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Server Owners/Managers Need a setting to turn off CCIP/Targeting Pods in jets via the server difficulty settings.
Acknowledged, NormalPublic

Description

The release of the CCIP/Targeting pods has drastically changed the game-play of King of the Hill and likely many other PVP game modes. In the case of our KOTH servers we can either leave it on or disable all targeting via the in game difficulty settings (not really an option for vehicle servers). With the impending release of the Jets DLC we really need the ability to turn the CCIP/Targeting pods off in our server settings without changing the rest of the servers difficulty settings. Now that jets is going to be a full DLC and obviously a focus of BI I think this option would keep jet v jet combat from getting somewhat stagnant.

I understand that real life/simulated jets use this CCIP and agree it makes perfect sense to have it as an option but I also believe that missions like KOTH and other PVP missions that are a bit more casual will thrive if we can easily turn that feature off on jets as they heavily change the in game balance of power when you have combat between infantry, vehicles & air. Our servers just need the option to bring jets back to the way they were before this update! I believe that this request would be backed by nearly %100 of the KOTH community.

Summary:
Need an option for server owners/managers to disable the Jet CCIP/Targeting pods.

Thank you,
Jakob HT
Hostile Takeover Online Gaming Community
http://hostiletakeover.co/
https://discord.gg/pTyGxNH

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Operating System Version
All/Any OS does not matter
Category
Config
Steps To Reproduce

This is a feature that I think was just missed when CCIP was added into the game, not a bug that needs to be reproduced. It is always on.

Additional Information

Just the official Samatra KOTH servers run 1500-2500 people on servers 24/7 and this feature would be welcome with open arms.

Event Timeline

JakobHT created this task.Jan 27 2017, 1:29 AM
CaptainMaximuss added a comment.EditedJan 27 2017, 1:36 AM

Agreed! Back in the day, it required practice and constant playing to keep your jet aim on point. With the CCIP anyone can pick it up and shoot down jets from insane distances that once required the utmost concentration. This and also being able to strafe enemy ground targets from over 2km away giving them next to no chance against a Gau-8 30mm cannon. Jet dogfighting has come down to who sees who first, not the best jet pilot wins.

on point! agree too

I am perfectly ok with CCIP being removed from KOTH.

It completely imbalances Jet combat and Jet to ground combat.

As Maximuss has stated it required skill to actually be a good pilot before CCIP, now I cant join a server without seeing 8 Wipeouts in the sky trying to hit people from 2K+ away with 30mm cannon fire that erases tanks in seconds.

The only counterplay to this is simply sitting 1 meter outside of spawn and dumping rockets at jets.

CCIP definitely changed a lot regarding KotH jets.

  1. CCIP definitely shifted the skill curve giving everyone the access to the skill only few pilots had gained after hundreds of hours in the air.
  2. CCIP's addition has made team stacking far worse. Before the update, a skilled pilot could join the under-stacked team and bring some hope to the game. Now you can get 10 mediocre players to all buy jets and ruin the game.
  3. CCIP has made MBT's and even AA tanks completely useless. A skilled pilot will never die to an AA tank with CCIP, not to mention that it has almost completely wiped out any tank game-play from KotH.

This is one of the most urgent issues in my eyes and an option would be much appreciated.

tanked added a subscriber: tanked.Jan 27 2017, 2:07 AM

CCIP being on is going to potentially hurt the coming expansion dedicated strictly to jets. With it being on for all game modes, people are going to quickly discover the new DLC they just bought isn't fun because it negates any type of learning curve. Allowing servers to toggle it on or off would allow everyone to make use of the new jets in the manner that suits the playstyle they are involved in best.

CCIP being on is going to potentially hurt the coming expansion dedicated strictly to jets. With it being on for all game modes, people are going to quickly discover the new DLC they just bought isn't fun because it negates any type of learning curve. Allowing servers to toggle it on or off would allow everyone to make use of the new jets in the manner that suits the playstyle they are involved in best.

+1

pleasetakeitaway added a comment.EditedJan 27 2017, 2:33 AM

Ever since the CCIP targeting has been introduced it has severely hurt the gameplay of gamemodes such as Sa-Matras King of the Hill. It reduces the skill cap of jets and anyone can not be a decent pilot because the game is almost playing itself for you at that point... It's telling you exactly where to aim at all times. Please allow server owners the ability to choose if the CCIP targeting is on or off.

I also made an account just for this because I feel this is one change that seriously needs to happen. thanks for reading this

The CCIP Targeting system has completely ruined jets for myself and many others. Many of them we will hear from in the comments on this.

CCIP has removed the skill gap between the good and the bad and has made it too easy for anyone to be able to use a jet.

Prior to the update that introduced the CCIP into jets. It was easy to distinguish between the good players and the better players when it came to the use of jets. Now that the CCIP is implemented it has completely removed this ability. This is solely because now that the CCIP is implemented any Tom, Dick or Harry is able to get in a jet and completely demolish anything it sees which is not limited to the jets.

This issue reaches further than just those who either enjoyed or enjoy jets. It also effects the tankers. When it comes to infantry and ground play in general the exact same can be said. Ground vehicles are not exempt from the CCIP targeting system and the effect that the CCIP has on jets is ten fold for ground based players.

Ground based players are punished severly just because of how much wiggle room the CCIP targeting system give jet pilots in the air. Before the CCIP pilots had to use their eyes to find their targets. Currently all that is required is that they have the "Next Target" command bound to a key. Which is no doubtly taking away from the skill aspect of the game.

The CCIP has made it incredibly more difficult for players to navigate the map and has greatly punished server owners and admins such as myself who start to suffer as a result of not being able to disable this feature on our servers.

