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Nov 25 2021

BIS_fnc_KK claimed T83397: Character orientation on ladder is always directly vertical..
Nov 25 2021, 11:18 AM · Arma 3

Nov 24 2021

headlights added a comment to T161948: cloud save file missing.

the cloud file provider is not running.

Nov 24 2021, 8:00 PM · Arma 3
gc8 edited Additional Information on T162067: Some door selections only cover the door handle.
Nov 24 2021, 7:46 PM · Arma 3
Alexis_74 created T162069: Wrong signatures.
Nov 24 2021, 7:39 PM · Arma 3
kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

And another thing learned... I've had no idea that this can happen ^^

Nov 24 2021, 5:43 PM · Arma 3
gc8 created T162067: Some door selections only cover the door handle.
Nov 24 2021, 4:53 PM · Arma 3
Steyfik created T162066: Bug server.
Nov 24 2021, 3:20 PM · DayZ
dedmen added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

Oh wow I got it.
It only repro's if your pbo gets loaded before the vanilla PBO's that add the Camera/Editor Camera sections.
The groups are sorted/split between non-mod and mod, and during the sorting the addon flag actually stays in place while stuff like name and keys in the group get moved around :D
That way the Camera group ended up being flagged as addon. And after a addon group, there should only be more addon groups (in this case the ones after are not addon ones)

Nov 24 2021, 1:54 PM · Arma 3
BIS_fnc_KK changed the status of T162052: lbSetTooltip does not create tooltip on listbox index from Confirmed Internally to Feedback.
Nov 24 2021, 11:42 AM · Arma 3
BIS_fnc_KK added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

Should be fixed in 148541

Nov 24 2021, 11:42 AM · Arma 3
BIS_fnc_KK added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

Thanks, reproed

Nov 24 2021, 10:22 AM · Arma 3
BIS_fnc_KK changed the status of T162052: lbSetTooltip does not create tooltip on listbox index from Need More Info to Confirmed Internally.
Nov 24 2021, 10:22 AM · Arma 3
NikkoJT created T162061: [Request] Script command to override turret stabilization config.
Nov 24 2021, 7:01 AM · Arma 3
NikkoJT created T162056: setWeaponZeroing command doesn't override range set by vehicle FCS.
Nov 24 2021, 4:25 AM · Arma 3
ZachSmith added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

I recognize the prior repro is very large, here is a significantly shorter version.
https://sqfbin.com/epuzukezoqodecejowem

Nov 24 2021, 1:51 AM · Arma 3
ZachSmith added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

I've left a snippet of the code. Relevant functions are towards the bottom and MAZ_populateListbox and MAZ_inventoryGUI.
virtualItemsCreated will be formatted as [ [ "Name", "Tooltip", "Icon", {Code}, buy, sell ] ]

Nov 24 2021, 12:45 AM · Arma 3
BIS_fnc_KK added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

Works for me. You will need to add repro

Nov 24 2021, 12:23 AM · Arma 3
BIS_fnc_KK changed the status of T162052: lbSetTooltip does not create tooltip on listbox index from New to Need More Info.
Nov 24 2021, 12:23 AM · Arma 3

Nov 23 2021

ZachSmith created T162052: lbSetTooltip does not create tooltip on listbox index.
Nov 23 2021, 11:44 PM · Arma 3
BIS_fnc_KK changed the status of T80829: forceWeaponFire not working on commander turrets (Smoke Launcher) from New to Feedback.
Nov 23 2021, 11:24 PM · Arma 3
BIS_fnc_KK added a comment to T80829: forceWeaponFire not working on commander turrets (Smoke Launcher).

should be fixed in 148538

Nov 23 2021, 11:24 PM · Arma 3
NikkoJT added a comment to T85659: Give mission makers greater control over vehicle optics..

Now that we have related features such as enableDirectionStabilization, it would be nice to add some of these commands to go along with that. disableRangefinder in particular would be very cool to have; now that the Tanks DLC improvements are in, it could also be subdivided into disabling just the rangefinder readout and disabling the full FCS auto-zeroing/auto-leading functions.

