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Nov 25 2021
Nov 24 2021
And another thing learned... I've had no idea that this can happen ^^
Oh wow I got it.
It only repro's if your pbo gets loaded before the vanilla PBO's that add the Camera/Editor Camera sections.
The groups are sorted/split between non-mod and mod, and during the sorting the addon flag actually stays in place while stuff like name and keys in the group get moved around :D
That way the Camera group ended up being flagged as addon. And after a addon group, there should only be more addon groups (in this case the ones after are not addon ones)
Should be fixed in 148541
Thanks, reproed
I recognize the prior repro is very large, here is a significantly shorter version.
https://sqfbin.com/epuzukezoqodecejowem
I've left a snippet of the code. Relevant functions are towards the bottom and MAZ_populateListbox and MAZ_inventoryGUI.
virtualItemsCreated will be formatted as [ [ "Name", "Tooltip", "Icon", {Code}, buy, sell ] ]
Works for me. You will need to add repro
Nov 23 2021
should be fixed in 148538
Now that we have related features such as enableDirectionStabilization, it would be nice to add some of these commands to go along with that. disableRangefinder in particular would be very cool to have; now that the Tanks DLC improvements are in, it could also be subdivided into disabling just the rangefinder readout and disabling the full FCS auto-zeroing/auto-leading functions.
should be fixed next dev
should be fixed in 148536
Update: I tested the Zafir with other optics like ACO, it has similar misalign issues, there are quite a lot of issues with the optic of this gun, MRCO is also mismatched with the front post as well.
Thank you for reporting the issue.
I was able to confirm that the sound sticks around.
We will see what we can do to resolve this issue.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
as this ticket is a duplication of https://feedback.bistudio.com/T160852, this ticket will be closed.
The issue in itself is being reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Hey Neuromancer,
as the content of this ticket unfortunately is outside of the scope of the CDLC (3rd party mod issue), we have to close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hey Paul,
we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
However, please consider the cargo loading for Zamak (cargo), it has a default cargo in its carcase, for this reason, all loadable boxes with ammunition will be loaded inside this 3D model (covered boxes) that already exist in this truck.
Nov 22 2021
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thanks for your feedback! We've shared our views on this topic here: https://www.reddit.com/r/arma/comments/qz3su3/do_you_think_the_new_arma_dlc_should_be_put_into/hln95c0/
Fixed on devbranch and Arma 2.08
new actionKeys alt syntax doesn't solve this issue (EventHandler still provides number as argument which you cannot check here still)
Agreed, this CDLC should be integrated into the main game the same way the Contact DLC is. Perhaps include an updated version of the Takistan, Zargabad & Proving Ground maps along side.
Nov 21 2021
I don't have the ability to capture video, but I just placed a Calachlaena Shrub at the center of the Van Chu temple and the glitch happened. Also, it seems to affect not only the placed object but also LIKE objects. I just moved around also panning camera.
I've noticed it mostly on backpacks and helmets. I'm sorry I don't have a complete list at this time.
I don't have the classnames handy, but it was any of the smaller bushes/ banana vegetation matching those around the Van Chu Temple. Specifically the area that is open/fallen trunks in the south west area. I was trying to thicken the vegetation a little to block spawning locations that might be noticeable to the player in certain instances. When testing I noticed when panning, every placed plant/tree object seemed to stretch or twitch slightly. I've noticed the same bug with the GM DLC too. I hope this helps.
It happens when multiple separate groups of the same US ARMY faction are in 'combat' behaviour in the same vicinity. I can't tell if the ambient call-outs originate are from units in the same group, or separate. I haven't noticed any one line of dialogue being cut off either. I don't know if it happens with other languages. Thank you!
rev 148496 added https://community.bistudio.com/wiki/inputMouse
rev 148523, added alt syntax actionKeys [action] https://community.bistudio.com/wiki/actionKeys
Nov 20 2021
I can fully confirm now the issue is in the Linux Dedicated Server binary because when I tried reproducing it with Wine emulator (https://en.wikipedia.org/wiki/Wine_(software) ) which allowed me to run Windows binary of dedicated server on Linux the mods were recognized correctly and clients could subscribe automatically to all mods, and when I switched back to Linux binary then the issue was back again.
it is meant for short duration sounds, so it is kinda fire and forget hence no reference, long duration sounds are not synced for jip which will need to be sorted together with handle so dedmen is right it is unlikely this would happen anytime soon
should be fixed in 148520
Today I bought and downloaded the Sahara DLC and this add-on solved the problem I was talking about. They all got cargo and platform trucks!!!
Now CSAT and Independents have the same ability to load cargo into their trucks! Aliluyah!
Nov 19 2021
Sad sound panda :(
In T161512#2256705, @Tenshi wrote:Thanks for the response. Which weapon did you choose to crash yourself with, in your test without mods?
I want to see if I'm able to reproduce it on my device.
Edit: https://youtu.be/Q5FTMVSJJN0 this is my repro attempt on Profiling. Am I doing the same as what causes your crash?
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
So the change that was made to the createSimpleObject function was made before the current live ops development ? Is that what you are saying here ? And this is why you don't want to implement this ?
Thank you for requesting a added feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.