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Oct 18 2021

Tenshi changed the status of T161263: Modded Keybinding - Problem with "MODS" Section from New to Need More Info.

Hello thank you for reporting the issue.

Oct 18 2021, 1:05 PM · Arma 3
yo0ga added a comment to T161232: Altered TrackIR behaviour since 2.06 update..

Found another problem: I have the "look left/right/up/down" button on the helm, as well as these keys are duplicated on the Num keys for convenience and quick inspection. Sometimes, for unknown reasons, these keys start to work in slow-motion mode (as if they take over the function of slow-motion camera transfer), although I have them removed at all.
I don't have more information at this point and how to cause this bug, but it has happened to me twice.

Oct 18 2021, 12:55 PM · Arma 3
Tenshi changed the status of T161495: It's not working from New to Need More Info.

Hello, thank you for reporting the issue.
Could you elaborate on what you do that causes this issue? Any mods installed? Is there a specific set up to reproduce the issue?

Oct 18 2021, 12:48 PM · Arma 3
dedmen changed the status of T161256: Creating a rope from and to the same object crash the game from New to Assigned.
Oct 18 2021, 12:47 PM · Arma 3
dedmen changed the status of T161454: ACCESS_VIOLATION crash on launch (Fixed) from New to Need More Info.
Oct 18 2021, 12:40 PM · Arma 3
dedmen added a comment to T161454: ACCESS_VIOLATION crash on launch (Fixed).

Eh, something is bad with your GPU driver, is your driver updated to the latest version?

Oct 18 2021, 12:40 PM · Arma 3
dedmen changed the status of T161484: Exit code from New to Need More Info.

0x0000DEAD

Read the message that it showed to you before it showed you the crash 0x0000DEAD message

Oct 18 2021, 12:30 PM · Arma 3
dedmen added a comment to T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.

CBA adds it
https://github.com/CBATeam/CBA_A3/blob/69bd0bf5668177f1206d88870b2e6baac440b0e6/addons/jr/jr_classes.hpp#L217

Oct 18 2021, 12:28 PM · Arma 3
dedmen added a comment to T161505: Dedicated Server: 2.06.148221 "Added: Ability to place Eden Editor compositions (local and Steam Workshop) in Zeus" Only working after jumping through a bunch of hoops.

It may not work if the used addons are not properly whitelisted on the zeus module that you are using.

Oct 18 2021, 12:28 PM · Arma 3
Seleyon edited Additional Information on T161505: Dedicated Server: 2.06.148221 "Added: Ability to place Eden Editor compositions (local and Steam Workshop) in Zeus" Only working after jumping through a bunch of hoops.
Oct 18 2021, 12:02 PM · Arma 3
Seleyon updated the task description for T161505: Dedicated Server: 2.06.148221 "Added: Ability to place Eden Editor compositions (local and Steam Workshop) in Zeus" Only working after jumping through a bunch of hoops.
Oct 18 2021, 11:59 AM · Arma 3
dedmen set Ref Ticket to AIII-54654 on T161507: Game Crash and FPS Drops.
Oct 18 2021, 11:54 AM · Arma 3
dedmen merged T161488: Problems with the camera after the 2.06 update into T161232: Altered TrackIR behaviour since 2.06 update..
Oct 18 2021, 10:04 AM · Arma 3
dedmen merged task T161488: Problems with the camera after the 2.06 update into T161232: Altered TrackIR behaviour since 2.06 update..
Oct 18 2021, 10:04 AM · Arma 3
dedmen merged T161502: Head tracking view limit bug 2.06 update into T161232: Altered TrackIR behaviour since 2.06 update..
Oct 18 2021, 10:04 AM · Arma 3
dedmen merged task T161502: Head tracking view limit bug 2.06 update into T161232: Altered TrackIR behaviour since 2.06 update..
Oct 18 2021, 10:04 AM · Arma 3
kju-PvPscene added a subtask for T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout: T161510: [Feature Request] New scripting command: getCurrentAutoCombatTimout.
Oct 18 2021, 9:48 AM · Arma 3
kju-PvPscene added a parent task for T161510: [Feature Request] New scripting command: getCurrentAutoCombatTimout: T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Oct 18 2021, 9:48 AM · Arma 3
kju-PvPscene created T161510: [Feature Request] New scripting command: getCurrentAutoCombatTimout.
Oct 18 2021, 9:47 AM · Arma 3
Dwarden claimed T161507: Game Crash and FPS Drops.
Oct 18 2021, 2:31 AM · Arma 3
Dwarden changed the status of T161507: Game Crash and FPS Drops from New to Assigned.
Oct 18 2021, 2:30 AM · Arma 3
Dwarden added a comment to T161507: Game Crash and FPS Drops.

thanks for the report, the dynamicGroups were already disabled on server due to similar exploits

Oct 18 2021, 2:29 AM · Arma 3
BIS_fnc_KK added a comment to T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.

no muzzle_tma_65

Oct 18 2021, 12:19 AM · Arma 3

Oct 17 2021

ehylla93 added a comment to T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.

