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Mar 9 2017

56curious added a comment to T123674: Arma 3 DrawIcon3D Colours Broken.

Oh how silly of myself. Completly forgot that they had that ahaha. Thank you :D

Mar 9 2017, 7:47 PM · Arma 3
X39 created T123685: #include after block comment invalidates line references.
Mar 9 2017, 7:28 PM · Arma 3
PapaPuscher created T123684: Side missions are not clickable / Developers Build.
Mar 9 2017, 6:33 PM · Arma 3
mickeymen created T123680: Game Setting of "Automatic Reporting" has no any obvious effect.
Mar 9 2017, 1:53 PM · Arma 3
Koala created T123679: UAV & UGV - a switch for sound sources to hear the ambient sounds around the player.
Mar 9 2017, 1:12 PM · Arma 3
greenfist added a comment to T123668: Massive flickering on distant objects/buildings/environment.

I guess you've been lucky then because z-fighting has been always happening to everyone else who has ever played this game.

Mar 9 2017, 1:11 PM · Arma 3
razazel changed the status of T123673: Arma 3 Game Crash from New to Reviewed.
Mar 9 2017, 1:03 PM · Arma 3
spyrounas added a comment to T123668: Massive flickering on distant objects/buildings/environment.

I have been playing the game for months now and i can assure you 100% it was not always like that. It started 2 weeks ago and i can see it after 400 meters. it can be seen everywhere on the maps of altis, stratis modded or vanilla. There is a video on youtube that describes my problem: https://www.youtube.com/watch?v=wzdMIKAnFHE mine is just more intense

Mar 9 2017, 12:59 PM · Arma 3
greenfist added a comment to T123668: Massive flickering on distant objects/buildings/environment.

I'm sure this has always happened to you, just like it has to everyone else. You only just now noticed it.

Mar 9 2017, 12:53 PM · Arma 3
spyrounas added a comment to T123668: Massive flickering on distant objects/buildings/environment.

This is a phenomenon called "z-fighting". It has always happened is certain condititions, and there's no way for you to avoid it.

Mar 9 2017, 12:35 PM · Arma 3
razazel changed the status of T123657: STATUS_ACCESS_VIOLATION NEED HELP! {RESOLVED} from New to Reviewed.

thank you for your feedback.

Mar 9 2017, 12:24 PM · Arma 3
mickeymen updated the task description for T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners..
Mar 9 2017, 12:23 PM · Arma 3
mickeymen updated the task description for T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners..
Mar 9 2017, 12:18 PM · Arma 3
mickeymen updated the task description for T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners..
Mar 9 2017, 12:06 PM · Arma 3
mickeymen created T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners..
Mar 9 2017, 12:04 PM · Arma 3
razazel added a comment to T121613: D3D error: dxgi_error_device_removed.

Logs from the RC branch should do just fine for now :)

Mar 9 2017, 11:55 AM · Arma 3
greenfist added a comment to T123668: Massive flickering on distant objects/buildings/environment.

This is a phenomenon called "z-fighting". It has always happened is certain condititions, and there's no way for you to avoid it.

Mar 9 2017, 11:17 AM · Arma 3
greenfist added a comment to T123674: Arma 3 DrawIcon3D Colours Broken.

Your color is incorrectly defined.
https://community.bistudio.com/wiki/Color

Mar 9 2017, 11:13 AM · Arma 3
razazel edited Additional Information on T123590: Game crashes when starting.
Mar 9 2017, 10:12 AM · Arma 3
razazel closed T123590: Game crashes when starting as Resolved.
Mar 9 2017, 10:12 AM · Arma 3
razazel changed the status of T123638: Game crashes when starting, says Out of memory(requested 0 KB) footprint 3766165504 KB. pages 16384 from New to Reviewed.
Mar 9 2017, 10:10 AM · Arma 3
razazel added a comment to T123638: Game crashes when starting, says Out of memory(requested 0 KB) footprint 3766165504 KB. pages 16384.

Are you experiencing same issues when running the game without mods?

Mar 9 2017, 10:10 AM · Arma 3
razazel added a comment to T123523: ErrorMessage: DX11 error : CreateTexture failed : E_OUTOFMEMORY.

