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TakeMagazine does nothing
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TakeMagazine causes the unit to act out the animation but the magazine is not transfered to the unit.


Legacy ID
Operating System
Windows 7
Steps To Reproduce

Create a unit , create an ammo box. fill with a known magazine

unit action["TakeMagazine",box,magazineClass];

Event Timeline

casper edited Steps To Reproduce. (Show Details)Apr 29 2014, 9:41 PM
casper edited Additional Information. (Show Details)
casper set Category to Inventory.
casper set Reproducibility to Always.
casper set Severity to None.
casper set Resolution to Duplicate.
casper set Legacy ID to 3488305944.May 7 2016, 6:31 PM


thank you for submitting the ticket. Sadly, I was not able to reproduce the problem. Could you please create a simple repro mission on Stratis? It would help a lot.

Thank you.

casper added a subscriber: casper.May 7 2016, 6:31 PM
casper added a comment.May 7 2014, 8:18 PM

the attached mission doesn't work for me (though I'm not on the dev build).
-Radio Alpha adds 1 mag to the box

  • Radio Bravo tells the civilian "bob" to pick that mag up (bob plays the animation)
  • Radio Charlie checks bob's mags via magazinedetail

thank you

This is because this action is still broken (reported beg of Feb)

wonder why its not reproducible on the devs end? oh and killzone, your scripting blog is amazing keep it up.

it *is* reproducible on dev branch, and thank you :)

Closing as duplicate. However, repro mission is great and will be used for reproducing and debuging. Thank you!

BIS_fnc_KK removed Iceman as the assignee of this task.May 28 2021, 9:47 PM
BIS_fnc_KK reopened this task as Feedback.
BIS_fnc_KK updated the task description. (Show Details)
BIS_fnc_KK edited Steps To Reproduce. (Show Details)
BIS_fnc_KK edited Additional Information. (Show Details)
BIS_fnc_KK set Operating System to Windows 7.
BIS_fnc_KK added a subscriber: Iceman.