You can also try

Oct 17 2021, 10:06 PM · Arma 3
Elamgrobyc created T161507: Game Crash and FPS Drops.
Oct 17 2021, 10:04 PM · Arma 3
BIS_fnc_KK changed the status of T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma' from New to Need More Info.
Oct 17 2021, 10:00 PM · Arma 3
BIS_fnc_KK added a comment to T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.

Cannot repro

Oct 17 2021, 10:00 PM · Arma 3
Seleyon edited Additional Information on T161505: Dedicated Server: 2.06.148221 "Added: Ability to place Eden Editor compositions (local and Steam Workshop) in Zeus" Only working after jumping through a bunch of hoops.
Oct 17 2021, 9:45 PM · Arma 3
Seleyon created T161505: Dedicated Server: 2.06.148221 "Added: Ability to place Eden Editor compositions (local and Steam Workshop) in Zeus" Only working after jumping through a bunch of hoops.
Oct 17 2021, 8:45 PM · Arma 3
ehylla93 edited Steps To Reproduce on T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.
Oct 17 2021, 6:28 PM · Arma 3
ehylla93 created T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.
Oct 17 2021, 6:27 PM · Arma 3
warspitejr changed Category from category:general to category:controls on T161502: Head tracking view limit bug 2.06 update.
Oct 17 2021, 5:12 PM · Arma 3
warspitejr created T161502: Head tracking view limit bug 2.06 update.
Oct 17 2021, 5:10 PM · Arma 3
Xerekez updated the task description for T161501: Crash - STATUS_ACCCESS_VIOLATION -> BAD_MODULE_INFO.
Oct 17 2021, 4:49 PM · Arma 3
Xerekez renamed T161501: Crash - STATUS_ACCCESS_VIOLATION -> BAD_MODULE_INFO from Crash - SATUS_ACCCESS_VIOLATION -> BAD_MODULE_INFO to Crash - STATUS_ACCCESS_VIOLATION -> BAD_MODULE_INFO.
Oct 17 2021, 4:49 PM · Arma 3
Xerekez updated the task description for T161501: Crash - STATUS_ACCCESS_VIOLATION -> BAD_MODULE_INFO.
Oct 17 2021, 4:48 PM · Arma 3
Xerekez created T161501: Crash - STATUS_ACCCESS_VIOLATION -> BAD_MODULE_INFO.
Oct 17 2021, 4:47 PM · Arma 3
kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

I've tried the new version from the wiki, with "addon = 1" in the mod section config, but the categories are still wrong. (also verified game files again)

Oct 17 2021, 7:51 AM · Arma 3
therealoperatorkevin created T161495: It's not working.
Oct 17 2021, 3:41 AM · Arma 3
ctbearfxt created T161494: HD pistol muzzle flash and non-empty reload animation bug.
Oct 17 2021, 3:04 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 16 2021

Chubbs created T161491: Feature request: Deleting a mod from the launcher to delete it from your workshop folder, saving the space on HD without needing to search for it and delete manually after.
Oct 16 2021, 9:08 PM · Arma 3
BIS_fnc_KK changed the status of T127850: Weapons stack in getUnitLoadout from Assigned to Feedback.
Oct 16 2021, 5:12 PM · Arma 3
BIS_fnc_KK added a comment to T127850: Weapons stack in getUnitLoadout.

should be fixed in rev. 148351

Oct 16 2021, 5:12 PM · Arma 3
yo0ga created T161488: Problems with the camera after the 2.06 update.
Oct 16 2021, 2:26 PM · Arma 3
BIS_fnc_KK added a comment to T160336: Status Access Violation.

Any chance for a fresh report?

Oct 16 2021, 10:47 AM · Arma 3
kju-PvPscene added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

still true

Oct 16 2021, 10:44 AM · Arma 3
BIS_fnc_KK added a comment to T160336: Status Access Violation.

Shutdown normally

Oct 16 2021, 10:41 AM · Arma 3
xRavenCrossx added a comment to T160336: Status Access Violation.

How can that be if it crashes haha. What additional info do you need? I can post earlier crash reports that have more errors.

