My clan and I had those issues with Zeus for several months now, and every attempt at fixing the problem was unsuccessful. We could use Zeus only as long the Zeus-player was logged into the GameMaster-Slot upon starting the map. If he had to rejoin (because of disconnect or other reasons), he couldn't enter the Zeus-interface anymore.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Zeus - Missions
Steps To Reproduce
1 Create a Zeus mission using the virtual entities.
2 Put the mission on a dedicated server
3 Launch the with someone playing Zeus
4 Have the Zeus swap out with someone else
5 The Zeus interface disappears
Additional Information
I have been looking into different code to fix the issue. The code below used to fix this issue, but currently, it doesn't fix it anymore.
{
if (!isnull (getassignedcuratorunit _x)) then {
_unit = getassignedcuratorunit _x; if (isnull (getassignedcuratorlogic _unit)) then { unassignCurator _x; sleep 1; _unit assignCurator _x; };
};
} foreach allcurators;
Here is a copy of the mission. It only required 2 mods. CBA and ACE3.
http://www.mediafire.com/file/y9v4rxlm6l8bg1e/Zeus_mission.rar/file
Event Timeline
Comment Actions
Hello.
Does this occur in default Zeus missions as well or just your custom missions?