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Sep 6 2019

freerider3434 added a comment to T144316: Amphibia now attracting all zombies.

@Geez I have tested this, here's a clip. It appears as though the zombies run to where the bullets land. You can see that the zombie that can be heard on the left side, does react to the initial noise of the shot but doesn't come for me. However some zeds are walking to and around the spot the bullet landed.

Sep 6 2019, 12:24 AM · DayZ

Sep 5 2019

Jammet added a comment to T139676: Usage of count_in_hoarder="1" in military grade items.

@freerider3434 Yes. Suppose the server will keep a nominal amount of 4 of one type of rifle spawned for pickup at all times, each time it is collected and stashed, that's one less the server will keep circulating. Once all are found, the server will spawn none.

Sep 5 2019, 11:48 PM · DayZ
gzhegow edited Steps To Reproduce on T144476: Higher with HighVoltage towers :D.
Sep 5 2019, 11:15 PM · DayZ
gzhegow created T144476: Higher with HighVoltage towers :D.
Sep 5 2019, 11:15 PM · DayZ
Manu_RIPPER added a comment to T144466: Gas Stove isn't working.

oh ok thanks for the fast Reply ^^

Sep 5 2019, 10:08 PM · DayZ
Cest7 updated the task description for T144473: Stamina Sprint lockout does not regain to a sprintable state when overweight..
Sep 5 2019, 10:02 PM · DayZ
Cest7 updated the task description for T144473: Stamina Sprint lockout does not regain to a sprintable state when overweight..
Sep 5 2019, 9:58 PM · DayZ
theclassifiedrebel created T144475: 4x4 co-door despawning.
Sep 5 2019, 9:52 PM · DayZ
theclassifiedrebel created T144474: Cars despawn.
Sep 5 2019, 9:50 PM · DayZ
Cest7 created T144473: Stamina Sprint lockout does not regain to a sprintable state when overweight..
Sep 5 2019, 9:50 PM · DayZ
theclassifiedrebel added a comment to T137710: Base building items de-spawning b/c they have been there to long....

It is the fences that are despawning, I have no way of changing anything with spawning since it is a crafted item. Other poeple have told me I have to put nails and planks on the fence even after it is fully built and move them around after a bit of time so that do not despawn. We have had this issue since the beginning and I reported it back in March. Not sure why the persistance is not working correctly because now I have to do a couple more tickets for some cars despawning and now tents and since 1.04 the Off road hatchback co-driver door despawns even while it is on the car. People losing that stuff is just unacceptable.

Sep 5 2019, 9:48 PM · DayZ
Cest7 added a comment to T141905: sprint is not locked after stamina has been consumed completely .

New implementation of stamina sprint lockout is broken, stamina will not regain to a sprintable state when overweight. See https://feedback.bistudio.com/T144473

Sep 5 2019, 9:42 PM · DayZ
xMorbid added a comment to T144316: Amphibia now attracting all zombies.

I cannot confirm this because I only noticed zombies rushing my location after landing successful head shots.

Sep 5 2019, 9:34 PM · DayZ
Emil.Rothenberg created T144472: Street-Speaker sound will always works after the first using - Version 1.04.
Sep 5 2019, 9:18 PM · DayZ
Emil.Rothenberg added a comment to T143932: Placed Power generators, spotlights and cable reels are disappeared after some serverrestarts - Vers. 1.04.

It seems that the parts will left the map at the moment when the lifetime is over.
I test it again with generator+cable reels+battery reload system+battery in one part and in other part generator+battery reload system+battery. All items left the map at the same moment (when i was install it on the ground).

Sep 5 2019, 9:10 PM · DayZ
Emil.Rothenberg added a comment to T144466: Gas Stove isn't working.

That´s a bug which was reported. Look at this for fix the problem first on this way till it will be fix by the programmers.

Sep 5 2019, 9:06 PM · DayZ
Jordan447 created T144470: Vaulting bug.
Sep 5 2019, 8:51 PM · DayZ
freerider3434 updated subscribers of T139676: Usage of count_in_hoarder="1" in military grade items.