Oct 16 2021, 4:00 AM · Arma 3

Oct 15 2021

BIS_fnc_KK claimed T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.
Oct 15 2021, 10:02 PM · Arma 3
BIS_fnc_KK closed T159026: Right text in ListNBox is not visible as Resolved.
Oct 15 2021, 9:58 PM · Arma 3
Murphy_chris created T161484: Exit code.
Oct 15 2021, 8:43 PM · Arma 3
dedmen added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

Can you retest on profiling branch? we very recently did a fix for that on helicopters.
Maybe its a similar issue here

Oct 15 2021, 5:53 PM · Arma 3
dedmen changed Resolution from resolution:open to resolution:notabug on T161481: _ctrl buttonSetAction format ["[%1] call My_function;",_string]; .
Oct 15 2021, 5:44 PM · Arma 3
dedmen closed T161481: _ctrl buttonSetAction format ["[%1] call My_function;",_string]; as Resolved.
Oct 15 2021, 5:44 PM · Arma 3
dedmen added a comment to T161481: _ctrl buttonSetAction format ["[%1] call My_function;",_string]; .

It works with strings if you quote them correctly.

Oct 15 2021, 5:36 PM · Arma 3
MaxMonroe added a comment to T127954: Modified data files kicking me out at random connections.

you are probably using some mods

Oct 15 2021, 5:12 PM · Arma 3
VisMotrix created T161481: _ctrl buttonSetAction format ["[%1] call My_function;",_string]; .
Oct 15 2021, 5:06 PM · Arma 3
Henne added a comment to T159026: Right text in ListNBox is not visible.

It works the text is now visible, thanks.

Oct 15 2021, 5:03 PM · Arma 3
Darkbelg created T161480: Add local parameter from createSimpleObject to BIS_fnc_createSimpleObject.
Oct 15 2021, 4:59 PM · Arma 3
darkguru8 created T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.
Oct 15 2021, 4:43 PM · Arma 3
DecompresS_XD renamed T161454: ACCESS_VIOLATION crash on launch (Fixed) from ACCESS_CODE crash on launch to ACCESS_VIOLATION crash on launch.
Oct 15 2021, 8:03 AM · Arma 3
DecompresS_XD updated the task description for T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:47 AM · Arma 3
DecompresS_XD edited Additional Information on T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:46 AM · Arma 3
DecompresS_XD edited Additional Information on T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:45 AM · Arma 3
DecompresS_XD edited Additional Information on T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:44 AM · Arma 3
DecompresS_XD edited Additional Information on T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:41 AM · Arma 3
DecompresS_XD created T161454: ACCESS_VIOLATION crash on launch (Fixed).
Oct 15 2021, 4:39 AM · Arma 3

Oct 14 2021

Manzarek added a comment to T127954: Modified data files kicking me out at random connections.

you are probably using some mods

Oct 14 2021, 11:34 PM · Arma 3
MaxMonroe added a comment to T127954: Modified data files kicking me out at random connections.

up

Oct 14 2021, 11:27 PM · Arma 3
Morluck created T161452: Submerged Divers can lack bullet collision..
Oct 14 2021, 11:00 PM · Arma 3
Ron4Swat added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

I have tried the test mission from LSValmont and can reproduce the mentioned issue.

Oct 14 2021, 9:46 PM · Arma 3
BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

did I say add attached object? there might be a selection or memory point on parachute that is in front of the player that can act as a target for addaction. The bottom line is, unless another special param introduced to alter behaviour of addAction the current behaviour won’t be altered because of backward compatibility

Oct 14 2021, 9:03 PM · Arma 3
RaveTheRover added a comment to T161325: Action menu didn't show whilst player in parachute.

Right way is add action to player or object and not on some attached objects created for this purpose. The best case is add action to player itself BUT this don't work in vehicles.

Oct 14 2021, 8:31 PM · Arma 3
BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

What do you mean it is not right way, addAction has many params, 2 of which selection and memory point

Oct 14 2021, 7:27 PM · Arma 3
Ron4Swat added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Interesting that you mention AI moving around impacting this issue.

Oct 14 2021, 6:12 PM · Arma 3
GLA-Postal-Service edited Additional Information on T161448: Zeus compositions not spawning correctly.
Oct 14 2021, 4:07 PM · Arma 3
GLA-Postal-Service created T161448: Zeus compositions not spawning correctly.
Oct 14 2021, 4:06 PM · Arma 3
RaveTheRover added a comment to T161325: Action menu didn't show whilst player in parachute.

But its not right way to make actions and this a reason why I am create this ticket.

Oct 14 2021, 9:35 AM · Arma 3
BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

you can try using selection or memory point argument and attach action to that in case parachute has one in front of player

Oct 14 2021, 8:11 AM · Arma 3
RaveTheRover added a comment to T161325: Action menu didn't show whilst player in parachute.

