While 3D sound is being played on an object and player is near object - switching into Splendid camera causes sound attenuation to fluctuate significantly on played sound. This maybe associated with current 3D sound attenuation error.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Sometimes
- Operating System
- Windows 10 x64
- Category
- Sound
Steps To Reproduce
Play 3D sound using say3D on a static object. Place player nearby. Switch to splendid camera - change time acceleration. Sound occasionally is very loud irrespective of whether player is in 1st or 3rd person. Seems easier to reproduce by changing focus - Alt Tab - to desktop and then Alt Tab into Arma3. Sound sometimes is much louder than before - it then either stays at that higher volume or starts to gradually attenuate. As if it's lost focus on the object playing the sound and its relative distance to the player object and related volume.