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Jun 19 2018
Thank you for the test mission, we will see what can be done.
Jun 18 2018
Jun 16 2018
After talking with the designers they told me it has to be done this way - otherwise the team-leader would have to be immortal, and as he participates in combat, it would look really odd.
Could you please create a test mission and upload it here?
Does this occur in default Zeus missions as well or just your custom missions?
Are you by any chance using mods? Also could you please create a video and either upload or post the link to the video here?
Thank you for the dumps, we will have a look at it. Could you please confirm that the game also crashes without mods enabled?
Could you please upload your test mission here?
The issue should be fixed in our current Dev version.
Can you please send us your Arma 3 report with dumps? Here is how to do that.
Thank you for the report. We will have a look at it and see what can be done.
Thank you for the report, we will see what can be done.
Direct mode is meant for softer targets and for close encounters. While top down mode is for more armored vehicles and long range targets.
Talked with the design guys if you have the top down mode enabled then the missile is going as it should. You can see that here in this video.
Same as https://feedback.bistudio.com/T130378 this sounds like either a trajectory problem or you aren't using the right mode for the vehicle. Since there is a new fire mode for PCML and Titan.
"What have u done to the rocket launchers?"
This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Please try these possible solutions and let us know if it helped.
If you received the error 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ.
Could you please write in english what the problem is?
Alright I will then close this.
Interesting I was not able to recreate this issue on our stable build. Looked at your dumps and found this error
Thank you for the report, we are aware of this issue.
Jun 6 2018
Jun 5 2018
Besides the "bug" with the time all of the other bugs I was not able to reproduce, it seems that they were a one time occurence.
Have you tried contacting the Battleye devs? You can do that here.
Regarding locked characters please contact the servers administrators.
Regarding locked characters please contact the administrators of the specific server.
May 29 2018
This should be fixed in dev branch.
May 28 2018
Talked to the devs, according to them this is not fixable sorry.
May 25 2018
Thank you for the report. We will see what can be done about.
This is actually not that easy to reproduce, but it is possible. We will see what can be done.
Which part of the ticket are you refering to? Gas or switch?
Read the tickets talked with the devs and well yeah we are sorry that you are experiencing such issues with the game, but there isn't much we can do about it since there isn't a concrete repro for us with the vanilla game.
May 24 2018
Ah freshlenin is right I now noticed that this item can be selected for your avatar and if you spawn as the character it will force your avatars loadout. Then yes if you selected the wireless earpiece when creating your avatar then it is correct.
May 23 2018
Could you please uplaod the mission here?
Thank you for the report, but I am afraid that this cannot be done, this is related to our engines limitation.
Thank you for the report. Hmm do you by any chance use a controller when playing the game?
Do you by any chance play with a controller or have one plugged in during launch of the game?
Well it might be related to the mod and not the core game itself. If that is indeed the case then you need to contact the creator of the mod.
Thank you for the report, we will see what can be done.
Thank you for the screenshots. We will see what can be done.
Thank you for the report, we are aware of this issue.
Could you please upload a screenshot of the issue?
May 22 2018
Just to be sure have you tried the possible solutions that can be found on our wiki? e.g.
Are you launching the 64bit version of the game?
This is not an issue for Feedback Tracker, please contact BIS support. If you were banned on a official server please try contacting the administrators.
Have you tried contacting the developers of Battleye?
These errors are raised when the EXE or DLLs, either in the game folder or in the system folders, are corrupted. Possible solutions:
Does the crash happen without the mod enabled?
At what speed does this happen? Please create a video and either upload it here or send us a link to the video.
Fixed.
Do you have your graphics and system drives up to date?
This should be fixed in the next proper update. YOu can test the fixed version in our dev branch.
May 18 2018
Should be fixed in Dev branch.
According to some of the logs you are using Arma 3 32bit. Please try the 64bit version and try if the game still crashes.
This should be fixed in the Dev branch.
This should be fixed in the Dev branch.
This should be fixed in the next Dev branch.
Ifrit and Strider susceptible to small arms fire.
This should be fixed in the next dev branch.
I tested it with your difficulty config and it works I do not see friendly tags.
Hmm have you tried contacting the servers admin and what his take on this is? We tested this and with Vanilla Arma 3 everything seems fine. It might be a problem with a mod.
So you are no longer experiencing the crash after the latest Win 10 update? Correct?
May 17 2018
This is intended. Being inside a shed during a heavy rainstorm is pretty loud.
I tested the tracking of the centurion as you described and I am able to lock onto the target in the stable build. Have you tried locking the target after the other centurion finally started tracking the target? Otherwise you won't be able to lock onto the target which makes sense when taking into consideration the set up of the centurions. If you try to lock before the other centurion starts tracking the target then you won't start locking even after it started tracking once it does you have to unlock and start locking the target again. Then it should work.
Odd we never experienced this issue. Are you by any chance using any weapon mods?
Closing. Mod related bug.
When you stack explosives on themselves and one of them goes off it will trigger the rest that is how explosives work. If you spread them enough then the timer works as it should. Closing the ticket.
May 16 2018
When launching the mission did you choose Server Difficulty Preset to be Custom?
Thank you for the report. I tested it and it seems that it works as intended. Or perhaps I misunderstood what you meant exactly? If I misunderstood, could you please write a detailed reproduction of the issue or create a video of the issue and upload it here or send a link to the uploaded video?
Looked at your report and there are only dumps from January. Please trigger the crash once more and send your Arma report with the most recent dumps.
Also regarding to this DXGI_ERROR_UNSUPPORTED do you have up-to-date graphics drivers?
Does the crash occur without mods as well?