Arma is sandbox but with many strange restrictions. I dont want shooting from parachute, just wants "cut slings" action.

Oct 14 2021, 6:36 AM · Arma 3

Oct 13 2021

LSValmont added a comment to T161325: Action menu didn't show whilst player in parachute.

Having an action menu for opening a parachute is ancient by now. BI should change it to the F key... You are clearly in freefall animation and won't be shooting so the "Cycle Firemodes" key "F" is useless anyway. And once your parachute is open the F key returns to normal. That is called Context Keybinding and is very helpful for not having to bind different actions to different keys. When freefalling a small text should appear "Press F to open your chute".

Oct 13 2021, 10:42 PM · Arma 3
ookexoo added a comment to T161113: Unintended behavior of __has_include with file patching.

I'm sorry for the confusion I created. We were trying to get rid of ACE optionals for ZEN by using __has_include, but still have issues with file patching.
At this point it's more likely an issue on our end, since I take your word that it was fixed. Hence, consider it as resolved.

Oct 13 2021, 10:06 PM · Arma 3
RaveTheRover added a comment to T161325: Action menu didn't show whilst player in parachute.

And what i can do if i need action menu when player in parachute?

Oct 13 2021, 9:35 PM · Arma 3
BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

Action needs target, in case of parachute, if it above player so it is not a in cursor target detection. in case of player, the player in a vehicle, which is parachute so it won’t work on player

Oct 13 2021, 9:19 PM · Arma 3
LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Important update:
This is a huge issue and could be responsible for lots of the perceived stutters and sudden slowdowns A3 is so famous for.

Oct 13 2021, 6:54 PM · Arma 3
Jaxx300 added a comment to T161320: Default loadouts no longer showing up in "loadouts" module in zeus.

added an rpt file and created a new very basic mp mission and ran into the same problem just added a playable character in the 3d editor and a game master module owned by that character. can confirm I'm on version 2.06.148221{F2523703}

Oct 13 2021, 11:21 AM · Arma 3
dedmen added a comment to T161232: Altered TrackIR behaviour since 2.06 update..

fixed in v2

Oct 13 2021, 11:06 AM · Arma 3
Tenshi changed the status of T161320: Default loadouts no longer showing up in "loadouts" module in zeus from New to Need More Info.

Wasn't able to reproduce this on Main build 2.06.148221.
Have you tried if you have the same bug on a new scenario? is it all your old scenarios or just this specific one?
Could you attach your RTP file that should give us more information about what might be going on and how te repro it.

Oct 13 2021, 10:40 AM · Arma 3
Awe3423 added a comment to T139602: BTR-K & ZSU-39 missing part in camo1 selection.
Oct 13 2021, 6:20 AM · Arma 3
Awe3423 added a comment to T158671: description.ext entry "AllowProfileGlasses = 0;" behaves differently between dedicated and non-dedicated multiplayer.
Oct 13 2021, 6:10 AM · Arma 3
Rickard created T161343: ARTILLERY - INCORRECT FIRING ANGLES.
Oct 13 2021, 12:10 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 12 2021

Halopia added a comment to T159236: UH-60 minor texture glitch.
Oct 12 2021, 7:04 PM · Arma 3 Creator DLC - CSLA Iron Curtain
mickeymen updated the task description for T161333: Not all faction support loading cargo (Vanilla game).
Oct 12 2021, 5:41 PM · Arma 3
mickeymen updated the task description for T161333: Not all faction support loading cargo (Vanilla game).
Oct 12 2021, 5:40 PM · Arma 3
mickeymen created T161333: Not all faction support loading cargo (Vanilla game).
Oct 12 2021, 5:38 PM · Arma 3
Hecks edited Steps To Reproduce on T161259: Sling loading using advanced flight model often causes the helicopter to barrel roll randomly.
Oct 12 2021, 4:46 PM · Arma 3
RaveTheRover created T161325: Action menu didn't show whilst player in parachute.
Oct 12 2021, 12:17 PM · Arma 3
TRAGER created T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
Oct 12 2021, 10:33 AM · Arma 3
Insane_Canadian added a comment to T161320: Default loadouts no longer showing up in "loadouts" module in zeus.

i can confirm this is an issue, as i am also unable to use the Loadouts module.

Oct 12 2021, 7:12 AM · Arma 3
Jaxx300 renamed T161320: Default loadouts no longer showing up in "loadouts" module in zeus from Default loadouts no longer showing up in "loadouts" module in zues to Default loadouts no longer showing up in "loadouts" module in zeus.
Oct 12 2021, 6:39 AM · Arma 3