In T167133#2348542, @BIS_fnc_KK wrote:What game are you playing?
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Aug 16 2022
Aug 16 2022
RoyBeer added a comment to T167133: Desync issues trying to setup Power Generator with Cable Reel and Construction Lights (probably with other cables too).
BIS_fnc_KK changed the status of T167133: Desync issues trying to setup Power Generator with Cable Reel and Construction Lights (probably with other cables too) from New to Need More Info.
BIS_fnc_KK added a comment to T167133: Desync issues trying to setup Power Generator with Cable Reel and Construction Lights (probably with other cables too).
What game are you playing?
Aug 15 2022
Aug 15 2022
Did this ever get picked up. Or was it not reproducible ?
Aug 14 2022
Aug 14 2022
Repair the game via Steam.
https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
idk how to fix these errors
Aug 13 2022
Aug 13 2022
TRAGER added a comment to T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..
T153970
this will happen with all objects placed by Eden editor
Leopard20 updated the task description for T167088: tooltipPerColumn = 1 but lnbSetTooltip does not apply tooltip to columns > 1.
Aug 12 2022
Aug 12 2022
NikkoJT added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.
Previous report of the same issue: T139070
TRAGER renamed T164568: Overwrting the Turret Elevation and Rotation limits from Command Request - set(get)TurnTurret && set(get)ElevTurret to Command Request - set(get)TurnTurret / set(get)ElevTurret .
Aug 11 2022
Aug 11 2022
LouMontana closed Restricted Maniphest Task, a subtask of T159957: Increase MFD Value/Text limits, as Resolved.
A year since raising this ticket, I'm bumping it.
It's great to see new potential ARMA 3 releases coming up. It would be great if this minor update could be one of them.
mickeymen renamed T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from Setting "Completion Radius" inside any waypoint not will work for AI-group, it will works ONLY for players! to Setting "Completion Radius" inside any waypoint not will work for AI-groups.
mickeymen updated the task description for T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
mickeymen updated the task description for T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Aug 10 2022
Aug 10 2022
Leopard20 updated the task description for T167043: [Feature Request] Return max ctrl width and height via ctrlPosition.
Leopard20 updated the task description for T167043: [Feature Request] Return max ctrl width and height via ctrlPosition.
Leopard20 updated the task description for T167043: [Feature Request] Return max ctrl width and height via ctrlPosition.
Fraali added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.
Can confirm that it also happens on the current dev branch (2.11.149760)
Aug 9 2022
Aug 9 2022
No its not
i need heeelp i have an error in game this error 0x0000dead
In config everything is a string even if it doesn’t have quotes
No its not. Which is why every other speed value is a proper float, and this one is not.
In config everything is a string even if it doesn’t have quotes, what matters is what engine turns it into afterwards. I think we can leave this one unless there is something in that pbo that does cause issues. Don’t fix it if it ain’t broken
It is a typo, it is just one that doesn't cause an issue, hence the trival severity. Every other speed value in that pbo is correctly stored as a float.
It's not a typo. getNumber can parse strings:
getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> "Acts_RU_Briefing_Turn" >> "speed") //will return 0.3093
Uff yeah. Well thats just the same crash again. I guess I need to fix ArmaFullDump again, but I thought I just fixed it recently :/
I don't know when I will have time to do that, maybe end next week
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.
could you try it on dev please? It could have been fixed indirectly
Fraali added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.
I've added a video of the issue (with timestamps) as well as a mission that the bug happens on. I couldn't reproduce on a brand new empty mission made in editor, so I found a random mission and removed a bunch of scripts that weren't required for the mission to start.
Fraali edited Additional Information on T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.
Aug 8 2022
Aug 8 2022
BIS_fnc_KK changed the status of T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference from New to Need More Info.
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.
Cannot repro. What game version do you test it on?
I couldn't find a solution to this problem for ps4 if you have any support for ps4 that you can send me by email i would love to play with my friends again!
I couldn't find a solution to this problem for ps4 if you have any support for ps4 that you can send me by email i would love to play with my friends again!
mrzorn updated the task description for T167021: [Crash] Exception code: C0000005 ACCESS_VIOLATION at 00000000.
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.
I'll investigate, no promises
Hello, can you follow the steps in the link below and provide us with your crashlogs?
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Hello @BARRETTA92, sorry this doesn't give us the correct information to look into the issue. Can you follow the steps in the link below:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Fraali edited Steps To Reproduce on T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.
Aug 7 2022
Aug 7 2022
Aug 6 2022
Aug 6 2022
could you provide 2 scripts side by side one using allplayers and one using getuserinfo doing the same thing but allplayers failing?
Thanks for updating the wiki to reflect these findings, however I reported it to the issue tracker in hope that it could be fixed.
Sorry, this was for Reforger - could you please move it / change the tag? Thanks!
Sorry, this was for Reforger - could you please move it / change the tag? Thanks!
It finally crashed again, unfortunately mod did not load
20:50:07 "ArmaFullDump initializing" 20:50:07 CallExtension loaded: ArmaFullDump (C:\NWG_PL\Arma3Server\@ArmaFullDump\ArmaFullDump_x64.dll) [Arma full mdmp]
Ok, updated biki. Have you tried allUsers / getUserInfo instead?
TRAGER renamed T153969: Hidden bushes keep playing vegetationSounds[] on player touch from hideObject and bushes bug to Hidden bushes keep playing vegetationSounds[] on player touch.
Aug 5 2022
Aug 5 2022
this feedback tracker is for bugs; this seems to be a configuration issue so the Discord channel is more appropriate :-)
Sorry, I'm French and I don't speak English. On discord, no chance to make me understand. On the other hand @LouMontana why are you closing the subject when I have no beginning of an answer! I feel like I'm disturbing here!
I've looked it up, it is not supported for low level objects
Aug 4 2022
Aug 4 2022
Aug 3 2022
Aug 3 2022
NO REPONS indeed
NO REPONS ....
Aug 2 2022
Aug 2 2022
Aug 1 2022
Aug 1 2022
Falls sie noch weitere fragen haben können sie mich auch auf Dicord erreichen unter leonrieg#3318
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