Nov 23 2021, 8:57 PM · Arma 3
BIS_fnc_KK changed the status of T159347: !alive vehicles continues plays siren sound from New to Feedback.
Nov 23 2021, 8:29 PM · Arma 3
BIS_fnc_KK added a comment to T159347: !alive vehicles continues plays siren sound.

should be fixed next dev

Nov 23 2021, 8:29 PM · Arma 3
BIS_fnc_KK changed the status of T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle from New to Feedback.
Nov 23 2021, 6:53 PM · Arma 3
BIS_fnc_KK added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

should be fixed in 148536

Nov 23 2021, 6:53 PM · Arma 3
ctbearfxt added a comment to T161680: Zafir with RCO and ERCO have misaligned optic.

Update: I tested the Zafir with other optics like ACO, it has similar misalign issues, there are quite a lot of issues with the optic of this gun, MRCO is also mismatched with the front post as well.

Nov 23 2021, 6:44 PM · Arma 3
BIS_fnc_KK claimed T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.
Nov 23 2021, 6:26 PM · Arma 3
Tenshi added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

Thank you for reporting the issue.
I was able to confirm that the sound sticks around.
We will see what we can do to resolve this issue.

Nov 23 2021, 4:02 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54767 on T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.
Nov 23 2021, 3:56 PM · Arma 3
Bob_Murphy moved T161046: Backpacks spawn through cars on driver / passenger death. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 2:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160916: Bug with Z-157(PR-11AM Transporter/S-75) from Backlog to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Nov 23 2021, 2:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160915: Z157 "user_doorcover_r_hide" & "user_doorcover_l_hide" animations seem broken from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 2:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T161079: Stoner M63A Comando/LMG Zeroing as Resolved.

as this ticket is a duplication of https://feedback.bistudio.com/T160852, this ticket will be closed.
The issue in itself is being reviewed by a specialist in our internal QA system.

Nov 23 2021, 2:24 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160852: Stoner 63A sights from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 2:19 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160777: floating bushes south of lumphat from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 1:57 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160768: Oerlikon incorrect designation. as Resolved.

due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Nov 23 2021, 1:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160733: Cave Objects do not appear to have building positions. as Resolved.

Hey Neuromancer,

Nov 23 2021, 1:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160731: CUP 40mm Grenade Rounds sit incorrectly in the M79 as Resolved.

as the content of this ticket unfortunately is outside of the scope of the CDLC (3rd party mod issue), we have to close this ticket.

Nov 23 2021, 1:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160995: Mk22 Mod 0 uses wrong pistol caliber from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 1:40 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy updated subscribers of T160995: Mk22 Mod 0 uses wrong pistol caliber.
Nov 23 2021, 12:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160716: M79 Buckshot Rounds not working as Resolved.

Hey Paul,

Nov 23 2021, 12:57 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160684: RC Branch M63 LMG/Commando bipod bug as Resolved.

we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.

Nov 23 2021, 11:49 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160676: Watch towers placed too high/inacessible ladders on RC branch from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 11:45 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
mickeymen added a comment to T161333: Not all faction support loading cargo (Vanilla game).

However, please consider the cargo loading for Zamak (cargo), it has a default cargo in its carcase, for this reason, all loadable boxes with ammunition will be loaded inside this 3D model (covered boxes) that already exist in this truck.

Nov 23 2021, 1:08 AM · Arma 3

Nov 22 2021

Bob_Murphy moved T162034: Civilian Presence Module On Khe Sahn from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 22 2021, 11:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
sabersnack updated the task description for T162034: Civilian Presence Module On Khe Sahn.
Nov 22 2021, 9:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
sabersnack updated the task description for T162034: Civilian Presence Module On Khe Sahn.
Nov 22 2021, 9:35 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
sabersnack created T162034: Civilian Presence Module On Khe Sahn.
Nov 22 2021, 9:25 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NeoKai changed Severity from severity:none to severity:major on T162033: Arma 3 opening as background task.
Nov 22 2021, 8:54 PM · Arma 3
NeoKai created T162033: Arma 3 opening as background task.
Nov 22 2021, 8:53 PM · Arma 3
DnA added a comment to T161987: Western Sahara feature request-- CDLC vs base game expansion.

Thanks for your feedback! We've shared our views on this topic here: https://www.reddit.com/r/arma/comments/qz3su3/do_you_think_the_new_arma_dlc_should_be_put_into/hln95c0/

Nov 22 2021, 4:13 PM · Arma 3
KiloTheNeko created T162028: Crash by surround sound.
Nov 22 2021, 2:28 PM · Arma 3
dedmen changed the status of T161495: It's not working from Need More Info to Feedback.

