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3Vaker
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User Since
Dec 27 2013, 1:16 PM (321 w, 8 h)

Recent Activity

Dec 17 2019

3Vaker added a comment to T146984: Impossible to play in singleplayer mode on Livonia/Enoch (using -mission parameter).

Unable to repro after 152859, this one can be closed now :)

Dec 17 2019, 12:31 AM · DayZ

Dec 5 2019

3Vaker added a comment to T146984: Impossible to play in singleplayer mode on Livonia/Enoch (using -mission parameter).

Right, I pulled latest 1.05 DayZ depot and found that it contained only init.c and db\economy.xml files for Chernarus mission, I tried to use this template to play on Livonia, and, fair enough, it's actually possible (as long as DayZ is completely muted, because new issue is awfully loud high frequency sound produced while playing on Livonia in singleplayer).

Dec 5 2019, 8:08 PM · DayZ
3Vaker created T146984: Impossible to play in singleplayer mode on Livonia/Enoch (using -mission parameter).
Dec 5 2019, 1:08 PM · DayZ

Aug 4 2019

3Vaker created T142843: JsonFileLoader expects wrong types when reading maps.
Aug 4 2019, 7:58 PM · DayZ Modding, DayZ
3Vaker added a comment to T136977: Using MapWidget in UI hangs the game if there are no map in character hands.

Fixed in 1.04.(something)

Aug 4 2019, 4:45 PM · DayZ Modding, DayZ

Apr 10 2019

3Vaker added a comment to T138535: Script Log prefix.

AussieCleetus, in my opinion, mod creators should keep amount of stuff logged into script log as low as possible.
Rn some mods from top of Steam Workshop are just bombing these log files with useless debug messages (I guess you know, which mods I'm talking about), and 14 symbols is nothing compared to bloating output generated by these mods.
Besides that, this prefix won't affect client or server performance unless your mod is logging tons of characters, which you shouldn't do anyways.
So, compared to other problems, this is nothing. Rewriting entire logging system just to remove this prefix (which might affect performance even worse, as it will lead to generating 2 strings instead of one) - well, doesn't seem like a good idea
[offtopic] rVn, pls take a look at T136977

Apr 10 2019, 8:12 PM · DayZ Modding, DayZ

Mar 31 2019

3Vaker added a member for DayZ Modding: 3Vaker.
Mar 31 2019, 3:09 AM

Mar 27 2019

3Vaker added a comment to T136977: Using MapWidget in UI hangs the game if there are no map in character hands.

Never had this issue, even after 1.1, with DayZ Expansion Team, we were being able to create MapWidget without map in hands, the only issue we encounter, it was, you were not being able to put widget on top of map widget.

Mar 27 2019, 7:27 PM · DayZ Modding, DayZ

Mar 26 2019

3Vaker created T137728: ModStructure instance returning wrong values.
Mar 26 2019, 11:36 AM · DayZ
3Vaker added a comment to T136977: Using MapWidget in UI hangs the game if there are no map in character hands.

Any updates on this issue after month passed, @Geez ?
Still hangs the game as of 1.02.150928, is it even accepted as an actual issue?
P.S. Is it ok to mention BI Staff using @?

Mar 26 2019, 11:06 AM · DayZ Modding, DayZ

Feb 22 2019

3Vaker added a comment to T136977: Using MapWidget in UI hangs the game if there are no map in character hands.

I made a little demo mod, just in case it could help devs (and managers) to understand and fix it
M button will open custom menu.

Feb 22 2019, 4:52 PM · DayZ Modding, DayZ

Feb 20 2019

3Vaker updated subscribers of T136977: Using MapWidget in UI hangs the game if there are no map in character hands.

@Geez, pretty please, this bug is kinda easy to fix, and mod creators don't want to keep crutches just to keep the map working

Feb 20 2019, 2:07 AM · DayZ Modding, DayZ

Feb 14 2019

3Vaker added a comment to T136977: Using MapWidget in UI hangs the game if there are no map in character hands.

Confirmed - modified RscMapControl fixes this issue

Feb 14 2019, 5:24 AM · DayZ Modding, DayZ
3Vaker updated the task description for T136977: Using MapWidget in UI hangs the game if there are no map in character hands.
Feb 14 2019, 4:07 AM · DayZ Modding, DayZ
3Vaker created T136977: Using MapWidget in UI hangs the game if there are no map in character hands.
Feb 14 2019, 1:20 AM · DayZ Modding, DayZ

Dec 22 2018

3Vaker edited Steps To Reproduce on T135694: EnString.LastIndexOf() is not linked, yet mentioned in EnString.c.
Dec 22 2018, 2:54 PM · DayZ
3Vaker edited Additional Information on T135694: EnString.LastIndexOf() is not linked, yet mentioned in EnString.c.
Dec 22 2018, 2:53 PM · DayZ
3Vaker created T135694: EnString.LastIndexOf() is not linked, yet mentioned in EnString.c.
Dec 22 2018, 2:52 PM · DayZ

Nov 18 2018

3Vaker added a comment to T133854: Magazine bug..

Video example

Nov 18 2018, 7:14 AM · DayZ
3Vaker added a comment to T133846: RIght click on inventory item does nothing. No popup menus at all..

You can't use rags unless you're actually bleeding, health loss is not equal to blood loss, so check that before trying to use rags or bandages.

Nov 18 2018, 6:35 AM · DayZ
3Vaker created T133867: TextListboxWidget EH OnItemSelected may return wrong column id.
Nov 18 2018, 6:15 AM · DayZ

Jun 6 2017

3Vaker updated subscribers of T125399: Player spawns doesn't always work correctly.

Yep, @EricR , unfortunately I haven't find it earlier :(
Hello, @Vietwitch , could you merge this reports?

Jun 6 2017, 4:00 AM · Restricted Project
3Vaker created T125399: Player spawns doesn't always work correctly.
Jun 6 2017, 1:36 AM · Restricted Project

May 10 2016

3Vaker added a comment to T90666: Shock can not be cured by Epi-Pen.

*Resolved temporarily by entrance to the video settings. After restart blur gets back.

May 10 2016, 5:40 PM · DayZ
3Vaker edited Steps To Reproduce on T90666: Shock can not be cured by Epi-Pen.
May 10 2016, 5:40 PM · DayZ