- User Since
- Jan 31 2017, 11:42 PM (295 w, 6 d)
Mar 7 2017
Feb 21 2017
In the provided mission, I move a rifleman, unit1, to one of two markers near the player. You can see that the child tasks are search left and search right. If you walk onto a marker that doesn't contain unit1, a trigger cancels that particular simpletask child. If you then walk over to the other marker where unit1 is, the trigger will not cancel the task (though I could technically succeed the child manually), but instead, a hint informs the player to recruit unit1. I have an addAction put on unit1 that allows you to recruit him. Once recruited into the player's group, a trigger fires and succeeds the parent task. You will see that the child tasks then DO NOT succeed with the parent. The child tasks remain until they are manually succeeded or removed via script. The BIS wiki apparently vouched for the behavior that succeeding a parent succeeds all children of the parent... at some point, hence I am making this bug report.
ticket 123456!!! yes, you are reading this correctly :D