@Jammet I was very surprised to find the latest Stable 1.05 has all the common assualt rifles flagged with count_in_cargo="1" and count_in_hoarder="1". @Geez Does this indeed mean what we think? Items that are flagged like this are being counted into the nominal value, leading to no new guns spawned as long as the sum of stashed weapons matches the nominal value?

Sep 5 2019, 8:14 PM · DayZ
AXEL7 created T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.
Sep 5 2019, 7:44 PM · DayZ
borizz.k added a comment to T143957: Messages in chat from player logged as admin not intercepted on the server side in DayZ Experemental.

Please fix it
GetGame().ChatPlayer("message") (global message to all players connected to server) not works too (((

Sep 5 2019, 7:17 PM · DayZ Modding, DayZ
borizz.k created T144467: GetGame().ChatPlayer(Message) not works on server side since 1.05 update.
Sep 5 2019, 7:14 PM · DayZ Modding, DayZ
Manu_RIPPER created T144466: Gas Stove isn't working.
Sep 5 2019, 7:08 PM · DayZ
Kitchen_Raptor added a comment to T144329: Unable to Rejoin server .

Sometimes not as much anymore however still a problem

Sep 5 2019, 6:59 PM · DayZ
freerider3434 added a comment to T137112: 1.0.150627 - LOOT TABLE/SWARM SPAWNING OF ITEMS.

@Geez This might be exactly what the designers have in mind, but I figure there needs to be some sort of check/max amount of one item spawning in a specific zone/town, so that when an item goes below it's "min" value and is being "restocked" to it's "nominal" value, the second system can check if there is an item of that type already in the zone and if no it can place it there and check again. Items could be refilled to the nominal value and be held and queued so they don't spawn where someone loot cycles but actually in a place where item cleanup removes items that have passed their "lifetime" value.

Sep 5 2019, 6:52 PM · DayZ
Bambiland added a comment to T143837: 1.04 PC / Heli crash side / Tents persistence issue..

Problem still exist with 1.05

Sep 5 2019, 6:48 PM · DayZ
PR9INICHEK added a comment to T139265: EXP 1.03 3812443: Bandana unable to be worn.

@Geez
Thanks for the detailed answer!

Sep 5 2019, 6:38 PM · DayZ
freerider3434 updated subscribers of T142716: spawning items in waves.

@Geez as @Hunterz mentioned DUPLICATE of T137112

Sep 5 2019, 6:37 PM · DayZ
freerider3434 added a comment to T143841: 1.05.152326 - NEW bug with classified Loot bleeding/spreading into WRONG BUILDINGS [SCREENSHOTS+DESCRIPTION].

@Geez Okaaaaay...Thank you.

Sep 5 2019, 6:36 PM · DayZ
freerider3434 added a comment to T139171: Unconscious state tweaks with infected.

@Geez Thanks for the info!

Sep 5 2019, 6:35 PM · DayZ
freerider3434 added a comment to T144332: 1.05.152376 - EMPTY JERRYCAN fully drains STAMINA [24kg].

@Geez Thanks!

Sep 5 2019, 6:33 PM · DayZ
Tuxtux created T144464: Tents get ruined with single shot..
Sep 5 2019, 5:47 PM · DayZ
Geez added a comment to T143862: Exp 1.05 bugged mags.

Thank you.
Please let us know in case you encounter this issue on the stable version as well.
Regards,
Geez

Sep 5 2019, 5:15 PM · DayZ
Geez changed the status of T144332: 1.05.152376 - EMPTY JERRYCAN fully drains STAMINA [24kg] from New to Acknowledged.

Hello freerider3434.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Sep 5 2019, 5:09 PM · DayZ
Allantheking added a comment to T143862: Exp 1.05 bugged mags.