Fixed on devbranch and Arma 2.08

Nov 22 2021, 1:57 PM · Arma 3
dedmen added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

new actionKeys alt syntax doesn't solve this issue (EventHandler still provides number as argument which you cannot check here still)

Nov 22 2021, 12:02 PM · Arma 3
Greebo added a comment to T161987: Western Sahara feature request-- CDLC vs base game expansion.

Agreed, this CDLC should be integrated into the main game the same way the Contact DLC is. Perhaps include an updated version of the Takistan, Zargabad & Proving Ground maps along side.

Nov 22 2021, 3:19 AM · Arma 3

Nov 21 2021

mickeymen created T162023: The Stance Indicator does not have a sitting position icon.
Nov 21 2021, 11:51 PM · Arma 3
bonar84 created T162021: keeps crashing while loading.
Nov 21 2021, 10:58 PM · Arma 3
Nivek created T162009: EDEN placed grass masking rain.
Nov 21 2021, 4:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Nivek added a comment to T161584: SOG trees.

I don't have the ability to capture video, but I just placed a Calachlaena Shrub at the center of the Van Chu temple and the glitch happened. Also, it seems to affect not only the placed object but also LIKE objects. I just moved around also panning camera.

Nov 21 2021, 4:18 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Nivek added a comment to T161586: LOD equipment Pop-in.

I've noticed it mostly on backpacks and helmets. I'm sorry I don't have a complete list at this time.

Nov 21 2021, 3:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Nivek added a comment to T161584: SOG trees.

I don't have the classnames handy, but it was any of the smaller bushes/ banana vegetation matching those around the Van Chu Temple. Specifically the area that is open/fallen trunks in the south west area. I was trying to thicken the vegetation a little to block spawning locations that might be noticeable to the player in certain instances. When testing I noticed when panning, every placed plant/tree object seemed to stretch or twitch slightly. I've noticed the same bug with the GM DLC too. I hope this helps.

Nov 21 2021, 3:39 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Nivek added a comment to T161585: Ambient voices cut off mid sentence.

It happens when multiple separate groups of the same US ARMY faction are in 'combat' behaviour in the same vicinity. I can't tell if the ambient call-outs originate are from units in the same group, or separate. I haven't noticed any one line of dialogue being cut off either. I don't know if it happens with other languages. Thank you!

Nov 21 2021, 3:27 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK changed the status of T83382: inputAction doesn't detect RMB click from New to Feedback.
Nov 21 2021, 1:14 PM · Arma 3
BIS_fnc_KK added a comment to T83382: inputAction doesn't detect RMB click.

rev 148496 added https://community.bistudio.com/wiki/inputMouse

Nov 21 2021, 1:14 PM · Arma 3
BIS_fnc_KK changed the status of T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press) from Assigned to Feedback.
Nov 21 2021, 12:18 PM · Arma 3
BIS_fnc_KK added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

rev 148523, added alt syntax actionKeys [action] https://community.bistudio.com/wiki/actionKeys

Nov 21 2021, 12:18 PM · Arma 3
yosarin renamed T162005: RESOLVED from assignedTarget returns objNull on dedicated server - same for getAttackTarget _unit to RESOLVED.
Nov 21 2021, 7:45 AM · Arma 3
Unknown Object (User) changed Severity from severity:feature to severity:major on T161998: Diving mask problem.
Nov 21 2021, 7:22 AM · Arma 3
yosarin edited Steps To Reproduce on T162005: RESOLVED.
Nov 21 2021, 6:15 AM · Arma 3
yosarin renamed T162005: RESOLVED from assignedTarget returns objNull on dedicated server to assignedTarget returns objNull on dedicated server - same for getAttackTarget _unit.
Nov 21 2021, 6:14 AM · Arma 3
yosarin updated the task description for T162005: RESOLVED.
Nov 21 2021, 6:05 AM · Arma 3
yosarin edited Additional Information on T162005: RESOLVED.
Nov 21 2021, 6:04 AM · Arma 3
yosarin created T162005: RESOLVED.
Nov 21 2021, 6:03 AM · Arma 3

Nov 20 2021

BIS_fnc_KK reopened T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press) as "Assigned".
Nov 20 2021, 6:59 PM · Arma 3
Nerexis updated the task description for T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.
Nov 20 2021, 1:00 PM · Arma 3
Unknown Object (User) changed Severity from severity:none to severity:feature on T161998: Diving mask problem.
Nov 20 2021, 12:51 PM · Arma 3
Nerexis changed Operating System from os:w10x64 to os:linuxx64 on T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.
Nov 20 2021, 12:46 PM · Arma 3
Nerexis updated the task description for T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.
Nov 20 2021, 12:45 PM · Arma 3
Nerexis added a comment to T161913: ArmaA 3 Launcher does not recognize mods correctly via Steam Workshop, which does not allow for automatic download of mods required by the server.

