In T161515#2281353, @dedmen wrote:[_group,"knowsAboutChanged",{hint "enemy Detected"}] call BIS_fnc_addScriptedEventHandler;
Scripted? These are not scripted handlers. addEventHandler is what you want.
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Feb 18 2022
Feb 18 2022
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
Yeah but my point was more from a performance POV than mere inconvenience.
dedmen added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).
I have a plan for actionKeysEx which just returns the flags as an array, for which modifiers are pressed and stuff.
That way you don't need to handle big numbers at all
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
:poutcat:
could filter for only units
johnb43 added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).
I like the new syntax of actionKeys. It makes some things previous impossible possible. However I have a request:
seen with T163387: Lightpoint flares not visible during daytime: apparently not fixed or not merged?
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
In T161515#2281542, @dedmen wrote:They don't check. 4.0 is max value, thats special, they are not checking.
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
<no shape> also has an "interesting" value
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
What about these?
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
They don't check. 4.0 is max value, thats special, they are not checking.
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
also logic groups can see or been seen
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
Couple more strange ones:
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
@dedmen
I think the real question here is:
Group B Alpha 1-2 sees 11e1a0100# 482246: fridge_01_f.p3d delta 4.000000 now at 4.000000
Group B Alpha 1-2 sees 11e140b80# 482251: bandage_f.p3d delta 4.000000 now at 4.000000
Group B Alpha 1-2 sees 11e140100# 482252: radio.p3d delta 4.000000 now at 4.000000
Group R Charlie 4-6 sees 14bf36b00# 476558: dummyitem.p3d delta 0.018084 now at 0.091254
dedmen added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
The sees messages were debug messages that I forgot to remove
But each f these triggers the "KnowsAboutChanged" handler.
Feb 17 2022
Feb 17 2022
BIS_fnc_KK changed the status of T163245: Missile warning SFX linked to Radio audio setting from Acknowledged to Feedback.
Should be fixed in 148846
BIS_fnc_KK changed the status of T163245: Missile warning SFX linked to Radio audio setting from Need More Info to Acknowledged.
Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
As yesterdays development branch changelog says "Added: Group Event Handlers" i assume its suppossed to work already with this version.
BIS_fnc_KK changed the status of T163253: Plane moves forward when inserting mark on map from New to Feedback.
Should be fixed in rev 148845
what a bug!
Sorry to bring up a very old thread, but if anybody has a solution/fix to this problem it would be greatly appreciated. I've also always had this issue over multiple OS's, hardware, etc.
Cristo666 renamed T163346: Esto es un sinvivir en dayz Play4. from Esto es un sinvivir. to Esto es un sinvivir en dayz Play4..
Feb 16 2022
Feb 16 2022
Cannot be fixed, too risky, fixing leap year might move dates and missions could be dependent on it and full moon dates could change, so we have to live with the fact that you cannot have December 31 on a leap Year
Should be fixed in 148841
BIS_fnc_KK changed the status of T68952: skipTime command can cause incorrect results, and cause persistent extremely low FPS when skipping large amounts of time from New to Feedback.
BIS_fnc_KK added a comment to T68952: skipTime command can cause incorrect results, and cause persistent extremely low FPS when skipping large amounts of time.
Rev 148840, skipTime is limited to +/- 1000 hours per skip
Will be fixed in the next update. Thank you!
Will be fixed in the next update. Thank you!
Will be fixed in the next update. Thank you!
Will be fixed in the next update. Thank you!
Will be fixed in the next update. Thank you!
Will be fixed in the next update. Thank you!
Feb 15 2022
Feb 15 2022
dedmen changed the status of T161515: [Feature request] Eventhandler to fire if knowsAbout value changes from New to Feedback.
2.10 adds group eventhandlers with KnowsAboutChanged /*group:group, object:targetUnit, number:newKnowsAbout, number:oldKnowsAbout*/ \
dev branch this or next week
GalComT changed the status of T160517: Gunner dismount from howitzer on wrong ground position from New to Acknowledged.
GalComT changed the status of T160986: LH 105M Helicopter Rear Doors Do Not Close from New to Acknowledged.
GalComT added a comment to T161839: SORY -hier no BUG --i have new idea !!!----NEW MAP TO BULGARIA AND MISSION LIBERATION IN SHI .
This is for bug reporting only
brendob47 updated the task description for T163287: D44 Divisional Gun sight picture blocked by barrel.
brendob47 updated the task description for T163287: D44 Divisional Gun sight picture blocked by barrel.
dedmen added a comment to T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter.
This doesn't make sense. SoundPlayed EH doesn't fire "if you want to make a scripted customized system." by which I assume you mean playing sounds yourself.
It only plays the hardcoded engine sounds played by units. And the source object is always the unit itself that is passed in first parameter already, doesn't makse sense to pass the unit twice.
Feb 14 2022
Feb 14 2022
grimsy-lalo added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
In T161515#2255851, @Ron4Swat wrote:From my point of view it would be enough, especially as the followup code usually has to be executed where unit and its group is local anyway.
SubtlyAgressive added a comment to T161687: ENDGAME - Final Phase Instant Defeat If Blown Up in Zamak Truck with Schematics.
If you're carrying the schematics in any other vehicle and you get blown up, the schematics drop out of the vehicle. If you get blown up in a Zamak Truck, the schematics are destroyed and the game ends in either a defeat or a draw. The issue is that it ends.
dedmen changed the status of T163147: Feature request - "noPauseAudio" parameter from Acknowledged to Feedback.
2.06 profiling v9
2.08 profiling in general
2.10
Tenshi added a comment to T161687: ENDGAME - Final Phase Instant Defeat If Blown Up in Zamak Truck with Schematics.
So you would like the schematics to drop out of the vehicle?
I don't see how the match could end differently if the Schematics are destroyed, which would be a realistic consequence to it getting blown up in a truck.
or is it more the issue that it doesnt end consistently in either draw or defeat?
Just a note - this parameter is only relevant for helicopters and will be removed from all other vehicles - including HEMTT
So the same thing happened 3 more times, and I checked the Windows event viewer and apparently it was a display driver crash each time. This makes no sense as I'm able to run MSI Kombustor without incident, but I guess it's not the game causing it so I suppose disregard this report.
Feb 13 2022
Feb 13 2022
BIS_fnc_KK closed T120627: canAdd isnt working right with any of the new Bergen backpacks as Resolved.
BIS_fnc_KK changed the status of T163260: ropeSegments: Incorrect return type in command info from New to Feedback.
should be fixed in 148800
BIS_fnc_KK changed the status of T127184: canAdd command not working as intended from Assigned to Feedback.
should be fixed in 148800
It changes a few things, not sure exactly which, but it also hides chat
In T163208#2279533, @BIS_fnc_KK wrote:One other thing is it will hide chat in multiplayer if Stream Friendly UI is enabled in game options
One other thing is it will hide chat in multiplayer if Stream Friendly UI is enabled in game options
Got same issue, but with STR.
Feb 12 2022
Feb 12 2022
In T163245#2279317, @TRAGER wrote:stable 2.06
- spawn AA enemy
- spawn player on air vehicle
- wait missile incoming
- change Radio value
stable 2.06
- spawn AA enemy
- spawn player on air vehicle
- wait missile incoming
- change Radio value
BIS_fnc_KK changed the status of T163245: Missile warning SFX linked to Radio audio setting from New to Need More Info.
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