When you hide buildings, walls, etc via the Hide Terrain Objects module, their positions are still demonstrated on the map in-game. This can cause confusion with navigation such as route planning, landmark identification and overall correlation of visual cues against the features identified on the map.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Eden Editor
Steps To Reproduce
- Place down a Hide Terrain Objects module in Eden Editor, with a size such that buildings are hidden.
- Place down a playable unit, ensuring that unit contains a map in inventory.
- Play the scenario.
- Open your map. The buildings which are not present in the world are still present on the map.
Event Timeline
Comment Actions
Hello.
Thank you for the report, but I am afraid that this cannot be done, this is related to our engines limitation.
This comment was removed by Wulf.