I haven't come across this issue yet, i lost that character with the ak74 , but it may not have been the mag that was the issue but the gun. the gun wouldn't attach even a freshly spawned mag.
i forgot to say that the ak74 was spawned as badly damaged and the mag was pristine if that helps.

Sep 5 2019, 5:08 PM · DayZ
Geez changed the status of T137397: Suppressor - short service life of the equipment. from New to Assigned.

Hello Lex and thank you for the report.
The issue is currently being looked into internally.
Regards,
Geez

Sep 5 2019, 4:36 PM · DayZ
Geez changed the status of T139171: Unconscious state tweaks with infected from New to Reviewed.

Hello Jakeyounghere/EnterThePug and thank you for the feedback.
Currently we are not set on either keeping the current state or disabling the zombie attacks on unconscious players and it is a matter of discussion for the future updates.
Regards,
Geez

Sep 5 2019, 4:21 PM · DayZ
Geez closed T143841: 1.05.152326 - NEW bug with classified Loot bleeding/spreading into WRONG BUILDINGS [SCREENSHOTS+DESCRIPTION] as Resolved.

Hello everyone.
According to the designers, this is intended behaviour and everything works correctly in this case.
With Regards,
Geez

Sep 5 2019, 4:19 PM · DayZ
Chavo created T144460: Just a petition!!!.
Sep 5 2019, 4:12 PM · DayZ
Geez closed T139996: Beard climbs through masks. as Resolved.
Sep 5 2019, 4:10 PM · DayZ
Comradess added a comment to T144234: Road artifact.

THX

Sep 5 2019, 4:10 PM · DayZ
Geez changed the status of T143862: Exp 1.05 bugged mags from New to Need More Info.

Hello Allantheking.
Is this still a problem on the current stable?
Regards,
Geez

Sep 5 2019, 4:10 PM · DayZ
Geez changed the status of T143602: Chat not blocking using Univ. Flashlight from Need More Info to Assigned.
Sep 5 2019, 4:09 PM · DayZ
Geez added a comment to T143602: Chat not blocking using Univ. Flashlight.

Hello michael.schmalzl.
This is all information we need for now and we will take a look at the issue internally.
Regards,
Geez

Sep 5 2019, 4:08 PM · DayZ
saltybob updated the task description for T144430: Community servers error on startup related to mod conflicts / limitations?.
Sep 5 2019, 4:06 PM · DayZ
Geez added a comment to T139265: EXP 1.03 3812443: Bandana unable to be worn.

@Geez hi :)

Why u closed this ticket as a duplicate of T139403?

In my opinion it's two different problems

Sep 5 2019, 4:03 PM · DayZ
Geez changed the status of T144417: 1.05.152380 - FLIES can still be heard after DECAYED BODY has DESPAWNED [VIDEO] from New to Acknowledged.

Thank you for the report freerider3434.
The issue has been confirmed based on your report and scheduled for a fix.
Regards,
Geez

Sep 5 2019, 3:51 PM · DayZ
Geez added a comment to T137710: Base building items de-spawning b/c they have been there to long....

Hello again.
Did you do any modifications to the item spawning or something similar? As we had a report from a player that tents manually added into dynamic event loot (heli crashes) behaves incorrectly and despawn when they should not.
Regards,
Geez

Sep 5 2019, 3:50 PM · DayZ
Geez added a comment to T143957: Messages in chat from player logged as admin not intercepted on the server side in DayZ Experemental.

Hello borizz.k
It appears that no messages are intercepted, not just the admin ones. We will look into the issue internally and will let you know once there is more information available.
Regards,
Geez

Sep 5 2019, 3:44 PM · DayZ Modding, DayZ
Geez changed the status of T144329: Unable to Rejoin server from New to Need More Info.

Hello Kitchen_Raptor.
Is this still an issue on the latest stable version of the game?
Regards,
Geez

Sep 5 2019, 3:39 PM · DayZ
Geez closed T136562: JsonSerializer errors on blank lines as Resolved.
Sep 5 2019, 3:20 PM · DayZ Modding, DayZ
Geez added a comment to T142110: Square of Looting.