Ever since the addition of the CCIP targeting system in jets i've heard numerous times, complaints from our community and others on how it ruins the "competitivness" of the game and on how it has taken away from the "nostalgia" of jetting. This as administrators leaves us annoyed with the fact that even though we want to do something about this, we are unable to.

Please allow server owners and administrators the ability to disable the CCIP targeting system in jets.

Dallas Griffin
Hostile Takeover Admin and Arma 3 Player.

It should be a pretty simple feature to add just like the fading way point option, group markers, first person only, simple 1 - 2 - 0 option

Onyx.J added a subscriber: Onyx.J.Jan 27 2017, 3:52 AM
senseiAUS added a comment.EditedJan 27 2017, 3:59 AM

It should be a pretty simple feature to add just like the fading way point option, group markers, first person only, simple 1 - 2 - 0 option

Regardless of whether this is simple or not, it's a NECESSARY feature for a problem that has driven players with thousands of hours away from this game.

Completely Agree with everything being said here, Leave the option to change it so Mil-Sim nerds can enjoy it aswell as people good at PvP

SK added a subscriber: SK.Jan 27 2017, 2:43 PM
Alwin claimed this task.Jan 27 2017, 4:10 PM
Alwin changed the task status from New to Reviewed.
Custom added a subscriber: Custom.Jan 27 2017, 11:12 PM
oukej added a subscriber: oukej.EditedJan 30 2017, 4:34 PM

Heya, this topic has been widely discussed in this thread on forums - https://forums.bistudio.com/topic/189734-targeting-improvements/

We don't believe that a feature like the CCIP belongs into options or difficulty. Similarly to zeroing or magnification in optics this is an integral part of the vehicle or weapon's own functionality.

Instead we've decided to draw the CCIP only in HUD or optics instead of the always-present UI-like indication. This makes the indicator more restricted, difficult to use, unavailable in 3rd person and also it will hopefully prevent confusion whether the element is a metagame helper or an actual vehicle's feature.

Moreover with a major overhaul to the whole target acquisition and tracking system (aka Sensor overhaul) we're about to kill the "tab lock" and significantly restrict the automatization of the process so players have to put more effort into target acquisition and verification.

This should bring more depth and interesting balance to the game. Please, if you can, give it a go on Dev-Branch and share your feedback before it goes live (as a platform upgrade) with Jets DLC.

Let us also know what you think about this approach in the Targeting thread.

So players will still have a magic circle to aim at? k.

oukej added a comment.Jan 30 2017, 5:12 PM
  • CCIP (unguided weapons) only gives you predicted impact point. If the target is moving you still have to compensate and estimate its movement.
  • Target Lead Indicator is on the other hand only available if you're able to mark your target - i.e. acquire it and track it using your vehicle electronic systems. This part will become trickier with the new sensor system. You can read more about it here: https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/
  • CCIP (unguided weapons) only gives you predicted impact point. If the target is moving you still have to compensate and estimate its movement.
  • Target Lead Indicator is on the other hand only available if you're able to mark your target - i.e. acquire it and track it using your vehicle electronic systems. This part will become trickier with the new sensor system. You can read more about it here: https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/

Both features are not welcome in KotH, however it's the lead indicator that takes a lot of fun out of a fast paced skill intensive game mode such as KotH. I think I and many others can learn to accept CCIP, but not lead indication.

Bov added a subscriber: Bov.Feb 1 2017, 6:49 AM

My argument is that for KOTH & I assume similar less mil-sim game modes the option to remove it would be overwhelmingly supported. KOTH is a huge game mode with hundreds of thousands of individual players, if needed I can show you server numbers where jets are enabled and ever since CCIP was enabled servers numbers have dwindled big time and everyone is moving to infantry only. There are a lot of die hard jet fans out there but its broken in KOTH at the moment. Please offer us the opportunity to disable it in mission settings as one of the heads of the community I guarantee it would be a very productive change to our game mode. Again I am not asking that it go's away completely because I see the use/enjoyment out of it in a mil sim scenario but my expertise is in KOTH and it is imperative we have the ability to remove it on our servers before they die out.

Thanks

oukej added a comment.Feb 4 2017, 5:32 PM

We've removed the CCIP (ground impact prediction) and TLI (target lead prediction) from cockpit and 3rd person view. For 1.68 it will be left only in actual in-game HUD and optics. Let's see if that works out.
With release of Jets DLC we intend to make the CAS airplanes (Neophron, Wipeout) more specialized on their role. Eventually stripping them of TLI completely.
If none of this balancing does any good we'll rethink the approach.

We've removed the CCIP (ground impact prediction) and TLI (target lead prediction) from cockpit and 3rd person view. For 1.68 it will be left only in actual in-game HUD and optics. Let's see if that works out.
With release of Jets DLC we intend to make the CAS airplanes (Neophron, Wipeout) more specialized on their role. Eventually stripping them of TLI completely.
If none of this balancing does any good we'll rethink the approach.

Awesome! I can't wait to test this out in KotH.

Alwin changed the task status from Reviewed to Acknowledged.Feb 6 2017, 9:21 AM

Cool I am exited to see how it works out. Thank you

oukej added a comment.Mar 8 2017, 2:16 PM

We are really sorry about not making it into 1.68 update in the end :( And we apologise for the inconveniences caused by delaying the change to the 1.70 patch.

https://youtu.be/C9bCFJ5z1vk?t=3m35s Looks very restricted to the Vehicles HUD if i don't say so myself, Thanks for your hard work and effort!!!

bfiddysan added a subscriber: bfiddysan.EditedMar 24 2017, 8:14 PM

Remove CCIP already its basically autoaim.

In one fell swoop you have ruined KOTH, congrats Bohemia.

How hard can it be????...???