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Client side NULL POINTER crashes, none on server side
Closed, ResolvedPublic

Description

After 1.19 the clients on the server seem to experience many random crahses, often in groups close to them even which do not reflect on server side.
Attaching the logs of a client side.

Clients see these NULL POINTERS:

NULL pointer to instance
Class: 'DefaultActionInput'
Function: '_GetSelectedActions'
Stack trace:
scripts/4_World/classes\useractionscomponent\actioninput.c:324
scripts/4_World/classes\useractionscomponent\actioninput.c:390
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:547
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:184
scripts/4_World/entities\manbase\playerbase.c:2746

Sometimes 50 or 60 in one second, and then a crash occurs.

Details

Severity
Crash
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Latest 2019 Server
Category
General
Steps To Reproduce

I have quite many player logs showing the exact same procedure and failure mechanism. I double checked everything related to stamina/inertia but I do not seem to be able to find the source.

Additional Information

I can provide many logs exactly the same as this if needed.

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Nov 10 2022, 12:36 PM

@Geez I've found it. There is a continuous poll looping of course on the available playeractions. One of the in a mod had a null pointer after something updated in 1.19 and it just starts lopping as soon as a player logs on to the server. This creates a huge logfile that we saw and at some point the clientside just has a crash, maybe when maximum memory is reached orso.

Feel free to close the topic, if needed I can provide more details.

Geez closed this task as Resolved.Nov 15 2022, 9:24 AM
Geez claimed this task.