Does this happen during a specific MP mission?

Mar 9 2017, 9:54 AM · Arma 3
BISWizard closed T123655: Arma 3 Launcher Server browser unable to display required/optional mods after a certain limit as Resolved.
Mar 9 2017, 8:43 AM · Arma 3
BISWizard renamed T123655: Arma 3 Launcher Server browser unable to display required/optional mods after a certain limit from Arma 3 launcher Server browser unable to display required/optional mods after a certain limit to Arma 3 Launcher Server browser unable to display required/optional mods after a certain limit.
Mar 9 2017, 8:42 AM · Arma 3
BISWizard changed the status of T123655: Arma 3 Launcher Server browser unable to display required/optional mods after a certain limit from New to Acknowledged.

Hello,
thank you for reporting the issue. We know about the issue, but unfortunately it can't be fixed. The issue is caused by a limit amount of data transferred from the server to clients, and as the data are transfer is handled by Steam libraries, we can't change it.

Mar 9 2017, 8:42 AM · Arma 3
Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

I , as before, lose the distance of total visibility. There is no way to bypass the problem, or restore the distance of visibility. Only a restart of the mission-restores the previous distance visibility.
Video DEV 1.69.0.140753
https://youtu.be/YjPToeSSg9M

Mar 9 2017, 12:46 AM · Arma 3

Mar 8 2017

56curious created T123674: Arma 3 DrawIcon3D Colours Broken.
Mar 8 2017, 11:57 PM · Arma 3
xKrystal2K created T123673: Arma 3 Game Crash.
Mar 8 2017, 11:35 PM · Arma 3
HoverGuy updated the task description for T123663: Tanoa terrain meshes call for love ♥.
Mar 8 2017, 11:15 PM · Arma 3
McDiod created T123670: No idd in RscDisplayEmpty.
Mar 8 2017, 9:42 PM · Arma 3
spyrounas created T123668: Massive flickering on distant objects/buildings/environment.
Mar 8 2017, 6:33 PM · Arma 3
3LGStevo created T123666: Arma 3 Client DX11 Memory Leak.
Mar 8 2017, 5:58 PM · Arma 3
oukej closed T67075: Make more enchanced rangefinders as Resolved.

https://forums.bistudio.com/topic/202603-tanks-fire-control-system/

Mar 8 2017, 4:59 PM · Arma 3
oukej added a comment to T123052: Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings. .

We are really sorry about not making it into 1.68 update in the end :( And we apologise for the inconveniences caused by delaying the change to the 1.70 patch.

Mar 8 2017, 2:16 PM · Arma 3
HoverGuy created T123663: Tanoa terrain meshes call for love ♥.
Mar 8 2017, 1:09 PM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

@smp1991 Perhaps there is serial communication. But this time, when the UAV cannot reach the route point, assigned to the UAV keeps height. It looks
as loss of coordination in movement.

Mar 8 2017, 12:58 PM · Arma 3
sserinyel added a watcher for Arma 3: sserinyel.
Mar 8 2017, 11:54 AM
BISWizard changed Category from category:tools to category:steamworkshop on T123656: WORKSHOP Dean Hall Will NEVER go away.
Mar 8 2017, 10:30 AM · Arma 3
smp1991 added a comment to T82570: UAV Darter waypoints do not always work.

Can confirm this. I find that it only happens when you set the altitude of the Darter. If you create a waypoint it will move to the waypoint just fine. If you assign it an altitude it will trip out hard, every few hundred meters.

Mar 8 2017, 8:37 AM · Arma 3
smp1991 created T123661: Eden Editor drop down boxes not working in RC Branch..
Mar 8 2017, 8:33 AM · Arma 3
smp1991 created T123660: ALT-TAB increasing fps with Vsync on..
Mar 8 2017, 8:27 AM · Arma 3
PiepMGI added a comment to T122970: Arma 3 Launcher redownloading workshop mods over and over again.

Perhaps, BI could ask something to Steam... I can't imagine there is no clever link between BI and Steam teams... as far as Steam seems mandatory to run Arma....

