The AoA indexer lights are inverted on Arma 3, in Arma 3 the upper green light indicates speed is too high (AoA is too low), middle amber light is ideal AoA, and lower red light is too low speed (high AoA). However, IRL, AoA indexers work all the way around, upper green light means you're too slow, middle amber is ideal and lower red light means you're too fast, you can find this info on declassified flight manuals of several US Navy aircraft, including the F/A-18 Hornet A/B/C/D NATOPS publication.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- Launcher version: 1.5.144689 Game version: 1.82.144710 Branch: main / beta branch not specified
- Category
- Visual-Vehicles
Steps To Reproduce
1 - Open the editor or just any mission including the wasp
2 - When able, lower gear and flaps
3 - Try level flight not moving the TVV from the horizon
4 - Adjust speed and check the lights, if you lower your speed you'll be show the red light and if you increase it you'll get the green one
Additional Information
NATOPS publication for F/A-18 (just find Figure 2-19. Angle of Attack Indexer)
I'll leave the link in here just in case
NATOPS FLIGHT MANUAL
NAVY MODEL
F/A-18A/B/C/D
161353 AND UP
AIRCRAFT
I do know this is not really important, but I thought it'd be a nice thing to have these little details similar to reality