Yes i tested the tripwire itself to see if it would fail to explode, as you said it didn't work stably.
I'm a QA tester so i cant really elaborate on how difficult to fix something is.
However anything that we try to change has the potential to break more then it fixes, as Arma 3 is a complex game that interacts with many mods and servers.
So no we don't have plans to update the Pathfinding.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Nov 5 2021
Similarly, the front canopy covers of vn_o_wheeled_z157_mg_02_nva65 & `
vn_o_wheeled_z157_mg_01_nva65` cannot be hidden. They have check boxes that appear in the virtual garage, but these don't work.
Nov 4 2021
Finally, I tried to use the script you gave in my mission and I noticed that after the lamp was destroyed, it could be turned on again!
Such "destruction" of electronics looks ridiculous, the script simply turns it off, while any player can turn it on again.
After all these puzzles, I want even more to be fixed in the game itself, BIS please fix it!
So I still can't repro with the config you gave. Can you send me your full PBO that you use to get this problem?
@TRAGER I want to thank you again!
i made an square out of tripwires and used zeus to guide different types of soldiers into the center.
Thank you, @TRAGER I will try! Still, I hope that this will be fixed in the game.
Nov 3 2021
This is the sample mission:
this would be great indeed!
In the 1st Apex Protocol mission, the devs created a function that solves this indestructible lamp
Here is an example mission:
Nov 2 2021
Yes i have this game from antoher shop, not from Steam :(
All DLC i purchase on Steam but all DLC is English too :(
Is there a chance to get the game into the Czech language?
Very thanks for all answers.
Thank you for reporting the issue. I could reproduce the issue and made a ticket on our internal system
Hello, I couldn't repro this issue on our internal version.
i made an square out of tripwires and used zeus to guide different types of soldiers into the center.
It worked for me 100% of the time, i just had to make sure to spawn the soldiers at a big enough distance that they didn't activate the safety feature on the mines.
15:39:19 Error 16a reading file 'C:\Users\johnc\OneDrive\Documents\Arma 3\Arma3.cfg'
15:39:19 ErrorMessage: The cloud file provider is not running.
Most likely @falagor can help with this
Nov 1 2021
is there anything i can do to fix this?
The game is force closed because config is corrupt because of addon. reinstall the mods
Thanks for checking, Profiling branch has some updates that we are still testing before updating stable.
Good to hear that the issue seems to be fixed on profiling, if all goes well the fix will be added to Stable in a future update.
Oct 31 2021
Hi there, sorry for the delayed reply, haven't had time to sit down and do some proper testing over the last few days.
Glad this is getting picked up again. Happy to help explain the troubleshooting steps. For a visual reference, here is a new video that I took today (30/10/2021) https://youtu.be/4fcd0kE1etM
Duplicate of https://feedback.bistudio.com/T82570
Admin kick means the server admin kicked you, via BE panel or by automated script. There is nothing we can do about it, sorry.
In T79066#1757446, @alert23 wrote:Hi all,
and sry pls if i have digged up an old thread but i wanted to ask if there is any progress in this,
because this script ie:
vehicle enableAutoBraking false
is rly needed and it would finally solve the "Not spinning Wheel" issue when using Unitplay/UnitCapture on Land-Vehicles
cause i noticed that the main problem which was causing the wheels NOT to spin is that AI is constantly pushing the Brakes.
i managed to get the Vehicle Wheels spin when using Unitplay/UnitCapture but only after changing these settings in the Vehicles Config.cppmaxBrakeTorque=0
maxHandBrakeTorque=0but something like: vehicle enableAutoBraking false
would definitely make it much more easier.
I created a similar ticket.
Oct 30 2021
Oct 29 2021
Do you mean vanilla (2.06) build?
Or you about Spetsnaz223rdDetachment? --- this is vanilla insignia, see: Arma_3:_Unit_Insignia "Spetsnaz 223rd Special Purpose Detachment" from Arma 3 Contact (Platform)
Could you provide repro with vanilla content please
Could you give me the vanilla map name and coordinates I will check if true in current and legacy build. AFAIK nothing has been done to this so it is unlikely it was different before, but I will check just to be sure.
@VWWrath Thank you for reporting the issue, but it is unclear to me what version you were playing. Could you provide us with a version number (2.06.148XXX)?
Also please let us know if profiling worked any better for you.
Fixed in 6297
good point
Oct 28 2021
this ^^^
I'm afraid to report that todays hotfix/update has made the issue worse. It seems to be even more sensitive than before. I've yet to try on profiling branch though, that is my next test. However on main branch it is more sensitive this evening than it was yesterday.
You should refer to https://community.bistudio.com/wiki/Arma_3:_Server_Profile (to ensure your custom difficulty profile is set up properly) and https://community.bistudio.com/wiki/Arma_3:_Server_Config_File (to ensure the forcedDifficulty parameter is set to use your custom difficulty profile, or to use a BI preset that allows third person)
In T161635#2250391, @BIS_fnc_KK wrote:What are you talking about, 3rd person view was not removed from the server option, this hasn't changed you can still play 1st 3rd or 3rd vehicles only. it is all configurable in server settings. Maybe you are using old config?
You have to be at certain depth for the mask to go on/off. check https://community.bistudio.com/wiki/getDiverState