Mar 8 2017, 4:51 AM · Arma 3
PiepMGI added a comment to T123498: Plane won't start rolling even at full throttle when analog throttle is used.

Yep, agreed 100% I wrote about that on Jet DLC project.... Not sure to be heard. It's absolutely boring to get half throttle pad. The workaround binding both increase/decrease sides of the stick for power doesn't work.

Mar 8 2017, 4:47 AM · Arma 3
PiepMGI added a comment to T120705: When damage is applied to HitPoints via script, dependent Hitpoints do not update accordingly.

There is also a remaining damage problem along with used caliber and vehicle type. Go directly to 2min10 of this video: https://www.youtube.com/watch?v=kd6ui-dRCto (One of my firsts, sorry).

Mar 8 2017, 4:30 AM · Arma 3
claws01 added a comment to T123658: rc branch 1.68 DisabledAI = 1;.

ok onPlayerDiconnected do the job buthope bis fix that

Mar 8 2017, 4:23 AM · Arma 3
claws01 added a comment to T123658: rc branch 1.68 DisabledAI = 1;.

really 1.66 here everything just fine just tested on 1.66

Mar 8 2017, 4:17 AM · Arma 3
PiepMGI added a comment to T123646: When Gunner, Action Menu shows typeOf CursorTarget at buildings and vehicles.

This problem is similar to the action menu for commanding an AI to grab a weapon or jump into a vehicle. You're not supposed to know every vehicle or weaponholder/crate places but AI does.

Mar 8 2017, 4:15 AM · Arma 3
PiepMGI added a comment to T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..

Agreed. Not so much differences with a "Move" waypoint. The AI should patrol in range of the completion radius (for example, if not set to zero or minimum depending on type of units.).

Mar 8 2017, 4:11 AM · Arma 3
PiepMGI added a comment to T123658: rc branch 1.68 DisabledAI = 1;.

It seems the same in 1.66, and for all disconnections. I use "onPlayerDiconnected" EH for deleting the abandoned AI.

Mar 8 2017, 4:07 AM · Arma 3
claws01 created T123658: rc branch 1.68 DisabledAI = 1;.
Mar 8 2017, 3:58 AM · Arma 3
TheSurvivor1206 created T123657: STATUS_ACCESS_VIOLATION NEED HELP! {RESOLVED}.
Mar 8 2017, 3:55 AM · Arma 3
ChrisDolmeth added a comment to T119477: Arma 3 Crash exit code 0x0000DEAD error code D3D.
Mar 8 2017, 3:20 AM · Arma 3
nigel created T123656: WORKSHOP Dean Hall Will NEVER go away.
Mar 8 2017, 12:19 AM · Arma 3

Mar 7 2017

nigel edited Steps To Reproduce on T123655: Arma 3 Launcher Server browser unable to display required/optional mods after a certain limit.
Mar 7 2017, 11:29 PM · Arma 3
nigel created T123655: Arma 3 Launcher Server browser unable to display required/optional mods after a certain limit.
Mar 7 2017, 11:27 PM · Arma 3
AtomicTim7 added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Someone can try and check it. I have disconnected BIOS Intel Virtualization Technology, result:

  • FPS in a game is stabilized better
  • It is less friezes
  • The fragmentary sounds characteristic to FPS falling don't appear in a game
  • In a game on the server, with MOD, 30 players, about 3 hours a game lasted - hasn't seen a problem 3FPS
Mar 7 2017, 11:19 PM · Arma 3
mickeymen updated the task description for T123650: The turn out/in action, implemented very poorly, please correct this!.
Mar 7 2017, 10:58 PM · Arma 3
mickeymen updated the task description for T123650: The turn out/in action, implemented very poorly, please correct this!.
Mar 7 2017, 10:57 PM · Arma 3
mickeymen renamed T123650: The turn out/in action, implemented very poorly, please correct this! from At moment turn out/in action, the player sees the his vehicle as transparent. to At moment turn out/in action, the player sees the void and sees his vehicle as transparent..
Mar 7 2017, 10:56 PM · Arma 3
AgentRev added a comment to T82940: Deleting non-local object produces RPT spam.

