Probably the easiest and most feasible way to implement this feature. Thank you kju-PvPscene and lets hope a brave dev can claim this soon.
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May 31 2021
May 30 2021
This would greatly benefit so many scenarios where the mission maker might require Ai units to revert back to their NON COMBAT behaviors faster or slower than the hardcoded default 5 minutes.
Stoner 63 in SOG:PF is in rifle configuration that's bottom fed from 30 round magazines and fires from closed bolt (XM22/XM22E1). The 150rd "drum" used in LMG/Commando Stoner 63 (XM207 and Mk 23 Mod 0) was actually a container for ammo belt. Since rifle configuration can't feed from the belt, the whole gun has to be converted from one configuration to another - LMG feeds from side, and fires from open bolt. Convertion can be done in field, but requires a whole lot of additional parts - that's why US military (including USN SEAL teams) issued the guns in specific configurations (XM22 rifle, XM23 carbine, XM207 LMG and Mk 23 Mod 0 Commando), and not as a "DIY kit".
Adding to this, I believe the tachometer and the exhaust gas temp. gauge both roll in the wrong direction. Also, down elevator, left aileron and left rudder cause the warning indicators on the Pilot's right hand side to activate.
Will work individually too, here showing all light up.
Revision: 147668
Revision: 147668
It is in fact not a bug. iirc the devs said it couldn't be classified as a bomb so it doesn't activate the bombing reticle nor the bombing computer.
A) when using manual fire due to limitations the radar scope can't change itself, B) It might not be possible to use the targeting scope as a pilot but I can't recall.
I agree. In reality the mines were capable of dispatching soldiers easily, though not outright killing them. The current toe poppers barely scratch whoever stepped on them. Even if you lie down on one, it doesn't do anything.
Present on both (B,C) variants. Could be Arma limitations?
image of the location in question
https://i.ibb.co/w0w056T/20210529220559-1.jpg
May 29 2021
if you encounter issues, try posting more details here or visit the #troubleshooting channel on the Arma Discord server - posting the same empty ticket many times will get you nothing here.
Thanks.
This is the poison animation. This is the logged animationState when the bug occurs.
Hi, is this problem still happening or have you been able to fix it?
May 28 2021
The hammer also does a jab/stab animation rather than a swing.
rev 147667, optional param https://community.bistudio.com/wiki/Arma_3:_Actions#TakeMagazine
rev 147667, optional param https://community.bistudio.com/wiki/Arma_3:_Actions#TakeMagazine
rev 147667, optional param https://community.bistudio.com/wiki/Arma_3:_Actions#TakeMagazine
just trying to convey to you how to get BI to look into reported issues - without a simple reproducible repro, the chances are low [unless it effects a lot of people in a big way]
Well, I had to cut it down to stay in the "not polite - but not yet aggressive enough to reason for a ban"-realm:
I could indeed do some hackery to remove the missing DLC block, and just force add the compat mod to the servers required mods.
But if the server is running CDLC terrain, that CDLC isn't actually optional so compat mod wouldn't work.
A drop to 2-3 FPS is certainly not caused by weak hardware, especially if he was able to play Stratis missions previously. Wasn't there a bug which caused these kind of FPS drops?
you would need to upload your server configuration (server.cfg, basic.fg, etc) plus sample missions without mods to be able to reproduce this
This should now be resolved via the Steam configuration, so no game update was needed.
(Steam client was recently updated to include a fix to a many year old glitch that had this side effect for Arma 3.)
May 27 2021
Some of the other angled Fortress parts seem to be slightly off as well, for example Fortress Wall (Outer Corner, 50 deg) is off by 3 degrees..
I'm not sure with the other ones but the severe obtuse and acute angled fortress parts are more noticeable.
Some of the other angled Fortress parts seem to be slightly off as well, for example Fortress Wall (Outer Corner, 50 deg) is off by 3 degrees.
I'm not sure with the other ones but the severe obtuse and acute angled fortress parts are more noticeable.
Done in 2.06