Hello Hello SEIZ_LEX.
Is this still an issue in the latest Stable version?
Regards,
Geez

Sep 5 2019, 3:13 PM · DayZ
Geez changed the status of T142153: Pc version xbox Controller stopped working from Assigned to Need More Info.

Hello chapmanlj40.
Is this still an issue in the latest stable version?
Regards,
Geez

Sep 5 2019, 3:12 PM · DayZ
Geez changed the status of T144428: Rebinding key to "run modifier" if you press second key in 2nd column (joystick) - you'll get Key + Key column instead of Key, Key from New to Acknowledged.

Thank you for the report gzhegow.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez

Sep 5 2019, 3:08 PM · DayZ
Geez added a comment to T142218: Low fps after stable patch Ambient Occulsion bug .

Hello again.
Is there still an issue on the latest stable version?
Regards,
Geez

Sep 5 2019, 3:05 PM · DayZ
Geez added a comment to T142590: Persistence problem in landmines and bear trap..

Hello juanmaevil.
Do you still experience this issue in the latest Stable patch?
Regards,
Geez

Sep 5 2019, 3:04 PM · DayZ
Geez closed T141280: Unload bullets are lost - Exp. 1.04. as Resolved.

Hello Emil.Rothenberg.
The issue has been fixed.
Regards,
Geez

Sep 5 2019, 3:01 PM · DayZ
Geez closed T143800: Ammo disappears after ejecting , Relog Fixes it as Resolved.

Hello KajMak64Bit2.
The issue has been fixed.
Regards,
Geez

Sep 5 2019, 2:59 PM · DayZ
Geez closed T121126: Flying infected. as Resolved.
Sep 5 2019, 2:57 PM · DayZ
Geez closed T121428: Flying zombies in Elektro [0.61.136182] as Resolved.
Sep 5 2019, 2:57 PM · DayZ
Geez closed T119948: Rendering bugs (view angle, time delay, etc) as Resolved.
Sep 5 2019, 2:56 PM · DayZ
Geez closed T124972: Version 0.62.139507 Crash On Joining Server as Resolved.
Sep 5 2019, 2:54 PM · DayZ
Geez added a comment to T128362: Crosshair and Iron sight not aligning.

Hello Lex.
Unfortunately, there are no news regarding to this Issue that I could share.
Regards,
Geez

Sep 5 2019, 2:53 PM · DayZ
Geez closed T136511: Full-auto gun shot audio NOT registering | (BUG w/ EDEN sound engine!) as Resolved.

The issue has indeed been fixed.
Closing the ticket as resolved.
Regards,
Geez

Sep 5 2019, 2:42 PM · DayZ
Geez changed the status of T144424: Utility buttpack(SmershBag) have problem with UI from New to Acknowledged.

Hello PR9INICHEK and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Sep 5 2019, 2:28 PM · DayZ
freerider3434 added a comment to T144443: Item Weight not properly updating.

@Geez @DrDeSync Since this is a very brief description, I'm unsure as to wether this relates to my ticket, regarding the weight of the Jerrycan not updating accordingly to the amount of liquid inside of it. If it turns out to be the reported issue, it can of course be closed as a duplicate. --> T144332

Sep 5 2019, 1:47 PM · DayZ
freerider3434 added a comment to T144444: Are there ever going to be CAR RADIOS/CD PLAYER? :) [VIDEO].

@Geez Thank you :)

Sep 5 2019, 1:40 PM · DayZ
milo9393 added a comment to T143745: Hunting knife switch to hand/ put away from hand - sounds are wrong - Exp. Vers. 1.05.

How did this not get fixed in Exp?