I can fully confirm now the issue is in the Linux Dedicated Server binary because when I tried reproducing it with Wine emulator (https://en.wikipedia.org/wiki/Wine_(software) ) which allowed me to run Windows binary of dedicated server on Linux the mods were recognized correctly and clients could subscribe automatically to all mods, and when I switched back to Linux binary then the issue was back again.

Nov 20 2021, 12:43 PM · Arma 3
Unknown Object (User) created T161998: Diving mask problem.
Nov 20 2021, 12:43 PM · Arma 3
Mary98 added a comment to T161989: Broken bolt animation.
Nov 20 2021, 11:30 AM · Arma 3
BIS_fnc_KK added a comment to T160963: [Feature Request/Query] playSound3D.

it is meant for short duration sounds, so it is kinda fire and forget hence no reference, long duration sounds are not synced for jip which will need to be sorted together with handle so dedmen is right it is unlikely this would happen anytime soon

Nov 20 2021, 8:58 AM · Arma 3
lankercool created T161992: Zeus AI will not dismount upon proper "get out"-esque waypoints when in player vehicle..
Nov 20 2021, 6:29 AM · Arma 3
justsomeguy11 created T161991: Keeps crashing.
Nov 20 2021, 2:27 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK changed the status of T161958: htmlLoad fails on uppercase URLs in allowedHTMLLoadURIs from New to Feedback.
Nov 20 2021, 1:13 AM · Arma 3
BIS_fnc_KK added a comment to T161958: htmlLoad fails on uppercase URLs in allowedHTMLLoadURIs.

should be fixed in 148520

Nov 20 2021, 1:13 AM · Arma 3
mickeymen added a comment to T161333: Not all faction support loading cargo (Vanilla game).

Today I bought and downloaded the Sahara DLC and this add-on solved the problem I was talking about. They all got cargo and platform trucks!!!
Now CSAT and Independents have the same ability to load cargo into their trucks! Aliluyah!

Nov 20 2021, 12:32 AM · Arma 3

Nov 19 2021

Rifleborn created T161989: Broken bolt animation.
Nov 19 2021, 11:09 PM · Arma 3
h- added a comment to T160963: [Feature Request/Query] playSound3D.

Sad sound panda :(

Nov 19 2021, 10:52 PM · Arma 3
jdjk7 updated the task description for T161987: Western Sahara feature request-- CDLC vs base game expansion.
Nov 19 2021, 10:44 PM · Arma 3
jdjk7 created T161987: Western Sahara feature request-- CDLC vs base game expansion.
Nov 19 2021, 10:03 PM · Arma 3
BIS_fnc_KK closed T161187: . as Resolved.
Nov 19 2021, 9:49 PM · Arma 3
johnb43 added a comment to T161512: Game crashes to desktop when using 'lbClear' and a couple of mods.

Thanks for the response. Which weapon did you choose to crash yourself with, in your test without mods?
I want to see if I'm able to reproduce it on my device.
Edit: https://youtu.be/Q5FTMVSJJN0 this is my repro attempt on Profiling. Am I doing the same as what causes your crash?

Nov 19 2021, 7:38 PM · Arma 3
Unknown Object (User) renamed T161187: . from arma3 diving mask problem to ..
Nov 19 2021, 5:43 PM · Arma 3
Tenshi added a comment to T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.

Nov 19 2021, 2:48 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54757 on T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter.
Nov 19 2021, 2:47 PM · Arma 3
Darkbelg added a comment to T161480: Add local parameter from createSimpleObject to BIS_fnc_createSimpleObject.

So the change that was made to the createSimpleObject function was made before the current live ops development ? Is that what you are saying here ? And this is why you don't want to implement this ?

Nov 19 2021, 2:44 PM · Arma 3
POLPOX created T161980: [Feature Request] Group feature for Arma 3 Launcher's Mod management.
Nov 19 2021, 1:39 PM · Arma 3
Tenshi added a comment to T161480: Add local parameter from createSimpleObject to BIS_fnc_createSimpleObject.

Thank you for requesting a added feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.

Nov 19 2021, 1:32 PM · Arma 3