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Magazine Weight Not Reflected By Number of Bullets, and mag weights generally too low to begin with, anyway.
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Description

Apparently a magazine's weight is not affected by the number of bullets in the magazine. Any spot in the code where the magazine weight is used for burden calculations or displayed ought to be something like this (I have no idea what the actual variables are that Arma 3 code uses):

MagRoundsRemaining / MagRoundsCountMax * MagWeight = The Used Mag Weight when playing & running around.

I realize empty magazines have their own weight, but something like this would be a good start.

For that matter, I'm seeing most mags in Arma 3 being roughly half the weight they should be. So, I guess we also need an Ammo Weight X2 check box in options & settings.

The two could even be combined: MagRoundsRemaining / MagRoundsCountMax * MagWeight + MagWeight = The Used Mag Weight when playing & running around.

I think I prefer that last suggestion to the two separate tweaks.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 7 x64
Category
General
Steps To Reproduce

No need to reproduce.

Additional Information

Apparently a current oversight of the coding, as I was just told on the ACE discord, where it was also suggested we needed an entirely new engine with Arma 4 to see this fixed, which is ludicrous.

Event Timeline

Reticuli created this task.Jul 23 2022, 8:08 PM
Reticuli edited Additional Information. (Show Details)Jul 23 2022, 8:10 PM
Reticuli updated the task description. (Show Details)Jul 23 2022, 8:19 PM

The load value of inventory things is not the weight of the item it is like volumetric weight, so it is not as simple as dividing max value and value remaining.

I'm talking about however it tracks ammo could be used to modify the fouled-up way that magazine weight is calculated.

This comment was removed by BIS_fnc_KK.