@Geez I have tested this, here's a clip. It appears as though the zombies run to where the bullets land. You can see that the zombie that can be heard on the left side, does react to the initial noise of the shot but doesn't come for me. However some zeds are walking to and around the spot the bullet landed.
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Sep 6 2019
Sep 5 2019
@freerider3434 Yes. Suppose the server will keep a nominal amount of 4 of one type of rifle spawned for pickup at all times, each time it is collected and stashed, that's one less the server will keep circulating. Once all are found, the server will spawn none.
oh ok thanks for the fast Reply ^^
It is the fences that are despawning, I have no way of changing anything with spawning since it is a crafted item. Other poeple have told me I have to put nails and planks on the fence even after it is fully built and move them around after a bit of time so that do not despawn. We have had this issue since the beginning and I reported it back in March. Not sure why the persistance is not working correctly because now I have to do a couple more tickets for some cars despawning and now tents and since 1.04 the Off road hatchback co-driver door despawns even while it is on the car. People losing that stuff is just unacceptable.
New implementation of stamina sprint lockout is broken, stamina will not regain to a sprintable state when overweight. See https://feedback.bistudio.com/T144473
I cannot confirm this because I only noticed zombies rushing my location after landing successful head shots.
It seems that the parts will left the map at the moment when the lifetime is over.
I test it again with generator+cable reels+battery reload system+battery in one part and in other part generator+battery reload system+battery. All items left the map at the same moment (when i was install it on the ground).
That´s a bug which was reported. Look at this for fix the problem first on this way till it will be fix by the programmers.
@Jammet I was very surprised to find the latest Stable 1.05 has all the common assualt rifles flagged with count_in_cargo="1" and count_in_hoarder="1". @Geez Does this indeed mean what we think? Items that are flagged like this are being counted into the nominal value, leading to no new guns spawned as long as the sum of stashed weapons matches the nominal value?
Please fix it
GetGame().ChatPlayer("message") (global message to all players connected to server) not works too (((
Sometimes not as much anymore however still a problem
@Geez This might be exactly what the designers have in mind, but I figure there needs to be some sort of check/max amount of one item spawning in a specific zone/town, so that when an item goes below it's "min" value and is being "restocked" to it's "nominal" value, the second system can check if there is an item of that type already in the zone and if no it can place it there and check again. Items could be refilled to the nominal value and be held and queued so they don't spawn where someone loot cycles but actually in a place where item cleanup removes items that have passed their "lifetime" value.
Problem still exist with 1.05
@Geez
Thanks for the detailed answer!
@Geez Okaaaaay...Thank you.
@Geez Thanks for the info!
@Geez Thanks!
Thank you.
Please let us know in case you encounter this issue on the stable version as well.
Regards,
Geez
Hello freerider3434.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
I haven't come across this issue yet, i lost that character with the ak74 , but it may not have been the mag that was the issue but the gun. the gun wouldn't attach even a freshly spawned mag.
i forgot to say that the ak74 was spawned as badly damaged and the mag was pristine if that helps.
Hello Lex and thank you for the report.
The issue is currently being looked into internally.
Regards,
Geez
Hello Jakeyounghere/EnterThePug and thank you for the feedback.
Currently we are not set on either keeping the current state or disabling the zombie attacks on unconscious players and it is a matter of discussion for the future updates.
Regards,
Geez
Hello everyone.
According to the designers, this is intended behaviour and everything works correctly in this case.
With Regards,
Geez
Hello Allantheking.
Is this still a problem on the current stable?
Regards,
Geez
Hello michael.schmalzl.
This is all information we need for now and we will take a look at the issue internally.
Regards,
Geez
In T139265#1942233, @PR9INICHEK wrote:
Thank you for the report freerider3434.
The issue has been confirmed based on your report and scheduled for a fix.
Regards,
Geez
Hello again.
Did you do any modifications to the item spawning or something similar? As we had a report from a player that tents manually added into dynamic event loot (heli crashes) behaves incorrectly and despawn when they should not.
Regards,
Geez
Hello borizz.k
It appears that no messages are intercepted, not just the admin ones. We will look into the issue internally and will let you know once there is more information available.
Regards,
Geez
Hello Kitchen_Raptor.
Is this still an issue on the latest stable version of the game?
Regards,
Geez
Hello Hello SEIZ_LEX.
Is this still an issue in the latest Stable version?
Regards,
Geez
Hello chapmanlj40.
Is this still an issue in the latest stable version?
Regards,
Geez
Thank you for the report gzhegow.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
Hello again.
Is there still an issue on the latest stable version?
Regards,
Geez
Hello juanmaevil.
Do you still experience this issue in the latest Stable patch?
Regards,
Geez
Hello Emil.Rothenberg.
The issue has been fixed.
Regards,
Geez
Hello KajMak64Bit2.
The issue has been fixed.
Regards,
Geez
Hello Lex.
Unfortunately, there are no news regarding to this Issue that I could share.
Regards,
Geez
The issue has indeed been fixed.
Closing the ticket as resolved.
Regards,
Geez
Hello PR9INICHEK and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
@Geez @DrDeSync Since this is a very brief description, I'm unsure as to wether this relates to my ticket, regarding the weight of the Jerrycan not updating accordingly to the amount of liquid inside of it. If it turns out to be the reported issue, it can of course be closed as a duplicate. --> T144332
@Geez Thank you :)
How did this not get fixed in Exp?
Hello gzhegow.
The "heavy hit" in options is supposed to work only as melee bash for the weapons. The issue is that the key is named incorrectly in the key binding menu and that is a known issue - https://feedback.bistudio.com/T143808.
Regards,
Geez
Hello ParanoiaLP.
As freerider3434 has mentioned, does the issue occur on vanilla servers or modded servers only? And have you tried to remove the contents of your C:\Users\*username*\Documents\DayZ folder to see if that has any effect on the issue you are experiencing?
Regards,
Geez
Hello DrDeSync.
Can you please specify what do you mean by putting a gear in an item?
Regards,
Geez
Hello setty.zp.
We have removed all the characters that we have access to from the database. Please let us know in case the issue still persists.
Regards,
Geez
Hello MrSprinkles.
Are you running any mods? And if so, if you disable them, does the issue still occur?
Regards,
Geez
Thank you for the report freerider3434.
The issue is known and scheduled for a fix.
Regards,
Geez
My suggestion would be to increase the time till you get sick, as now it is pretty fast. Another suggestion is to have the disease build up in lethalness. The longer a player has a certain disease, the lower the bar drops for throwing up or increase in loss of hydration/energy from throwing up.
Hello freerider3434.
Currently are no such plans due to the current issues/features that need to be addressed first, however, this may change in the future.
Regards,
Geez
sory mybad. dont know that forest can be transformed to storage.
Hello whackamole68.
Are you certain that every water source causes the sickness? As bottles, canteens and ponds do have chance to contain cholera but the wells should not.
Regards,
Geez
Also, do the zombies run into the spot where the bullets land rather than towards your character?
Regards,
Geez
I second this. If this is a glitch, that is understandable, but if not, this game is unplayable. Wells need to be a safe water point. Contrary to opinion, they arent. And chlorine pills arent common enough for wells not to be safe. Also, going from white to red when throwing up now is way to far of a drop, theres no way to keep up if you do happen to get sick, you either have to have the medicine on you or basically commit suicide. I had a bag full of food and 3 canteens and died from starvation due to throwing up. This issue needs to be addressed