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Usage of count_in_hoarder="1" in military grade items
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Description

This is much less a bug report, this is just for your consideration to set count_in_hoarder to 0.

The issue: items such as military grade guns, will only spawn a certain amount across a server. It is counted how many a player has with them, how many they have in the backpack, how many are currently on the ground and findable, and how many are currently buried in stashes. The latter is becoming increasingly more of an issue over time, because of the nature of the beast.

  • Any players hoarding, will effectively remove the items from the spawn tables. From that point forward, other players will never find them.
  • Players exploit this mechanism. They could willfully amass on as many servers as possible (denial of service, basically).
  • Players move stashes from server A to B until server A spawns these guns again, then get as many of these as possible, move stashes to server C, and then D, E , and so forth.
  • It is only a question of time until all servers, even A, will not spawn the items.
  • Players who have stopped playing, or players who have left their stashes behind, still count and add to the issue.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Have Not Tried
Operating System
Windows 10 x64
Operating System Version
Windows 10 Pro 1709 (16299.547)
Category
Server
Steps To Reproduce

See description.

Event Timeline

Jammet created this task.May 23 2019, 3:41 PM

@Jammet I was very surprised to find the latest Stable 1.05 has all the common assualt rifles flagged with count_in_cargo="1" and count_in_hoarder="1". @Geez Does this indeed mean what we think? Items that are flagged like this are being counted into the nominal value, leading to no new guns spawned as long as the sum of stashed weapons matches the nominal value?

@freerider3434 Yes. Suppose the server will keep a nominal amount of 4 of one type of rifle spawned for pickup at all times, each time it is collected and stashed, that's one less the server will keep circulating. Once all are found, the server will spawn none.

@Jammet How can you be so sure?