Yeah ffs Bohemia please mute this useless garbage once and for all, it provides no relevant information whatsoever to end users, all it does is clog I/O and make everything else harder to analyze.

Mar 7 2017, 10:40 PM · Arma 3
Manzarek added a comment to T82940: Deleting non-local object produces RPT spam.

I had this message 18,221 times in 4 hours for this object and it is like this every reboot.

Mar 7 2017, 10:10 PM · Arma 3
Manzarek added a comment to T82940: Deleting non-local object produces RPT spam.

10:01:41 Can't change owner from 0 to 2
10:01:41 Server: Object info 2:6182 not found.
10:01:41 Can't change owner from 0 to 2
10:01:41 Server: Object info 2:6182 not found.
10:01:41 Can't change owner from 0 to 2
10:01:41 Server: Object info 2:6182 not found.
10:01:41 Can't change owner from 0 to 2
10:01:41 Server: Object info 2:6182 not found.

Mar 7 2017, 10:06 PM · Arma 3
ARKAAZZ added a comment to T121613: D3D error: dxgi_error_device_removed.

how can i help?

Mar 7 2017, 9:31 PM · Arma 3
mickeymen updated the task description for T123650: The turn out/in action, implemented very poorly, please correct this!.
Mar 7 2017, 6:51 PM · Arma 3
mickeymen updated the task description for T123650: The turn out/in action, implemented very poorly, please correct this!.
Mar 7 2017, 6:50 PM · Arma 3
mickeymen edited Additional Information on T123650: The turn out/in action, implemented very poorly, please correct this!.
Mar 7 2017, 6:47 PM · Arma 3
mickeymen created T123650: The turn out/in action, implemented very poorly, please correct this!.
Mar 7 2017, 6:47 PM · Arma 3
Vdauphin added a comment to T120739: Strategic map is Dark.

Any news ? Thanks in advance

Mar 7 2017, 6:31 PM · Arma 3
Red created T123649: Error message..
Mar 7 2017, 6:10 PM · Arma 3
stuguy909 added a comment to T123456: child task will not close out when parent succeeds..

Hi there. Thanks for the repro mission, I checked it. The script commands you are using there provide basic functionality over simpleTasks. It is absolutely OK, if you use them directly. This way you get full control over your tasks, but also full responsibility over everything else, like is synchronization in MP or the above mentioned automated handling of child tasks according parent task state.

The script commands for simple tasks needs to state generic. Such quality of life improvement could help one guy but at the same time could create a nightmare for another.

If you want semi-intelligent behavior I suggest using the scripted task framework. It does what you need - when parent task is completed (fails, succeeds, is canceled) then all uncompleted tasks are set to state of the parent task. The task framework also handles quite efficiently MP synchronization.

If you need some special handling for several child tasks I suggest setting their task states before you set the parent task state or if even this is not acceptable for you for some reason, just script it yourself. The script commands give you full control over the tasks...

There are some links you might find useful (in case you are not familiar with them):
https://community.bistudio.com/wiki/Arma_3_Task_Framework
https://community.bistudio.com/wiki/Arma_3_Tasks_Overhaul

Note: Regarding the details about available functions and their parameters I strongly suggest to use the in-game Functions Manager. The information there will be most up-to-date and is easy to read - should be properly formatted.

Mar 7 2017, 5:25 PM · Arma 3
killeur_officel added a watcher for Arma 3: killeur_officel.
Mar 7 2017, 5:22 PM
Nightmare515 created T123648: Remove shemag from "o_paramilitary.p3d" model.
Mar 7 2017, 4:25 PM · Arma 3
makkyzr created T123647: Signature Check timed out. You have been kicked from the game.
Mar 7 2017, 3:47 PM · Arma 3
makkyzr added a comment to T120817: Signature Check Timed Out.

@Alwin if not then i thank you a lot for your efforts but please unassign so that other members and hopefully a developer may notice the thread and know that it is unresolved :)

Mar 7 2017, 3:25 PM · Arma 3
nigel added a comment to T123530: Cannot setPos or deleteVehicle on dead units which were in a vehicle when they died..

