Hello,
so i am working on a improved version of the Winter Chernarus mod.
Currently i am trying to improve the look of trees and bushes for close and far LOD levels.
I started by trying to turn the Pine Trees white... or atleast their leaves. While doing that, i noticed that i can paint the Leaves white, but ingame there is still a color taint to them which is especialy bothering for the Far LOD. That color comes from the Diffuse values of the .rvmat and after experimenting together with the Modder Lad yesterday, i realized that appearantly, its just not possible to change the .rvmat with prefixing... which is a big issue.
So... I created this ticket in the hopes, that you guys could help with that maybe.
Is there a way, to edit and load the .rvmat files similar to the texture files that i dont know about yet?
Would it be possible to allow me to use your tree assets if that helps with this particular issue?
Or if there is no way to make it work currently, could you guys please add proper sections in the tree and bush models and make model.cfg for them and provide a proper way to edit trees and bushes with hiddenselection textures / materials for 1.20? that would remove the need for us to use prefix work arounds too.
Any kind of reply or help would be greatly appreciated.
additionaly, i noticed a line in the .rvmat that i could not find any documentation about.
treeColorization[]={-0.08,-50,8,0};
what is this and what does it do? i could not find any thing that looks even close in the documentation eighter... negative and positive numbers, decimals and very large numbers all at once. would be cool if you guys could tell me or better, add it to the documentation.