Sep 5 2019, 1:27 PM · DayZ
Geez merged task T144449: Sound bug related to knife sheath into T143745: Hunting knife switch to hand/ put away from hand - sounds are wrong - Exp. Vers. 1.05.
Sep 5 2019, 1:08 PM · DayZ
Geez merged T144449: Sound bug related to knife sheath into T143745: Hunting knife switch to hand/ put away from hand - sounds are wrong - Exp. Vers. 1.05.
Sep 5 2019, 1:07 PM · DayZ
Geez changed the status of T144429: Heavy hit with axe and other short-range weapon should be activated by "heavy hit" key instead of Run+Attack from New to Reviewed.

Hello gzhegow.
The "heavy hit" in options is supposed to work only as melee bash for the weapons. The issue is that the key is named incorrectly in the key binding menu and that is a known issue - https://feedback.bistudio.com/T143808.
Regards,
Geez

Sep 5 2019, 1:05 PM · DayZ
Geez changed the status of T144437: Vaulting and jumping not responding (With full stamina) from New to Need More Info.

Hello ParanoiaLP.
As freerider3434 has mentioned, does the issue occur on vanilla servers or modded servers only? And have you tried to remove the contents of your C:\Users\*username*\Documents\DayZ folder to see if that has any effect on the issue you are experiencing?
Regards,
Geez

Sep 5 2019, 1:04 PM · DayZ
Geez merged task T143884: Hunting Knife makes Pistol Loading sound when being stowed in Assault Boots into T143745: Hunting knife switch to hand/ put away from hand - sounds are wrong - Exp. Vers. 1.05.
Sep 5 2019, 1:01 PM · DayZ
Geez changed the status of T143624: PC 1.05 Experimental from New to Acknowledged.
Sep 5 2019, 1:01 PM · DayZ
Geez merged tasks T143868: DayZ Experimental Sheath/Knife Sound Bug , T144438: Bug Sound, T144387: Broken Knife Sound /w Sheathe, T143884: Hunting Knife makes Pistol Loading sound when being stowed in Assault Boots into T143745: Hunting knife switch to hand/ put away from hand - sounds are wrong - Exp. Vers. 1.05.
Sep 5 2019, 1:00 PM · DayZ
Geez merged task T144387: Broken Knife Sound /w Sheathe into T143745: Hunting knife switch to hand/ put away from hand - sounds are wrong - Exp. Vers. 1.05.
Sep 5 2019, 1:00 PM · DayZ
Geez merged task T144438: Bug Sound into T143745: Hunting knife switch to hand/ put away from hand - sounds are wrong - Exp. Vers. 1.05.
Sep 5 2019, 1:00 PM · DayZ
Geez merged task T143868: DayZ Experimental Sheath/Knife Sound Bug into T143745: Hunting knife switch to hand/ put away from hand - sounds are wrong - Exp. Vers. 1.05.
Sep 5 2019, 1:00 PM · DayZ
Geez changed the status of T144443: Item Weight not properly updating from New to Need More Info.

Hello DrDeSync.
Can you please specify what do you mean by putting a gear in an item?
Regards,
Geez

Sep 5 2019, 12:56 PM · DayZ
Geez closed T144436: Wrong Server version as Resolved.

Hello setty.zp.
We have removed all the characters that we have access to from the database. Please let us know in case the issue still persists.
Regards,
Geez

Sep 5 2019, 12:09 PM · DayZ
Geez changed the status of T144431: Cant start home server from New to Need More Info.

Hello MrSprinkles.
Are you running any mods? And if so, if you disable them, does the issue still occur?
Regards,
Geez

Sep 5 2019, 12:07 PM · DayZ
Geez changed the status of T144430: Community servers error on startup related to mod conflicts / limitations? from New to Assigned.
Sep 5 2019, 11:54 AM · DayZ
Geez changed the status of T144445: 1.05.152380 - SARKA120 INVENTORY MISPOSITIONED [VIDEO] from New to Acknowledged.

Thank you for the report freerider3434.
The issue is known and scheduled for a fix.
Regards,
Geez

Sep 5 2019, 11:54 AM · DayZ
gzhegow updated the task description for T144454: Drop key with holding is bad idea.
Sep 5 2019, 11:31 AM · DayZ
gzhegow created T144454: Drop key with holding is bad idea.
Sep 5 2019, 11:31 AM · DayZ
Amadieus added a comment to T144452: Sickness Issues.