:(

Mar 7 2017, 2:24 PM · Arma 3
nomisum edited Steps To Reproduce on T123646: When Gunner, Action Menu shows typeOf CursorTarget at buildings and vehicles.
Mar 7 2017, 1:43 PM · Arma 3
nomisum created T123646: When Gunner, Action Menu shows typeOf CursorTarget at buildings and vehicles.
Mar 7 2017, 1:20 PM · Arma 3
ViperMcgee created T123642: Arma 3 crash. STATUS_HEAP_CORRUPTION.
Mar 7 2017, 5:36 AM · Arma 3
VanekRUS created T123640: Game crashes.
Mar 7 2017, 3:45 AM · Arma 3

Mar 6 2017

jeep_lurver added a comment to T123590: Game crashes when starting.

I posted a new one

Mar 6 2017, 11:42 PM · Arma 3
Degorth edited Additional Information on T123639: Controllers Disappear in Controllers Menu.
Mar 6 2017, 10:58 PM · Arma 3
Degorth created T123639: Controllers Disappear in Controllers Menu.
Mar 6 2017, 10:56 PM · Arma 3
jeep_lurver created T123638: Game crashes when starting, says Out of memory(requested 0 KB) footprint 3766165504 KB. pages 16384.
Mar 6 2017, 10:09 PM · Arma 3
jeep_lurver created T123637: Game crashes when starting, says Out of memory(requested o KB(.
Mar 6 2017, 10:02 PM · Arma 3
Manzarek created T123636: Smoke disapear trough windows.
Mar 6 2017, 9:58 PM · Arma 3
Yossi_H007 created T123631: Got this game with the humble bundle, cant play it because of an access violation error..
Mar 6 2017, 8:01 PM · Arma 3
mickeymen updated the task description for T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Mar 6 2017, 7:35 PM · Arma 3
forbbs added a comment to T123525: 0x00000103 status_pending.

still get it on RC branch

Mar 6 2017, 7:17 PM · Arma 3
diesel added a comment to T123523: ErrorMessage: DX11 error : CreateTexture failed : E_OUTOFMEMORY.

So far I could encounter this issue only once. Therefore I could not reproduce it in a game session without mods. What looks like the same symptoms have been confirmed by two other persons but also since then it looks like no one encountered this again. I do not have hard feelings about this so if you say it can not be fixed if it is not reproducible I am fine with you closing the ticket.

Mar 6 2017, 6:08 PM · Arma 3
JiriWainar added a comment to T123456: child task will not close out when parent succeeds..

Hi there. Thanks for the repro mission, I checked it. The script commands you are using there provide basic functionality over simpleTasks. It is absolutely OK, if you use them directly. This way you get full control over your tasks, but also full responsibility over everything else, like is synchronization in MP or the above mentioned automated handling of child tasks according parent task state.

Mar 6 2017, 5:30 PM · Arma 3
SONAFBLUE added a comment to T86155: ARMA 3 HAS EXITED IN AN UNUSUAL MANNER: STATUS STACK BUFFER OVERRUN.

Ok so now after many hours im getting a different crash bug.

Mar 6 2017, 4:58 PM · Arma 3
Hedi created T123629: Can't Launch The game .
Mar 6 2017, 3:50 PM · Arma 3
SuicideKing added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

Hmm i agree, the lock should break if the thermal signature is covered.

Mar 6 2017, 3:26 PM · Arma 3
razazel closed T123585: [CLOSED] setObjectTexture bug, turning textures off again as Resolved.
Mar 6 2017, 2:06 PM · Arma 3
mickeymen updated the task description for T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Mar 6 2017, 2:03 PM · Arma 3
mickeymen updated the task description for T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Mar 6 2017, 1:59 PM · Arma 3
mickeymen updated the task description for T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Mar 6 2017, 1:57 PM · Arma 3
mickeymen created T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Mar 6 2017, 1:55 PM · Arma 3
razazel changed the status of T123551: Arma3 Crashing both SP and MP from New to Reviewed.

thank you for the feedback, we will look into this.

Mar 6 2017, 1:44 PM · Arma 3