bit floats.
Seeing more and more frustrated players on Deer Isle (vault door) and Namalsk (printer) servers, we've put up warning messages for them to only attempt missions in the 3 hours after a restart (as 4 hour server restarts are too many I feel). Engine bug
Nov 29 2022
Nov 28 2022
Hello again.
The problem has been resolved internally - It is going to be possible to set health on items in client via script. This change will appear in one of the future updates.
Regards,
Geez
Nov 27 2022
That still would be a very useful feature! Not only for S.T.A.L.K.E.R. but many other stuff we, as a community, could create for DayZ.
Nov 26 2022
This issue seems to now be affecting the Namalsk 3D Printer, and the DeerIsle KMUC door.
Nov 23 2022
Nov 21 2022
Nov 18 2022
I've been using a work around with POST request and setting custom headers, but this only works for POST request, as by default SetHeader only sets Content-Type headers, using this work around with GET requests fails, because GET request by standard does not have a request body, which is why SetHeader is ignored.
Nov 15 2022
Feel free to close the topic, if needed I can provide more details.
@Geez I've found it. There is a continuous poll looping of course on the available playeractions. One of the in a mod had a null pointer after something updated in 1.19 and it just starts lopping as soon as a player logs on to the server. This creates a huge logfile that we saw and at some point the clientside just has a crash, maybe when maximum memory is reached orso.
Nov 14 2022
Hello mattty-ice-.
Unfortunately there is not much we can do with this file as it is empty. But not all is lost.
You yhould try to recreate your project file again (terrain properties and so on) and then attach your object layers, template librariers and the height map. You may even be able to recover the up to date heightmap from one of the v4d files. What is most important for your case is that you back up everything before trying to recover the project (we assume you have a source folder with more files than just this one).
Regards,
Geez
Nov 13 2022
Hello everyone.
This has been fixed for the 1.19 hotfix nr. 3.
Regards,
Geez
Nov 12 2022
Can definitely reproduce and confirm freeze/desync/teleport issue when player changes stance while attached to vehicle (using LinkToLocalSpaceOf). I noticed that jumping/falling onto a vehicle while already crouched/prone does not cause the issue, it's only caused by changing stance.
Nov 11 2022
Nov 10 2022
Hello LBmaster.
This issue has been fixed internally and the fix will appear in one of the future updates.
Regards,
Geez
Nov 9 2022
To be clear -- the above entry was after I manually changed the "CanBeAutoupdated": value to true. It was false.
Nov 8 2022
before player teleported client freezes for few seconds
there are only new bug with linking to object... when player change stance, is teleported (desync) randomly to map
Nov 7 2022
Nov 6 2022
Sorry for an unexpected bump and mention, but @Geez:
Nov 1 2022
Oct 31 2022
could you please provide some more details on what exactly does not work since the 1.19 patch? Player attaching should only be done through LinkToLocalSpaceOf.
I have briefly checked and for me, it still worked - but of course, I can't easily test all use cases/situations.
However, we are going to take a look if this can be changed for local objects.
Regards,
Geez
Hello LBmaster.
This is blocked due to security reasons.
Regards,
Geez
Hello dmitriykulikov.
Can you please describe the problem in English?
Regards,
Geez
Oct 30 2022
Oct 29 2022
Oct 28 2022
Still not available.
Oct 27 2022
Hello CrypticSoul.
DayZ Editor is a mod, therefore the issue has to be fixed by its creators.
Regards,
Geez
Oct 26 2022
im on windows 11 wit a ryzen 3 and amd radeon gpu. everything ran fine until today
Oct 24 2022
Oct 22 2022
Oct 20 2022
Hello Liven.
It's right at the top of the section in the documentation, CE section does currently not work in MP. However, it appears we did forget to mention that AI/NavMesh also does not work in MP and we will add it to the documentation as well.
Apologies for any inconveniences.
Regards,
Geez