My suggestion would be to increase the time till you get sick, as now it is pretty fast. Another suggestion is to have the disease build up in lethalness. The longer a player has a certain disease, the lower the bar drops for throwing up or increase in loss of hydration/energy from throwing up.

Sep 5 2019, 11:28 AM · DayZ
Geez closed T144444: Are there ever going to be CAR RADIOS/CD PLAYER? :) [VIDEO] as Resolved.

Hello freerider3434.
Currently are no such plans due to the current issues/features that need to be addressed first, however, this may change in the future.
Regards,
Geez

Sep 5 2019, 11:28 AM · DayZ
gzhegow added a comment to T144265: More waterproof bags outside beach.

sory mybad. dont know that forest can be transformed to storage.

Sep 5 2019, 11:28 AM · DayZ
Geez changed the status of T144452: Sickness Issues from New to Need More Info.

Hello whackamole68.
Are you certain that every water source causes the sickness? As bottles, canteens and ponds do have chance to contain cholera but the wells should not.
Regards,
Geez

Sep 5 2019, 11:09 AM · DayZ
Geez added a comment to T144316: Amphibia now attracting all zombies.

Also, do the zombies run into the spot where the bullets land rather than towards your character?
Regards,
Geez

Sep 5 2019, 10:24 AM · DayZ
eoverton98 added a comment to T144452: Sickness Issues.

I second this. If this is a glitch, that is understandable, but if not, this game is unplayable. Wells need to be a safe water point. Contrary to opinion, they arent. And chlorine pills arent common enough for wells not to be safe. Also, going from white to red when throwing up now is way to far of a drop, theres no way to keep up if you do happen to get sick, you either have to have the medicine on you or basically commit suicide. I had a bag full of food and 3 canteens and died from starvation due to throwing up. This issue needs to be addressed

Sep 5 2019, 9:43 AM · DayZ
whackamole68 created T144452: Sickness Issues.
Sep 5 2019, 9:34 AM · DayZ
milo9393 created T144449: Sound bug related to knife sheath.
Sep 5 2019, 7:05 AM · DayZ
ExodusSolitaire updated the task description for T144448: ITEM STATE MALFUNCTION/ VSD Broken since 1.05 update / Stable (unmodded) public hive. .
Sep 5 2019, 6:50 AM · DayZ
ExodusSolitaire changed Severity from severity:none to severity:major on T144448: ITEM STATE MALFUNCTION/ VSD Broken since 1.05 update / Stable (unmodded) public hive. .
Sep 5 2019, 6:49 AM · DayZ
ExodusSolitaire created T144448: ITEM STATE MALFUNCTION/ VSD Broken since 1.05 update / Stable (unmodded) public hive. .
Sep 5 2019, 6:43 AM · DayZ
freerider3434 updated subscribers of T144438: Bug Sound.

@Geez DUPLICATE of T143868

Sep 5 2019, 5:49 AM · DayZ
freerider3434 changed Severity from severity:major to severity:tweak on T144419: 1.05.152380 - Sudden POPPING of AMBIENT SOUND/WIND [VIDEOS].
Sep 5 2019, 5:25 AM · DayZ
freerider3434 created T144445: 1.05.152380 - SARKA120 INVENTORY MISPOSITIONED [VIDEO].
Sep 5 2019, 5:22 AM · DayZ
freerider3434 created T144444: Are there ever going to be CAR RADIOS/CD PLAYER? :) [VIDEO].
Sep 5 2019, 5:19 AM · DayZ
freerider3434 edited Steps To Reproduce on T144396: 1.05.152380 - Sarka (possibly other cars) Head- and Rearlight Covers and Lightbulbs not illuminated when closing doors [SCREENSHOTS].
Sep 5 2019, 5:18 AM · DayZ